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NAME

       SoSelection -

       The SoSelection class manages a list of selected nodes.

       Inserting an SoSelection node in your scene graph enables you to let
       the user ’pick’ with the left mousebutton to select/deselect objects
       below the SoSelection node.

SYNOPSIS

       #include <Inventor/nodes/SoSelection.h>

       Inherits SoSeparator.

       Inherited by SoExtSelection.

   Public Types
       enum Policy { SINGLE, TOGGLE, SHIFT }

   Public Member Functions
       SoSelection (void)
       SoSelection (const int nChildren)
       void select (const SoPath *path)
       void select (SoNode *node)
       void deselect (const SoPath *path)
       void deselect (const int which)
       void deselect (SoNode *node)
       void toggle (const SoPath *path)
       void toggle (SoNode *node)
       SbBool isSelected (const SoPath *path) const
       SbBool isSelected (SoNode *node) const
       void deselectAll (void)
       int getNumSelected (void) const
       const SoPathList * getList (void) const
       SoPath * getPath (const int index) const
       SoPath * operator[] (const int i) const
       void addSelectionCallback (SoSelectionPathCB *f, void *userData=NULL)
       void removeSelectionCallback (SoSelectionPathCB *f, void
           *userData=NULL)
       void addDeselectionCallback (SoSelectionPathCB *f, void *userData=NULL)
       void removeDeselectionCallback (SoSelectionPathCB *f, void
           *userData=NULL)
       void addStartCallback (SoSelectionClassCB *f, void *userData=NULL)
       void removeStartCallback (SoSelectionClassCB *f, void *userData=NULL)
       void addFinishCallback (SoSelectionClassCB *f, void *userData=NULL)
       void removeFinishCallback (SoSelectionClassCB *f, void *userData=NULL)
       void setPickFilterCallback (SoSelectionPickCB *f, void *userData=NULL,
           const SbBool callOnlyIfSelectable=1)
       void setPickMatching (const SbBool pickMatching)
       SbBool isPickMatching (void) const
       SbBool getPickMatching (void) const
       void addChangeCallback (SoSelectionClassCB *f, void *userData=NULL)
       void removeChangeCallback (SoSelectionClassCB *f, void *userData=NULL)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFEnum policy

   Protected Member Functions
       virtual ~SoSelection ()
       void invokeSelectionPolicy (SoPath *path, SbBool shiftDown)
       void performSingleSelection (SoPath *path)
       void performToggleSelection (SoPath *path)
       SoPath * copyFromThis (const SoPath *path) const
       void addPath (SoPath *path)
       void removePath (const int which)
       int findPath (const SoPath *path) const
       virtual void handleEvent (SoHandleEventAction *action)

   Protected Attributes
       SoPathList selectionList
       SoCallbackList * selCBList
       SoCallbackList * deselCBList
       SoCallbackList * startCBList
       SoCallbackList * finishCBList
       SoSelectionPickCB * pickCBFunc
       void * pickCBData
       SbBool callPickCBOnlyIfSelectable
       SoCallbackList * changeCBList
       SoPath * mouseDownPickPath
       SbBool pickMatching

Detailed Description

       The SoSelection class manages a list of selected nodes.

       Inserting an SoSelection node in your scene graph enables you to let
       the user ’pick’ with the left mousebutton to select/deselect objects
       below the SoSelection node.

       Using an SoBoxHighlightRenderAction or an SoLineHighlightRenderAction
       to render scenegraphs containing SoSelection nodes provides a
       convenient way of providing visual feedback about the selections to the
       application user.

       Beware that one common faulty assumption which is made about the node
       is that the scene will automatically be re-rendered whenever the user
       pick objects. This is not the case, the application programmer must
       himself schedule a redraw. A straightforward way to accomplish this is
       to SoNode::touch() the SoSelection node in the selection / deselection
       callback.

       A ’skeleton’ for basic use of SoSelection nodes is given below:

         extern SoSeparator * make_scenegraph( void );
         static SoSelection * selection = NULL;

         // Callback function triggered for selection / deselection.
         void made_selection( void * userdata, SoPath * path )
         {
           (void)fprintf( stdout, ’%sselected %s0,
                          userdata == (void *)1L ? ’’ : ’de’,
                          path->getTail()->getTypeId().getName().getString() );

           selection->touch(); // to redraw
         }

         // *************************************************************************

         // Print a quick instructions notice on stdout.
         void show_instructions( void )
         {
           (void)fprintf( stdout, ’0his example program demonstrates the use of the SoSelection node type.0 );
           (void)fprintf( stdout, ’0uick instructions:0 );
           (void)fprintf( stdout, ’  * pick with left mouse button0 );
           (void)fprintf( stdout, ’  * hold SHIFT to select multiple objects0 );
           (void)fprintf( stdout, ’  * hit ESC to toggle back and forth to view mode0 );
           (void)fprintf( stdout, ’0 );
         }

         // *************************************************************************

         int main( int argc, char ** argv )
         {
           QWidget * window = SoQt::init( argv[0] );
           show_instructions();

           selection = new SoSelection;
           selection->policy = SoSelection::SHIFT;
           selection->ref();

           selection->addChild( make_scenegraph() );
           selection->addSelectionCallback( made_selection, (void *)1L );
           selection->addDeselectionCallback( made_selection, (void *)0L );

           SoQtExaminerViewer * examinerviewer = new SoQtExaminerViewer( window );
           examinerviewer->setSceneGraph( selection );
           examinerviewer->setGLRenderAction( new SoBoxHighlightRenderAction );
           examinerviewer->setViewing( FALSE );
           examinerviewer->show();

           SoQt::show( window );
           SoQt::mainLoop();

           delete examinerviewer;
           selection->unref();

           return 0;
         }

       This node is not initialized in SoDB::init(), since it is part of the
       interaction kit ’add-on’. Before using this node, you should therefore
       call SoInteraction::init(). If you’re using one of the standard GUI-
       toolkits (SoXt / SoQt / SoWin) SoInteraction::init() will be called for
       you from the So[Xt|Qt|Win]init() method and you don’t have to worry
       about it.

       With regard to using multiple SoSelection nodes at the same time in the
       same scene graph: this is possible, but it is not straightforward. The
       standard viewers provided by SoQt, SoWin, et al, will only snoop on one
       SoSelection node (part of the the legacy API from SGI’s InventorXt), so
       selection changes on the others doesn’t trigger redraws. You don’t
       necessarily see what’s happening in other words. You’ll have to hook up
       manually and trigger redraws yourself.

       Also be aware that when having multiple SoSelection nodes in the scene
       graph active at the same time, the SoHandleEventAction traversals that
       you intend for selection-change on one SoSelection node will also
       affect all the other SoSelection nodes in the scene -- usually
       delesecting everything below them since you will be clicking outside
       the selectable objects. You’ll therefore also have to manually override
       that behaviour, if you want selection change on one SoSelection node to
       not affect the others.

       FILE FORMAT/DEFAULTS:

           Selection {
               renderCaching AUTO
               boundingBoxCaching AUTO
               renderCulling AUTO
               pickCulling AUTO
               policy SHIFT
           }

Member Enumeration Documentation

   enum SoSelection::Policy Enum for different pick policies.
       Enumerator:

       SINGLE Only one object can be selected at any time. When the user picks
              a new object, the previous selection will be unselected. If the
              user picks on nothing, the current selection will be unselected.

       Note that if a new selection matches one already present in the
       selection list, neither a deselect nor a select notification callback
       will be made about that selection path.

       TOGGLE Picking an object toggles its selection state.

       SHIFT  Same as SINGLE, but when shift key is pressed the selection
              policy will be changed to TOGGLE.

Constructor & Destructor Documentation

   SoSelection::SoSelection (void) Default constructor.
   SoSelection::SoSelection (const int nChildren) Constructor.
       The argument should be the approximate number of children which is
       expected to be inserted below this node. The number need not be exact,
       as it is only used as a hint for better memory resource allocation.

   SoSelection::~SoSelection () [protected, virtual] Destructor.

Member Function Documentation

   void SoSelection::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoSeparator.

       Reimplemented in SoExtSelection.

   void SoSelection::select (const SoPath * path) Adds path to the list of
       selected objects.
   void SoSelection::select (SoNode * node) Adds node to the list of selected
       objects. The scene graph below the Selection node will be searched, and
       the path to node will be added if found.
   void SoSelection::deselect (const SoPath * path) Remove path from the list
       of selected objects.
   void SoSelection::deselect (const int which) Remove objects which from the
       list of selected objects.
   void SoSelection::deselect (SoNode * node) Remove node from the list of
       selected objects. The scene graph below the Selection node will be
       searched, and the path to node will be removed if found.
   void SoSelection::toggle (const SoPath * path) If path is not already
       selected, add path to the list of selected objects. Otherwise remove
       path from the list of selected objects.
   void SoSelection::toggle (SoNode * node) If node is not already selected,
       add path to the list of selected objects. Otherwise remove node from
       the list of selected objects.
   SbBool SoSelection::isSelected (const SoPath * path) const Return TRUE if
       path is in the list of selected objects.
   SbBool SoSelection::isSelected (SoNode * node) const Return TRUE if the
       path to node is in the list of selected objects.
   void SoSelection::deselectAll (void) Clears the selection list.
   int SoSelection::getNumSelected (void) const Returns the number of selected
       objects.
   const SoPathList * SoSelection::getList (void) const Returns the list of
       selected objects.
   SoPath * SoSelection::getPath (const int index) const Returns the indexth
       selected objects.
   SoPath * SoSelection::operator[] (const int i) const Operator for accessing
       selected objects.
   void SoSelection::addSelectionCallback (SoSelectionPathCB * f, void *
       userData = NULL) Adds a callback which will be called every time an
       object is selected.
       See also:
           removeSelectionCallback()

   void SoSelection::removeSelectionCallback (SoSelectionPathCB * f, void *
       userData = NULL) Removes one of the selection callbacks.
       See also:
           addSelectionCallback()

   void SoSelection::addDeselectionCallback (SoSelectionPathCB * f, void *
       userData = NULL) Adds a callback which will be called every time an
       object is deselected.
       See also:
           removeDeselectionCallback()

   void SoSelection::removeDeselectionCallback (SoSelectionPathCB * f, void *
       userData = NULL) Removes one of the deselection callbacks.
       See also:
           addDeselctionCallback()

   void SoSelection::addStartCallback (SoSelectionClassCB * f, void * userData
       = NULL) Adds a callback which will be invoked when the user start an
       interactive change to the list of selected objects.
       This callback is useful for storing the old selection list for
       undo/redo functionality.

       See also:
           addFinishCallback()

   void SoSelection::removeStartCallback (SoSelectionClassCB * f, void *
       userData = NULL) Removes f from the list of start callbacks.
       See also:
           addStartCallback()

   void SoSelection::addFinishCallback (SoSelectionClassCB * f, void *
       userData = NULL) Adds a callback which will be invoked when the user
       has finished an interactive change to the list of selected objects.
       See also:
           addStartCallback()

   void SoSelection::removeFinishCallback (SoSelectionClassCB * f, void *
       userData = NULL) Removes f from the list og finish callbacks.
       See also:
           addFinishCallback()

   void SoSelection::setPickFilterCallback (SoSelectionPickCB * f, void *
       userData = NULL, const SbBool callOnlyIfSelectable = 1) Sets the pick
       filter callback. This callback will be called when a path is about to
       be added to or removed from the list of selected objects. The callback
       function should return a replacement path that should be used instead
       of the picked path. The returned path will be refed, copied, and then
       unrefed again by the SoSelection node.
       If no callback is set (the default), the picked path will be used for
       selecting/deselecting.

       Possible return values from the callback:

       · NULL: simulate that nothing was picked. This will clear the selection
         for the SINGLE policy. The handle event action will be halted.
       · A path: the path will be selected/deselected. The handle event action
         will be halted.
       · A path containing only the Selection node: as NULL, but action will
         not be halted.
       · An empty path or a path not containing the Selection node: the pick
         will be ignored.
       if callOnlyIfSelectable is TRUE, the callback will only be called if
       the Selection node is in the picked path.
   void SoSelection::setPickMatching (const SbBool pickmatchflag) When
       pickmatchflag is TRUE (the default), the mouse button release pick must
       match the mouse button press pick before object is selected/deselected.
       This flag should normally not be of interest to application
       programmers.
   SbBool SoSelection::isPickMatching (void) const Returns TRUE if pick
       matching is enabled.
       See also:
           setPickMatching()

   SbBool SoSelection::getPickMatching (void) const Returns TRUE if pick
       matching is enabled.
       See also:
           setPickMatching()

   void SoSelection::addChangeCallback (SoSelectionClassCB * f, void *
       userData = NULL) This API member is considered internal to the library,
       as it is not likely to be of interest to the application programmer.
       Used by render area to receive notification when the selection list
       changes.
   void SoSelection::removeChangeCallback (SoSelectionClassCB * f, void *
       userData = NULL) This API member is considered internal to the library,
       as it is not likely to be of interest to the application programmer.
       Used by render area to receive notification when the selection list
       changes.
   void SoSelection::invokeSelectionPolicy (SoPath * path, SbBool shiftdown)
       [protected] This API member is considered internal to the library, as
       it is not likely to be of interest to the application programmer.
   void SoSelection::performSingleSelection (SoPath * path) [protected] This
       API member is considered internal to the library, as it is not likely
       to be of interest to the application programmer.
   void SoSelection::performToggleSelection (SoPath * path) [protected] This
       API member is considered internal to the library, as it is not likely
       to be of interest to the application programmer.
   SoPath * SoSelection::copyFromThis (const SoPath * path) const [protected]
       This API member is considered internal to the library, as it is not
       likely to be of interest to the application programmer.
   void SoSelection::addPath (SoPath * path) [protected] This API member is
       considered internal to the library, as it is not likely to be of
       interest to the application programmer.
   void SoSelection::removePath (const int which) [protected] This API member
       is considered internal to the library, as it is not likely to be of
       interest to the application programmer.
   int SoSelection::findPath (const SoPath * path) const [protected] This API
       member is considered internal to the library, as it is not likely to be
       of interest to the application programmer.
   void SoSelection::handleEvent (SoHandleEventAction * action) [protected,
       virtual] Action method for SoHandleEventAction.
       Inspects the event data from action, and processes it if it is
       something which this node should react to.
       Nodes influencing relevant state variables for how event handling is
       done also overrides this method.
       Reimplemented from SoSeparator.
       Reimplemented in SoExtSelection.

Member Data Documentation

   SoSFEnum SoSelection::policy Field for selection policy. Default value is
       SHIFT.
   SoPathList SoSelection::selectionList [protected] This API member is
       considered internal to the library, as it is not likely to be of
       interest to the application programmer.
   SoCallbackList * SoSelection::selCBList [protected] This API member is
       considered internal to the library, as it is not likely to be of
       interest to the application programmer.
   SoCallbackList * SoSelection::deselCBList [protected] This API member is
       considered internal to the library, as it is not likely to be of
       interest to the application programmer.
   SoCallbackList * SoSelection::startCBList [protected] This API member is
       considered internal to the library, as it is not likely to be of
       interest to the application programmer.
   SoCallbackList * SoSelection::finishCBList [protected] This API member is
       considered internal to the library, as it is not likely to be of
       interest to the application programmer.
   SoSelectionPickCB * SoSelection::pickCBFunc [protected] This API member is
       considered internal to the library, as it is not likely to be of
       interest to the application programmer.
   void * SoSelection::pickCBData [protected] This API member is considered
       internal to the library, as it is not likely to be of interest to the
       application programmer.
   SbBool SoSelection::callPickCBOnlyIfSelectable [protected] This API member
       is considered internal to the library, as it is not likely to be of
       interest to the application programmer.
   SoCallbackList * SoSelection::changeCBList [protected] This API member is
       considered internal to the library, as it is not likely to be of
       interest to the application programmer.
   SoPath * SoSelection::mouseDownPickPath [protected] This API member is
       considered internal to the library, as it is not likely to be of
       interest to the application programmer.
   SbBool SoSelection::pickMatching [protected] This API member is considered
       internal to the library, as it is not likely to be of interest to the
       application programmer.

Author

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