NAME
SoRotationXYZ -
The SoRotationXYZ class is a node type for specifying rotation around a
particular axis.
Application programmers can use nodes of this type instead of
SoRotation nodes for simplicity and clarity if the rotation will only
happen around one particular axis.
SYNOPSIS
#include <Inventor/nodes/SoRotationXYZ.h>
Inherits SoTransformation.
Public Types
enum Axis { X, Y, Z }
Public Member Functions
SoRotationXYZ (void)
SbRotation getRotation (void) const
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFEnum axis
SoSFFloat angle
Protected Member Functions
virtual ~SoRotationXYZ ()
Detailed Description
The SoRotationXYZ class is a node type for specifying rotation around a
particular axis.
Application programmers can use nodes of this type instead of
SoRotation nodes for simplicity and clarity if the rotation will only
happen around one particular axis.
Using SoRotationXYZ nodes are also simpler and more efficient than
using SoRotation nodes if you are connecting engines to rotation angles
for animation purposes.
FILE FORMAT/DEFAULTS:
RotationXYZ {
angle 0
axis X
}
Member Enumeration Documentation
enum SoRotationXYZ::Axis Enumerated values for the 3 axes.
Constructor & Destructor Documentation
SoRotationXYZ::SoRotationXYZ (void) Constructor.
SoRotationXYZ::~SoRotationXYZ () [protected, virtual] Destructor.
Member Function Documentation
void SoRotationXYZ::initClass (void) [static] Sets up initialization for
data common to all instances of this class, like submitting necessary
information to the Coin type system.
Reimplemented from SoTransformation.
SbRotation SoRotationXYZ::getRotation (void) const Returns an SbRotation
object with values set up to correspond with the specified rotation of
the node.
void SoRotationXYZ::doAction (SoAction * action) [virtual] This function
performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoRotationXYZ::GLRender (SoGLRenderAction * action) [virtual] Action
method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
void SoRotationXYZ::callback (SoCallbackAction * action) [virtual] Action
method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoRotationXYZ::getBoundingBox (SoGetBoundingBoxAction * action)
[virtual] Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies
the values of the action to encompass the bounding box for this node
and to shift the center point for the scene more towards the one for
this node.
Nodes influencing how geometry nodes calculates their bounding box also
overrides this method to change the relevant state variables.
Reimplemented from SoNode.
void SoRotationXYZ::getMatrix (SoGetMatrixAction * action) [virtual] Action
method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this
node (if any).
Reimplemented from SoNode.
void SoRotationXYZ::pick (SoPickAction * action) [virtual] Action method
for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
void SoRotationXYZ::getPrimitiveCount (SoGetPrimitiveCountAction * action)
[virtual] Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives
for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count
also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
Member Data Documentation
SoSFEnum SoRotationXYZ::axis Which axis to rotate around. Defaults to
SoRotationXYZ::X.
SoSFFloat SoRotationXYZ::angle The angle to rotate, specified in radians.
Author
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