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NAME

       SoResetTransform -

       The SoResetTransform class is a node type which makes it possible to
       ’nullify’ state during traversal.

       SoResetTransform is useful for setting up geometry in the scene graph
       which will not be influenced by the transformation nodes before it
       during traversal.

SYNOPSIS

       #include <Inventor/nodes/SoResetTransform.h>

       Inherits SoTransformation.

   Public Types
       enum ResetType { TRANSFORM =  0x01, BBOX =  0x02 }

   Public Member Functions
       SoResetTransform (void)
       virtual void doAction (SoAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void getMatrix (SoGetMatrixAction *action)
       virtual void pick (SoPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFBitMask whatToReset

   Protected Member Functions
       virtual ~SoResetTransform ()

Detailed Description

       The SoResetTransform class is a node type which makes it possible to
       ’nullify’ state during traversal.

       SoResetTransform is useful for setting up geometry in the scene graph
       which will not be influenced by the transformation nodes before it
       during traversal.

       FILE FORMAT/DEFAULTS:

           ResetTransform {
               whatToReset TRANSFORM
           }

Member Enumeration Documentation

   enum SoResetTransform::ResetType The different options for what to reset.
       Enumerator:

       TRANSFORM
              Reset current model transformation.

       BBOX   Reset current bounding box settings.

Constructor & Destructor Documentation

   SoResetTransform::SoResetTransform (void) Constructor.
   SoResetTransform::~SoResetTransform () [protected, virtual] Destructor.

Member Function Documentation

   void SoResetTransform::initClass (void) [static] Sets up initialization for
       data common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoTransformation.

   void SoResetTransform::doAction (SoAction * action) [virtual] This function
       performs the typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoResetTransform::callback (SoCallbackAction * action) [virtual]
       Action method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoResetTransform::GLRender (SoGLRenderAction * action) [virtual]
       Action method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoResetTransform::getBoundingBox (SoGetBoundingBoxAction * action)
       [virtual] Action method for the SoGetBoundingBoxAction.
       Calculates bounding box and center coordinates for node and modifies
       the values of the action to encompass the bounding box for this node
       and to shift the center point for the scene more towards the one for
       this node.

       Nodes influencing how geometry nodes calculates their bounding box also
       overrides this method to change the relevant state variables.

       Reimplemented from SoNode.

   void SoResetTransform::getMatrix (SoGetMatrixAction * action) [virtual]
       Action method for SoGetMatrixAction.
       Updates action by accumulating with the transformation matrix of this
       node (if any).

       Reimplemented from SoNode.

   void SoResetTransform::pick (SoPickAction * action) [virtual] Action method
       for SoPickAction.
       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

   void SoResetTransform::getPrimitiveCount (SoGetPrimitiveCountAction *
       action) [virtual] Action method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives
       for the node and adds these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count
       also overrides this method to change the relevant state variables.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFBitMask SoResetTransform::whatToReset What this node instance should
       reset in the state when met during traversal. Default value is
       SoResetTransform::TRANSFORM.

Author

       Generated automatically by Doxygen for Coin from the source code.