NAME
SoShadowCulling -
The SoShadowCulling class is a node for setting the shadow style on
nodes.
SYNOPSIS
#include <Inventor/annex/FXViz/nodes/SoShadowCulling.h>
Inherits SoNode.
Public Types
enum Mode { AS_IS_CULLING = SoGLShadowCullingElement::AS_IS_CULLING,
NO_CULLING = SoGLShadowCullingElement::NO_CULLING }
Public Member Functions
SoShadowCulling (void)
virtual void GLRender (SoGLRenderAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFEnum mode
Protected Member Functions
virtual ~SoShadowCulling ()
Detailed Description
The SoShadowCulling class is a node for setting the shadow style on
nodes.
FILE FORMAT/DEFAULTS:
ShadowCulling {
mode AS_IS_CULLING
}
Since:
Coin 2.5
Member Enumeration Documentation
enum SoShadowCulling::Mode Enumerates the available culling modes.
Enumerator:
AS_IS_CULLING
Use the culling specified in the scene graph.
NO_CULLING
Render both backfacing and frontfacting triangles into the
shadow map.
Constructor & Destructor Documentation
SoShadowCulling::SoShadowCulling (void) Constructor.
SoShadowCulling::~SoShadowCulling () [protected, virtual] Destructor.
Member Function Documentation
void SoShadowCulling::initClass (void) [static] Sets up initialization for
data common to all instances of this class, like submitting necessary
information to the Coin type system.
Reimplemented from SoNode.
void SoShadowCulling::GLRender (SoGLRenderAction * action) [virtual] Action
method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
Member Data Documentation
SoSFEnum SoShadowCulling::mode Sets the culling mode. Default is
AS_IS_CULLING.
Author
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