NAME
SoSceneTextureCubeMap -
Renders a scene into a texture cube map.
SYNOPSIS
#include <Inventor/nodes/SoSceneTextureCubeMap.h>
Inherits SoNode.
Public Types
enum Model { MODULATE = SoTextureImageElement::MODULATE, DECAL =
SoTextureImageElement::DECAL, BLEND =
SoTextureImageElement::BLEND, REPLACE =
SoTextureImageElement::REPLACE }
enum Wrap { REPEAT = SoTextureImageElement::REPEAT, CLAMP =
SoTextureImageElement::CLAMP }
enum TransparencyFunction { NONE, ALPHA_BLEND, ALPHA_TEST }
Public Member Functions
SoSceneTextureCubeMap (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void rayPick (SoRayPickAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFVec2s size
SoSFNode scene
SoSFEnum wrapS
SoSFEnum wrapT
SoSFEnum wrapR
SoSFEnum model
SoSFColor backgroundColor
SoSFEnum transparencyFunction
SoSFColor blendColor
Protected Member Functions
virtual ~SoSceneTextureCubeMap ()
virtual void notify (SoNotList *list)
Detailed Description
Renders a scene into a texture cube map.
Since:
Coin 2.5
Constructor & Destructor Documentation
SoSceneTextureCubeMap::SoSceneTextureCubeMap (void) Constructor.
SoSceneTextureCubeMap::~SoSceneTextureCubeMap () [protected, virtual]
Destructor. Frees up internal resources used to store texture image
data.
Member Function Documentation
void SoSceneTextureCubeMap::initClass (void) [static] Sets up
initialization for data common to all instances of this class, like
submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoSceneTextureCubeMap::doAction (SoAction * action) [virtual] This
function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoSceneTextureCubeMap::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
void SoSceneTextureCubeMap::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoSceneTextureCubeMap::rayPick (SoRayPickAction * action) [virtual]
Action method for SoRayPickAction.
Checks the ray specification of the action and tests for intersection
with the data of the node.
Nodes influencing relevant state variables for how picking is done also
overrides this method.
Reimplemented from SoNode.
void SoSceneTextureCubeMap::notify (SoNotList * l) [protected, virtual]
Notifies all auditors for this instance when changes are made.
Reimplemented from SoNode.
Author
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