NAME
SoTextureCoordinate2 -
The SoTextureCoordinate2 class contains a set of coordinates for the
mapping of 2D textures.
When encountering nodes of this type during traversal, the coordinates
it contains will be put on the state stack. Some shape nodes (for
instance SoIndexedFaceSet, among many others) can then use these
coordinates for explicit, detailed control of how textures are mapped
to it’s surfaces.
SYNOPSIS
#include <Inventor/nodes/SoTextureCoordinate2.h>
Inherits SoNode.
Public Member Functions
SoTextureCoordinate2 (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoMFVec2f point
Protected Member Functions
virtual ~SoTextureCoordinate2 ()
Detailed Description
The SoTextureCoordinate2 class contains a set of coordinates for the
mapping of 2D textures.
When encountering nodes of this type during traversal, the coordinates
it contains will be put on the state stack. Some shape nodes (for
instance SoIndexedFaceSet, among many others) can then use these
coordinates for explicit, detailed control of how textures are mapped
to it’s surfaces.
(If texturemapping is used without any SoTextureCoordinate2 nodes in
the scenegraph leading up to a shape node, all shape types have default
fallbacks. So SoTextureCoordinate2 nodes are only necessary to use if
you are not satisfied with the default mapping.)
Note that an SoTextureCoordinate2 node will replace the coordinates
already present in the state (if any).
Here’s a very simple example (in Inventor scenegraph file format --
mapping it to sourcecode is straightforward) that shows how to set up
two quadratic polygons, one mapped 1:1 to the texture, the other using
only the upper left quarter of the texture:
Separator {
Texture2 {
image 6 8 3
0x00ff0000 0x00ff0000 0x000000ff 0x000000ff 0x00ff00ff 0x00ff00ff
0x00ff0000 0x00ff0000 0x000000ff 0x000000ff 0x00ff00ff 0x00ff00ff
0x00ff0000 0x00ff0000 0x000000ff 0x000000ff 0x00ff00ff 0x00ff00ff
0x0000ff00 0x0000ff00 0x0000ffff 0x0000ffff 0x0000ff00 0x0000ff00
0x0000ff00 0x0000ff00 0x0000ffff 0x0000ffff 0x0000ff00 0x0000ff00
0x00ffff00 0x00ffff00 0x000000ff 0x000000ff 0x00ffffff 0x00ffffff
0x00ffff00 0x00ffff00 0x000000ff 0x000000ff 0x00ffffff 0x00ffffff
0x00ffff00 0x00ffff00 0x000000ff 0x000000ff 0x00ffffff 0x00ffffff
}
Coordinate3 { point [ -1 -1 0, 1 -1 0, 1 1 0, -1 1 0 ] }
# ’1:1 mapping’ to actual texture appearance. (Note that Y goes
# from bottom to top, versus the common way of specifying bitmap
# data from top to bottom.)
TextureCoordinate2 { point [ 0 1, 1 1, 1 0, 0 0 ] }
IndexedFaceSet {
coordIndex [ 0, 1, 2, 3, -1 ]
textureCoordIndex [ 0, 1, 2, 3, -1 ]
}
Translation { translation +4 0 0 }
# Top left corner.
TextureCoordinate2 { point [ 0 0.5, 0.5 0.5, 0.5 0, 0 0 ] }
IndexedFaceSet {
coordIndex [ 0, 1, 2, 3, -1 ]
textureCoordIndex [ 0, 1, 2, 3, -1 ]
}
}
FILE FORMAT/DEFAULTS:
TextureCoordinate2 {
point [ ]
}
See also:
SoTextureCoordinateFunction, SoTextureCoordinateBinding
Constructor & Destructor Documentation
SoTextureCoordinate2::SoTextureCoordinate2 (void) Constructor.
SoTextureCoordinate2::~SoTextureCoordinate2 () [protected, virtual]
Destructor.
Member Function Documentation
void SoTextureCoordinate2::initClass (void) [static] Sets up initialization
for data common to all instances of this class, like submitting
necessary information to the Coin type system.
Reimplemented from SoNode.
void SoTextureCoordinate2::doAction (SoAction * action) [virtual] This
function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoTextureCoordinate2::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
void SoTextureCoordinate2::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoTextureCoordinate2::pick (SoPickAction * action) [virtual] Action
method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
Member Data Documentation
SoMFVec2f SoTextureCoordinate2::point The set of 2D texture coordinates.
Default value of field is an empty set.
Texture coordinates are usually specified in normalized coordinates, ie
in the range [0, 1]. (0, 0) is the lower left corner, while (1, 1) is
the upper right corner of the texture image. Coordinates outside the
[0, 1] range can be used to repeat the texture across a surface.
See also:
SoTexure2::wrapS, SoTexture2::wrapT
Author
Generated automatically by Doxygen for Coin from the source code.