NAME
SoShaderObject -
SYNOPSIS
#include <Inventor/nodes/SoShaderObject.h>
Inherits SoNode.
Inherited by SoFragmentShader, SoGeometryShader, and SoVertexShader.
Public Types
enum SourceType { ARB_PROGRAM, CG_PROGRAM, GLSL_PROGRAM, FILENAME }
Public Member Functions
virtual void GLRender (SoGLRenderAction *action)
virtual void search (SoSearchAction *action)
void updateParameters (SoState *state)
SourceType getSourceType (void) const
SbString getSourceProgram (void) const
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFBool isActive
SoSFEnum sourceType
SoSFString sourceProgram
SoMFNode parameter
Protected Member Functions
SoShaderObject (void)
virtual ~SoShaderObject ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
Detailed Description
The SoShaderObject class is the superclass for all shader classes in
Coin.
See Shaders in Coin for more information on how to set up a scene
graph with shaders.
See also:
SoShaderProgram
Member Enumeration Documentation
enum SoShaderObject::SourceType Used for enumerating the shader types in
sourceProgram.
Enumerator:
ARB_PROGRAM
Specifies an ARB shader.
CG_PROGRAM
Specifies a Cg shader program.
GLSL_PROGRAM
Specifies a GLSL program.
FILENAME
Shader should be loaded from the file in sourceProgram.
Constructor & Destructor Documentation
SoShaderObject::SoShaderObject (void) [protected] Constructor.
SoShaderObject::~SoShaderObject () [protected, virtual] Destructor
Member Function Documentation
void SoShaderObject::initClass (void) [static] Sets up initialization for
data common to all instances of this class, like submitting necessary
information to the Coin type system.
Reimplemented from SoNode.
Reimplemented in SoFragmentShader, SoGeometryShader, and
SoVertexShader.
void SoShaderObject::GLRender (SoGLRenderAction * action) [virtual] Action
method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
Reimplemented in SoGeometryShader.
void SoShaderObject::search (SoSearchAction * action) [virtual] Action
method for SoSearchAction.
Compares the search criteria from the action to see if this node is a
match. Searching is done by matching up all criteria set up in the
SoSearchAction -- if any of the requested criteria is a miss, the
search is not deemed successful for the node.
See also:
SoSearchAction
Reimplemented from SoNode.
void SoShaderObject::updateParameters (SoState * state) Used internally to
update shader paramters.
SoShaderObject::SourceType SoShaderObject::getSourceType (void) const
Returns the shader type detected in sourceProgram.
SbString SoShaderObject::getSourceProgram (void) const Returns the actual
shader program.
SbBool SoShaderObject::readInstance (SoInput * in, unsigned short flags)
[protected, virtual] This method is mainly intended for internal use
during file import operations.
It reads a definition of an instance from the input stream in. The
input stream state points to the start of a serialized / persistant
representation of an instance of this class type.
TRUE or FALSE is returned, depending on if the instantiation and
configuration of the new object of this class type went ok or not. The
import process should be robust and handle corrupted input streams by
returning FALSE.
flags is used internally during binary import when reading user
extension nodes, group nodes or engines.
Reimplemented from SoNode.
Member Data Documentation
SoSFBool SoShaderObject::isActive Enabled/disables the shader. Default
value is TRUE.
SoSFEnum SoShaderObject::sourceType The type of shader.
SoSFString SoShaderObject::sourceProgram The shader program, or a file name
if the shader should be loaded from a file. If the shader is loaded
from a file, the shader type is identified by the file extension. .glsl
for GLSL shaders, .cg for Cg shaders, and .vp and .fp for ARB shaders.
SoMFNode SoShaderObject::parameter The shader program parameters.
Author
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