NAME
SoSceneKit -
The SoSceneKit class collects node kits needed to set up a scene:
camera, light and shapes.
Node kit structure (new entries versus parent class marked with arrow
prefix):
SYNOPSIS
#include <Inventor/nodekits/SoSceneKit.h>
Inherits SoBaseKit.
Public Member Functions
SoSceneKit (void)
int getCameraNumber (void)
void setCameraNumber (int camNum)
virtual SbBool affectsState (void) const
Static Public Member Functions
static void initClass (void)
Protected Member Functions
virtual ~SoSceneKit ()
Detailed Description
The SoSceneKit class collects node kits needed to set up a scene:
camera, light and shapes.
Node kit structure (new entries versus parent class marked with arrow
prefix):
CLASS SoSceneKit
-->"this"
"callbackList"
--> "topSeparator"
--> "cameraList"
--> "lightList"
--> "childList"
.fi
(See SoBaseKit::printDiagram() for information about the output formatting.)
Detailed information on catalog parts:
CLASS SoSceneKit
PVT "this", SoSceneKit ---
"callbackList", SoNodeKitListPart [ SoCallback, SoEventCallback ]
PVT "topSeparator", SoSeparator ---
"cameraList", SoNodeKitListPart [ SoCameraKit ]
"lightList", SoNodeKitListPart [ SoLightKit ]
"childList", SoNodeKitListPart [ SoShapeKit, SoSeparatorKit ]
.fi
(See SoBaseKit::printTable() for information about the output formatting.)
Constructor & Destructor Documentation
SoSceneKit::SoSceneKit (void) Constructor.
SoSceneKit::~SoSceneKit () [protected, virtual] Destructor.
Member Function Documentation
void SoSceneKit::initClass (void) [static] Sets up initialization for data
common to all instances of this class, like submitting necessary
information to the Coin type system.
Reimplemented from SoBaseKit.
int SoSceneKit::getCameraNumber (void) Returns the index of the current
active camera in cameraList.
void SoSceneKit::setCameraNumber (int camnum) Sets the current active
camera in cameraList.
SbBool SoSceneKit::affectsState (void) const [virtual] Returns TRUE if the
node could have any effect on the state during traversal.
If it returns FALSE, no data in the traversal-state will change from
the pre-traversal state to the post-traversal state. The SoSeparator
node will for instance return FALSE, as it pushes and pops the state
before and after traversal of its children. All SoShape nodes will also
return FALSE, as just pushing out geometry data to the rendering engine
won’t affect the actual rendering state.
The default method returns TRUE, on a ’better safe than sorry’
philosophy.
Reimplemented from SoNode.
Author
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