NAME
SoSphere -
The SoSphere class is for rendering sphere shapes.
Renders a sphere with the size given by the SoSphere::radius field. The
sphere is rendered with the current material, texture and drawstyle
settings (if any, otherwise the default settings are used).
SYNOPSIS
#include <Inventor/nodes/SoSphere.h>
Inherits SoShape.
Public Member Functions
SoSphere (void)
virtual void GLRender (SoGLRenderAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFFloat radius
Protected Member Functions
virtual ~SoSphere ()
virtual void generatePrimitives (SoAction *action)
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f
¢er)
Detailed Description
The SoSphere class is for rendering sphere shapes.
Renders a sphere with the size given by the SoSphere::radius field. The
sphere is rendered with the current material, texture and drawstyle
settings (if any, otherwise the default settings are used).
The SoSphere node class is provided as a convenient abstraction for the
application programmer to use ’complex’ shapes of this type without
having to do the tessellation to polygons and other low-level
programming herself.
A good trick for rendering ellipsoidal 3D shapes is to use an SoSphere
prefixed with an SoScale transformation to ’flatten’ it along one or
more of the principal axes. (Ie use for instance an SoScale node with
SoScale::scaleFactor equal to [1, 1, 0.1] to flatten it along the Z
direction.)
A sphere is visualized by the underlying rendering system by first
tessellating the conceptual sphere into a set of polygons. To control
the trade-off between an as much as possible correct visual appearance
of the sphere versus fast rendering, use an SoComplexity node to
influence the number of polygons generated from the tessellation
process. (The higher the complexity value, the more polygons will be
generated, the more rounded the sphere will look.) Set the
SoComplexity::value field to what you believe would be a good trade-off
between correctness and speed for your particular application.
FILE FORMAT/DEFAULTS:
Sphere {
radius 1
}
See also:
SoCone, SoCylinder, SoCube
Constructor & Destructor Documentation
SoSphere::SoSphere (void) Constructor.
SoSphere::~SoSphere () [protected, virtual] Destructor.
Member Function Documentation
void SoSphere::initClass (void) [static] Sets up initialization for data
common to all instances of this class, like submitting necessary
information to the Coin type system.
Reimplemented from SoShape.
void SoSphere::GLRender (SoGLRenderAction * action) [virtual] Action method
for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoShape.
void SoSphere::rayPick (SoRayPickAction * action) [virtual] Calculates
picked point based on primitives generated by subclasses.
Reimplemented from SoShape.
void SoSphere::getPrimitiveCount (SoGetPrimitiveCountAction * action)
[virtual] Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives
for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count
also overrides this method to change the relevant state variables.
Reimplemented from SoShape.
void SoSphere::generatePrimitives (SoAction * action) [protected, virtual]
The method implements action behavior for shape nodes for
SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses
should not override SoNode::callback().)
The subclass implementations uses the convenience methods
SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(),
with SoDetail instances, to pass the primitives making up the shape
back to the caller.
Implements SoShape.
void SoSphere::computeBBox (SoAction * action, SbBox3f & box, SbVec3f &
center) [protected, virtual] Implemented by SoShape subclasses to let
the SoShape superclass know the exact size and weighted center point of
the shape’s bounding box.
The bounding box and center point should be calculated and returned in
the local coordinate system.
The method implements action behavior for shape nodes for
SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox().
(Subclasses should not override SoNode::getBoundingBox().)
The box parameter sent in is guaranteed to be an empty box, while
center is undefined upon function entry.
Implements SoShape.
Member Data Documentation
SoSFFloat SoSphere::radius Radius of sphere. Default value is 1.0.
Author
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