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NAME

       SoShape -

       The SoShape class is the superclass for geometry shapes.

       The node types which have actual geometry to render inherits this
       class. For convenience, the SoShape class contains various common code
       used by the subclasses.

SYNOPSIS

       #include <Inventor/nodes/SoShape.h>

       Inherits SoNode.

       Inherited by SoAsciiText, SoCone, SoCube, SoCylinder, SoImage,
       SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoNurbsCurve,
       SoNurbsSurface, SoSphere, SoText2, SoText3, SoVertexShape, and
       SoVRMLGeometry.

   Public Types
       enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON,
           QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }

   Public Member Functions
       virtual SbBool affectsState (void) const
       virtual void notify (SoNotList *nl)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void rayPick (SoRayPickAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f
           &center)=0
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
       const SoBoundingBoxCache * getBoundingBoxCache (void) const

   Static Public Member Functions
       static void initClass (void)
       static void getScreenSize (SoState *const state, const SbBox3f
           &boundingbox, SbVec2s &rectsize)
       static float getDecimatedComplexity (SoState *state, float complexity)

   Protected Member Functions
       SoShape (void)
       virtual ~SoShape ()
       float getComplexityValue (SoAction *action)
       virtual void generatePrimitives (SoAction *action)=0
       virtual SbBool shouldGLRender (SoGLRenderAction *action)
       void beginSolidShape (SoGLRenderAction *action)
       void endSolidShape (SoGLRenderAction *action)
       void GLRenderBoundingBox (SoGLRenderAction *action)
       SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)
       SbBool shouldRayPick (SoRayPickAction *const action)
       void computeObjectSpaceRay (SoRayPickAction *const action)
       void computeObjectSpaceRay (SoRayPickAction *const action, const
           SbMatrix &matrix)
       virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const
           SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const
           SoPrimitiveVertex *v3, SoPickedPoint *pp)
       virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action,
           const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2,
           SoPickedPoint *pp)
       virtual SoDetail * createPointDetail (SoRayPickAction *action, const
           SoPrimitiveVertex *v, SoPickedPoint *pp)
       void invokeTriangleCallbacks (SoAction *const action, const
           SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2,
           const SoPrimitiveVertex *const v3)
       void invokeLineSegmentCallbacks (SoAction *const action, const
           SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)
       void invokePointCallbacks (SoAction *const action, const
           SoPrimitiveVertex *const v)
       void beginShape (SoAction *const action, const TriangleShape shapetype,
           SoDetail *const detail=NULL)
       void shapeVertex (const SoPrimitiveVertex *const v)
       void endShape (void)
       void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point,
           const SbBool useTexFunc, const SoTextureCoordinateElement *const
           tce, const float s, const float t, const SbVec3f &normal)
       void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point,
           const SbBool useTexFunc, const SoTextureCoordinateElement *const
           tce, const float s, const float t, const float r, const SbVec3f
           &normal)
       SbBool startVertexArray (SoGLRenderAction *action, const
           SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const
           SbBool texpervertex, const SbBool colorpervertex)
       void finishVertexArray (SoGLRenderAction *action, const SbBool vbo,
           const SbBool normpervertex, const SbBool texpervertex, const SbBool
           colorpervertex)

Detailed Description

       The SoShape class is the superclass for geometry shapes.

       The node types which have actual geometry to render inherits this
       class. For convenience, the SoShape class contains various common code
       used by the subclasses.

Member Enumeration Documentation

   enum SoShape::TriangleShape This API member is considered internal to the
       library, as it is not likely to be of interest to the application
       programmer.

Constructor & Destructor Documentation

   SoShape::SoShape (void) [protected] Constructor.
   SoShape::~SoShape () [protected, virtual] Destructor.

Member Function Documentation

   void SoShape::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoNode.

       Reimplemented in SoVRMLBox, SoVRMLCone, SoVRMLCylinder,
       SoVRMLElevationGrid, SoVRMLExtrusion, SoVRMLGeometry,
       SoVRMLIndexedFaceSet, SoVRMLIndexedLine, SoVRMLIndexedLineSet,
       SoVRMLIndexedShape, SoVRMLPointSet, SoVRMLSphere, SoVRMLText,
       SoVRMLVertexLine, SoVRMLVertexPoint, SoVRMLVertexShape, SoAsciiText,
       SoCone, SoCube, SoCylinder, SoFaceSet, SoImage, SoIndexedFaceSet,
       SoIndexedLineSet, SoIndexedMarkerSet, SoIndexedNurbsCurve,
       SoIndexedNurbsSurface, SoIndexedPointSet, SoIndexedShape,
       SoIndexedTriangleStripSet, SoLineSet, SoMarkerSet, SoNonIndexedShape,
       SoNurbsCurve, SoNurbsSurface, SoPointSet, SoQuadMesh, SoSphere,
       SoText2, SoText3, SoTriangleStripSet, and SoVertexShape.

   SbBool SoShape::affectsState (void) const [virtual] Returns TRUE if the
       node could have any effect on the state during traversal.
       If it returns FALSE, no data in the traversal-state will change from
       the pre-traversal state to the post-traversal state. The SoSeparator
       node will for instance return FALSE, as it pushes and pops the state
       before and after traversal of its children. All SoShape nodes will also
       return FALSE, as just pushing out geometry data to the rendering engine
       won’t affect the actual rendering state.

       The default method returns TRUE, on a ’better safe than sorry’
       philosophy.

       Reimplemented from SoNode.

   void SoShape::notify (SoNotList * l) [virtual] Notifies all auditors for
       this instance when changes are made.
       Reimplemented from SoNode.

       Reimplemented in SoVRMLElevationGrid, SoVRMLExtrusion, SoVRMLGeometry,
       SoVRMLIndexedLine, SoVRMLIndexedLineSet, SoVRMLIndexedShape,
       SoVRMLText, SoVRMLVertexLine, SoVRMLVertexPoint, SoVRMLVertexShape,
       SoAsciiText, SoImage, SoIndexedLineSet, SoIndexedMarkerSet,
       SoIndexedPointSet, SoText3, and SoVertexShape.

   void SoShape::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
       Action method for the SoGetBoundingBoxAction.
       Calculates bounding box and center coordinates for node and modifies
       the values of the action to encompass the bounding box for this node
       and to shift the center point for the scene more towards the one for
       this node.

       Nodes influencing how geometry nodes calculates their bounding box also
       overrides this method to change the relevant state variables.

       Reimplemented from SoNode.

       Reimplemented in SoVRMLIndexedLineSet, SoVRMLPointSet,
       SoVRMLVertexLine, SoVRMLVertexPoint, SoVRMLVertexShape,
       SoIndexedLineSet, SoIndexedNurbsCurve, SoIndexedPointSet, SoLineSet,
       SoNurbsCurve, and SoPointSet.

   void SoShape::GLRender (SoGLRenderAction * action) [virtual] Action method
       for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

       Reimplemented in SoVRMLBox, SoVRMLCone, SoVRMLCylinder,
       SoVRMLElevationGrid, SoVRMLExtrusion, SoVRMLIndexedFaceSet,
       SoVRMLIndexedLineSet, SoVRMLPointSet, SoVRMLSphere, SoVRMLText,
       SoVRMLVertexLine, SoVRMLVertexPoint, SoVRMLVertexShape, SoAsciiText,
       SoCone, SoCube, SoCylinder, SoFaceSet, SoImage, SoIndexedFaceSet,
       SoIndexedLineSet, SoIndexedMarkerSet, SoIndexedNurbsCurve,
       SoIndexedNurbsSurface, SoIndexedPointSet, SoIndexedTriangleStripSet,
       SoLineSet, SoMarkerSet, SoNurbsCurve, SoNurbsSurface, SoPointSet,
       SoQuadMesh, SoSphere, SoText2, SoText3, and SoTriangleStripSet.

   void SoShape::rayPick (SoRayPickAction * action) [virtual] Calculates
       picked point based on primitives generated by subclasses.
       Reimplemented from SoNode.

       Reimplemented in SoVRMLBox, SoVRMLCone, SoVRMLCylinder,
       SoVRMLElevationGrid, SoVRMLSphere, SoCone, SoCube, SoCylinder, SoImage,
       SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoNurbsCurve,
       SoNurbsSurface, SoSphere, and SoText2.

   void SoShape::callback (SoCallbackAction * action) [virtual] Action method
       for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

       Reimplemented in SoVRMLVertexLine, SoVRMLVertexPoint, and
       SoVRMLVertexShape.

   void SoShape::computeBBox (SoAction * action, SbBox3f & box, SbVec3f &
       center) [pure virtual] Implemented by SoShape subclasses to let the
       SoShape superclass know the exact size and weighted center point of the
       shapes bounding box.
       The bounding box and center point should be calculated and returned in
       the local coordinate system.

       The method implements action behavior for shape nodes for
       SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox().
       (Subclasses should not override SoNode::getBoundingBox().)

       The box parameter sent in is guaranteed to be an empty box, while
       center is undefined upon function entry.

       Implemented in SoVRMLBox, SoVRMLCone, SoVRMLCylinder,
       SoVRMLElevationGrid, SoVRMLExtrusion, SoVRMLIndexedLine,
       SoVRMLIndexedShape, SoVRMLSphere, SoVRMLText, SoVRMLVertexPoint,
       SoAsciiText, SoCone, SoCube, SoCylinder, SoFaceSet, SoImage,
       SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoIndexedShape, SoLineSet,
       SoNurbsCurve, SoNurbsSurface, SoPointSet, SoQuadMesh, SoSphere,
       SoText2, SoText3, and SoTriangleStripSet.

   void SoShape::getPrimitiveCount (SoGetPrimitiveCountAction * action)
       [virtual] Action method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives
       for the node and adds these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count
       also overrides this method to change the relevant state variables.

       Reimplemented from SoNode.

       Reimplemented in SoVRMLBox, SoVRMLCone, SoVRMLCylinder,
       SoVRMLElevationGrid, SoVRMLExtrusion, SoVRMLIndexedFaceSet,
       SoVRMLIndexedLineSet, SoVRMLSphere, SoVRMLText, SoVRMLVertexPoint,
       SoAsciiText, SoCone, SoCube, SoCylinder, SoFaceSet, SoImage,
       SoIndexedFaceSet, SoIndexedLineSet, SoIndexedNurbsCurve,
       SoIndexedNurbsSurface, SoIndexedPointSet, SoIndexedTriangleStripSet,
       SoLineSet, SoMarkerSet, SoNurbsCurve, SoNurbsSurface, SoPointSet,
       SoQuadMesh, SoSphere, SoText2, SoText3, and SoTriangleStripSet.

   void SoShape::getScreenSize (SoState *const  state, const SbBox3f &
       boundingbox, SbVec2s & rectsize) [static] A convenience function that
       returns the size of a boundingbox projected onto the screen. Useful for
       SCREEN_SPACE complexity geometry.
   float SoShape::getDecimatedComplexity (SoState * state, float complexity)
       [static] Not implemented in Coin. Should probably have been private in
       TGS Inventor API.
   const SoBoundingBoxCache * SoShape::getBoundingBoxCache (void) const Return
       the bounding box cache for this shape. It might return NULL if no
       bounding box cache has been created. If not NULL, the caller must check
       if the cache is valid before using it. This can be done using
       SoCache::isValid().
       This function is an extension for Coin, and it is not available in the
       original SGI Open Inventor v2.1 API.

       Since:
           Coin 2.0

   float SoShape::getComplexityValue (SoAction * action) [protected] Returns
       the complexity value to be used by subclasses. Considers complexity
       type. For OBJECT_SPACE complexity this will be a number between 0 and
       1. For SCREEN_SPACE complexity it is a number from 0 and up.
   void SoShape::generatePrimitives (SoAction * action) [protected, pure
       virtual] The method implements action behavior for shape nodes for
       SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses
       should not override SoNode::callback().)
       The subclass implementations uses the convenience methods
       SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(),
       with SoDetail instances, to pass the primitives making up the shape
       back to the caller.

       Implemented in SoVRMLBox, SoVRMLCone, SoVRMLCylinder,
       SoVRMLElevationGrid, SoVRMLExtrusion, SoVRMLIndexedFaceSet,
       SoVRMLIndexedLineSet, SoVRMLPointSet, SoVRMLSphere, SoVRMLText,
       SoAsciiText, SoCone, SoCube, SoCylinder, SoFaceSet, SoImage,
       SoIndexedFaceSet, SoIndexedNurbsCurve, SoIndexedNurbsSurface,
       SoIndexedPointSet, SoIndexedTriangleStripSet, SoLineSet, SoNurbsCurve,
       SoNurbsSurface, SoPointSet, SoQuadMesh, SoSphere, SoText2, SoText3, and
       SoTriangleStripSet.

   SbBool SoShape::shouldGLRender (SoGLRenderAction * action) [protected,
       virtual] This API member is considered internal to the library, as it
       is not likely to be of interest to the application programmer.
       Reimplemented in SoVRMLGeometry, SoVRMLVertexLine, SoVRMLVertexPoint,
       SoVRMLVertexShape, and SoVertexShape.

   void SoShape::beginSolidShape (SoGLRenderAction * action) [protected] This
       API member is considered internal to the library, as it is not likely
       to be of interest to the application programmer.
   void SoShape::endSolidShape (SoGLRenderAction * action) [protected] This
       API member is considered internal to the library, as it is not likely
       to be of interest to the application programmer.
   void SoShape::GLRenderBoundingBox (SoGLRenderAction * action) [protected]
       Render a bounding box.
   SbBool SoShape::shouldPrimitiveCount (SoGetPrimitiveCountAction * action)
       [protected] This API member is considered internal to the library, as
       it is not likely to be of interest to the application programmer.
   SbBool SoShape::shouldRayPick (SoRayPickAction *const  action) [protected]
       This API member is considered internal to the library, as it is not
       likely to be of interest to the application programmer.
   void SoShape::computeObjectSpaceRay (SoRayPickAction *const  action)
       [protected] This API member is considered internal to the library, as
       it is not likely to be of interest to the application programmer.
   void SoShape::computeObjectSpaceRay (SoRayPickAction *const  action, const
       SbMatrix & matrix) [protected] This API member is considered internal
       to the library, as it is not likely to be of interest to the
       application programmer.
   SoDetail * SoShape::createTriangleDetail (SoRayPickAction * action, const
       SoPrimitiveVertex * v1, const SoPrimitiveVertex * v2, const
       SoPrimitiveVertex * v3, SoPickedPoint * pp) [protected, virtual] Will
       create triangle detail for a SoPickedPoint. This method will only be
       called internally, when generatePrimitives() is used for picking
       (SoShape::rayPick() is not overridden).
       This method returns NULL in Open Inventor, and subclasses will need to
       override this method to create details for a SoPickedPoint.

       This is not necessary with Coin. Of course, if you choose to override
       it, it will work in the same way as Open Inventor.

       For this to work, you must supply a face or line detail when generating
       primitives. If you supply NULL for the detail argument in
       SoShape::beginShape(), you’ll have to override this method.

       Reimplemented in SoVRMLExtrusion, SoAsciiText, SoIndexedNurbsSurface,
       SoNurbsSurface, and SoText3.

   SoDetail * SoShape::createLineSegmentDetail (SoRayPickAction * action,
       const SoPrimitiveVertex * v1, const SoPrimitiveVertex * v2,
       SoPickedPoint * pp) [protected, virtual] Will create line detail for a
       SoPickedPoint. This method will only be called internally, when
       generatePrimitives() is used for picking (SoShape::rayPick() is not
       overridden).
       This method returns NULL in Open Inventor, and subclasses will need to
       override this method to create details for a SoPickedPoint.

       This is not necessary with Coin. Of course, if you choose to override
       it, it will work in the same way as Open Inventor.

       For this to work, you must supply a face or line detail when generating
       primitives. If you supply NULL for the detail argument in
       SoShape::beginShape(), you’ll have to override this method.

       Reimplemented in SoIndexedNurbsCurve, and SoNurbsCurve.

   SoDetail * SoShape::createPointDetail (SoRayPickAction * action, const
       SoPrimitiveVertex * v, SoPickedPoint * pp) [protected, virtual] Will
       create point detail for a SoPickedPoint. This method will only be
       called internally, when generatePrimitives() is used for picking
       (SoShape::rayPick() is not overridden).
       This method returns NULL in Open Inventor, and subclasses will need to
       override this method to create details for a SoPickedPoint.

       This is not necessary with Coin. Of course, if you choose to override
       it, it will work in the same way as Open Inventor.

       For this to work, you must supply a point detail in the
       SoPrimitiveVertex in generatePrimitives().

   void SoShape::invokeTriangleCallbacks (SoAction *const  action, const
       SoPrimitiveVertex *const  v1, const SoPrimitiveVertex *const  v2, const
       SoPrimitiveVertex *const  v3) [protected] This API member is considered
       internal to the library, as it is not likely to be of interest to the
       application programmer.
   void SoShape::invokeLineSegmentCallbacks (SoAction *const  action, const
       SoPrimitiveVertex *const  v1, const SoPrimitiveVertex *const  v2)
       [protected] This API member is considered internal to the library, as
       it is not likely to be of interest to the application programmer.
   void SoShape::invokePointCallbacks (SoAction *const  action, const
       SoPrimitiveVertex *const  v) [protected] This API member is considered
       internal to the library, as it is not likely to be of interest to the
       application programmer.
   void SoShape::beginShape (SoAction *const  action, const TriangleShape
       shapetype, SoDetail *const  detail = NULL) [protected] This method is
       used to generate primitives for a shape. Its typically called from a
       nodes generatePrimitives() method. If you have your own shape and want
       to write a generatePrimitives() method for that shape, its probably a
       good idea to take a peek in the generatePrimitives() method for a
       similar shape in Coin.
       generatePrimitives() can contain several beginShape()/endShape()
       sequences. shapeVertex() is used for each vertex between beginShape()
       and endShape(). For instance, to generate primitives for a triangle
       you’d do something like this:

         SoPrimitiveVertex vertex;

         this->beginShape(action, SoShape::POLYGON);
         vertex.setPoint(SbVec3f(0.0f, 0.0f, 0.0f));
         this->shapeVertex(&vertex);
         vertex.setPoint(SbVec3f(1.0f, 0.0f, 0.0f));
         this->shapeVertex(&vertex);
         vertex.setPoint(SbVec3f(1.0f, 1.0f, 0.0f));
         this->shapeVertex(&vertex);
         this->endShape();
         .fi

       Note that the SoPrimitiveVertex instance can simply be placed on the stack and not allocated. SoShape will copy the needed information when you call shapeVertex().

       Before calling shapeVertex(), you can set extra information for the SoPrimitiveVertex, including normal, material index, and texture coordinates.

       This method is slightly different from its counterpart from the original Open Inventor library, as this method has an SoDetail as the last argument, and not an SoFaceDetail. This is because we accept more TriangleShape types, and the detail might be a SoFaceDetail or a SoLineDetail. There is no use sending in a SoPointDetail, as nothing will be done with it.

   void SoShape::shapeVertex (const SoPrimitiveVertex *const  v) [protected]
       This method is used while generating primitives for a shape. See
       beginShape() for more details.
       See also:
           beginShape(), endShape()

   void SoShape::endShape (void) [protected] This method is used while
       generating primitives for a shape. See beginShape() for more details.
       See also:
           beginShape(), shapeVertex()

   void SoShape::generateVertex (SoPrimitiveVertex *const  pv, const SbVec3f &
       point, const SbBool usetexfunc, const SoTextureCoordinateElement *const
       tce, const float s, const float t, const SbVec3f & normal) [protected]
       Convenience function which sets up an SoPrimitiveVertex, and sends it
       using the SoShape::shapeVertex() function. 2D version
   void SoShape::generateVertex (SoPrimitiveVertex *const  pv, const SbVec3f &
       point, const SbBool usetexfunc, const SoTextureCoordinateElement *const
       tce, const float s, const float t, const float r, const SbVec3f &
       normal) [protected] Convenience function which sets up an
       SoPrimitiveVertex, and sends it using the SoShape::shapeVertex()
       function. 3D version.
       This function is an extension for Coin, and it is not available in the
       original SGI Open Inventor v2.1 API.

       Since:
           Coin 2.0

   SbBool SoShape::startVertexArray (SoGLRenderAction * action, const
       SoCoordinateElement * coords, const SbVec3f * pervertexnormals, const
       SbBool texpervertex, const SbBool colorpervertex) [protected]
       Convenience method that enables vertex arrays and/or VBOs Returns TRUE
       if VBO is used.
       See also:
           finishVertexArray()

       Since:
           Coin 3.0

   void SoShape::finishVertexArray (SoGLRenderAction * action, const SbBool
       vbo, const SbBool normpervertex, const SbBool texpervertex, const
       SbBool colorpervertex) [protected] Should be called after rendering
       with vertex arrays. This method will disable arrays and VBOs enabled in
       the startVertexArray() function.
       See also:
           startVertexArray()

       Since:
           Coin 3.0

Author

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