NAME
SoTexture3Transform -
The SoTexture3Transform class is used to define 3D texture
transformations.
Textures applied to shapes in the scene can be transformed by
’prefixing’ in the state with instances of this node type.
Translations, rotations and scaling in 3D can all be done.
SYNOPSIS
#include <Inventor/nodes/SoTexture3Transform.h>
Inherits SoNode.
Public Member Functions
SoTexture3Transform (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFVec3f translation
SoSFRotation rotation
SoSFVec3f scaleFactor
SoSFRotation scaleOrientation
SoSFVec3f center
Protected Member Functions
virtual ~SoTexture3Transform ()
Detailed Description
The SoTexture3Transform class is used to define 3D texture
transformations.
Textures applied to shapes in the scene can be transformed by
’prefixing’ in the state with instances of this node type.
Translations, rotations and scaling in 3D can all be done.
The default settings of this node’s fields equals a ’null
transform’, ie no transformation.
Be aware that this class is an extension for Coin, and it is not
available in the original SGI Open Inventor v2.1 API.
FILE FORMAT/DEFAULTS:
Texture3Transform {
translation 0 0 0
rotation 0 0 1 0
scaleFactor 1 1 1
scaleOrientation 0 0 1 0
center 0 0 0
}
See also:
SoTexture2Transform
Since:
Coin 2.0
TGS Inventor 2.6
Constructor & Destructor Documentation
SoTexture3Transform::SoTexture3Transform (void) Constructor.
SoTexture3Transform::~SoTexture3Transform () [protected, virtual]
Destructor.
Member Function Documentation
void SoTexture3Transform::initClass (void) [static] Sets up initialization
for data common to all instances of this class, like submitting
necessary information to the Coin type system.
Reimplemented from SoNode.
void SoTexture3Transform::doAction (SoAction * action) [virtual] This
function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoTexture3Transform::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoTexture3Transform::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
void SoTexture3Transform::getMatrix (SoGetMatrixAction * action) [virtual]
Action method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this
node (if any).
Reimplemented from SoNode.
void SoTexture3Transform::pick (SoPickAction * action) [virtual] Action
method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
Member Data Documentation
SoSFVec3f SoTexture3Transform::translation Texture coordinate translation.
Default value is [0, 0, 0].
SoSFRotation SoTexture3Transform::rotation Texture coordinate rotation (s
is x-axis, t is y-axis and r is z-axis). Defaults to an identity
rotation (ie zero rotation).
SoSFVec3f SoTexture3Transform::scaleFactor Texture coordinate scale
factors. Default value is [1, 1, 1].
SoSFRotation SoTexture3Transform::scaleOrientation The orientation the
texture is set to before scaling. Defaults to an identity rotation (ie
zero rotation).
SoSFVec3f SoTexture3Transform::center Center for scale and rotation.
Default value is [0, 0, 0].
Author
Generated automatically by Doxygen for Coin from the source code.