NAME
SoRotor -
The SoRotor class is a node used to animate rotations.
Insert this node in your hierarchy to apply a continuous rotation to
some geometry. Since this node inherits the SoRotation node, rotation
is restricted around the axis specified in the rotation field.
SYNOPSIS
#include <Inventor/nodes/SoRotor.h>
Inherits SoRotation.
Public Member Functions
SoRotor (void)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFFloat speed
SoSFBool on
Protected Member Functions
virtual ~SoRotor ()
Detailed Description
The SoRotor class is a node used to animate rotations.
Insert this node in your hierarchy to apply a continuous rotation to
some geometry. Since this node inherits the SoRotation node, rotation
is restricted around the axis specified in the rotation field.
The angle value of the SoRotation::rotation field (inherited by this
node) gives the rotation direction. If the value is larger than 0.0,
the rotation will be done in the counterclockwise direction, if it is
negative the rotation will be done in the clockwise direction.
Do not set the rotation value to exactly 0.0, as rotations are
internally handled as quaternions, and when converting from an angle
and a rotation value to a quaternion representation, the information
about the angle ’gets lost’ if there is no actual rotation.
Note also that the rotation will start at the given angle value.
FILE FORMAT/DEFAULTS:
Rotor {
rotation 0 0 1 0
speed 1
on TRUE
}
Constructor & Destructor Documentation
SoRotor::SoRotor (void) Constructor.
SoRotor::~SoRotor () [protected, virtual] Destructor.
Member Function Documentation
void SoRotor::initClass (void) [static] Sets up initialization for data
common to all instances of this class, like submitting necessary
information to the Coin type system.
Reimplemented from SoRotation.
Member Data Documentation
SoSFFloat SoRotor::speed Specifies the speed of rotation, in revolutions
per second. Defaults to 1.0.
SoSFBool SoRotor::on Enable/disable rotation. Default enabled.
Author
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