NAME
SoSFTrigger -
The SoSFTrigger class is the ’void’ class used for detecting field
changes.
Connect this field to a master field (or engine output) to detect when
the master field changes its value.
SYNOPSIS
#include <Inventor/fields/SoSFTrigger.h>
Inherits SoSField.
Public Member Functions
virtual SoType getTypeId (void) const
virtual void copyFrom (const SoField &field)
const SoSFTrigger & operator= (const SoSFTrigger &field)
virtual SbBool isSame (const SoField &field) const
void setValue (void)
void getValue (void) const
int operator== (const SoSFTrigger &trigger) const
int operator!= (const SoSFTrigger &trigger) const
virtual void startNotify (void)
virtual void notify (SoNotList *l)
virtual void touch (void)
Static Public Member Functions
static void * createInstance (void)
static SoType getClassTypeId (void)
static void initClass (void)
Detailed Description
The SoSFTrigger class is the ’void’ class used for detecting field
changes.
Connect this field to a master field (or engine output) to detect when
the master field changes its value.
This is useful if you want to automatically trigger an update from the
node or engine (or other field container) this field is part of
whenever another field changes -- and you are not particularly
interested in the actual value of the master field.
See also:
SoFieldSensor
Member Function Documentation
static SoType SoSFTrigger::getClassTypeId (void) [static] Returns a unique
type identifier for this field class.
See also:
getTypeId(), SoType
Reimplemented from SoSField.
virtual SoType SoSFTrigger::getTypeId (void) const [virtual] Returns the
type identification instance which uniquely identifies the Coin field
class the object belongs to.
See also:
getClassTypeId(), SoType
Implements SoField.
virtual void SoSFTrigger::copyFrom (const SoField & f) [virtual] Copy
value(s) from f into this field. f must be of the same type as this
field.
Implements SoField.
virtual SbBool SoSFTrigger::isSame (const SoField & f) const [virtual]
Check for equal type and value(s).
Implements SoField.
void SoSFTrigger::initClass (void) [static] Internal method called upon
initialization of the library (from SoDB::init()) to set up the type
system.
Reimplemented from SoSField.
void SoSFTrigger::setValue (void) This field class does not actually
contain any value, so we just triggers an update by calling touch()
within this method.
void SoSFTrigger::getValue (void) const Field doesn’t contain any value, so
this method does nothing.
void SoSFTrigger::startNotify (void) [virtual] Trigger a notification
sequence.
At the end of a notification sequence, all ’immediate’ sensors (i.e.
sensors set up with a zero priority) are triggered.
Reimplemented from SoField.
void SoSFTrigger::notify (SoNotList * nlist) [virtual] Notify auditors that
this field has changed.
Reimplemented from SoField.
void SoSFTrigger::touch (void) [virtual] Notify the field as well as the
field’s owner / container that it has been changed.
Touching a field which is part of any component (engine or node) in a
scene graph will lead to a forced redraw. This is useful if you have
been doing several updates to the field wrapped in a pair of
enableNotify() calls to notify the field’s auditors that its value has
changed.
See also:
setValue(), enableNotify()
Reimplemented from SoField.
Author
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