NAME
SoSoundElement -
The SoSoundElement is used for optimizing audio rendering and for
turning off inactive SoVRMLSound nodes.
SYNOPSIS
#include <Inventor/elements/SoSoundElement.h>
Inherits SoReplacedElement.
Public Member Functions
virtual void init (SoState *state)
virtual void push (SoState *state)
virtual void pop (SoState *state, const SoElement *prevTopElement)
virtual void print (FILE *file) const
Prints contents of element (not implemented).
Static Public Member Functions
static void initClass (void)
static void set (SoState *const state, SoNode *const node, SbBool
scenegraphhassoundnode, SbBool soundnodeisplaying, SbBool
ispartofactivescenegraph)
static SbBool setSceneGraphHasSoundNode (SoState *const state, SoNode
*const node, SbBool flag)
static SbBool sceneGraphHasSoundNode (SoState *const state)
static SbBool setSoundNodeIsPlaying (SoState *const state, SoNode
*const node, SbBool flag)
static SbBool soundNodeIsPlaying (SoState *const state)
static SbBool setIsPartOfActiveSceneGraph (SoState *const state, SoNode
*const node, SbBool flag)
static SbBool isPartOfActiveSceneGraph (SoState *const state)
Protected Member Functions
virtual ~SoSoundElement ()
void setDefaultValues ()
Protected Attributes
SbBool scenegraphhassoundnode
SbBool soundnodeisplaying
SbBool ispartofactivescenegraph
Detailed Description
The SoSoundElement is used for optimizing audio rendering and for
turning off inactive SoVRMLSound nodes.
Since:
Coin 2.0
Constructor & Destructor Documentation
SoSoundElement::~SoSoundElement (void) [protected, virtual] The destructor.
Member Function Documentation
void SoSoundElement::initClass (void) [static] This static method
initializes static data for the SoSoundElement class.
Reimplemented from SoReplacedElement.
void SoSoundElement::init (SoState * state) [virtual] Initializes the
element to it’s default value.
Reimplemented from SoReplacedElement.
SbBool SoSoundElement::sceneGraphHasSoundNode (SoState *const state)
[static] Returns the value of the sceneGraphHasSoundNode flag.
SbBool SoSoundElement::soundNodeIsPlaying (SoState *const state) [static]
Returns the value of the soundNodeIsPlaying flag.
SbBool SoSoundElement::isPartOfActiveSceneGraph (SoState *const state)
[static] Returns the value of the isPartOfActiveSceneGraph flag.
void SoSoundElement::push (SoState * state) [virtual] Calls the superclass’
push method. Initializes the element to the default values. Uses
previous element’s isPartOfActiveSceneGraph flag.
Reimplemented from SoElement.
void SoSoundElement::setDefaultValues () [protected] Initializes the
element to the default values. The default values for the
sceneGraphHasSoundNode is FALSE. The default value for the
isPartOfActiveSceneGraph flag is TRUE. the default value for the
soundNodeIsPlaying flag is FALSE.
Author
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