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NAME

       SoRenderManager -

SYNOPSIS

   Public Types
       enum RenderMode { AS_IS, WIREFRAME, POINTS, WIREFRAME_OVERLAY,
           HIDDEN_LINE, BOUNDING_BOX }
       enum StereoMode { MONO, ANAGLYPH, SEPARATE_OUTPUT, QUAD_BUFFER =
           SEPARATE_OUTPUT, INTERLEAVED_ROWS, INTERLEAVED_COLUMNS }
       enum BufferType { BUFFER_SINGLE, BUFFER_DOUBLE }
       enum AutoClippingStrategy { NO_AUTO_CLIPPING, FIXED_NEAR_PLANE,
           VARIABLE_NEAR_PLANE }

   Public Member Functions
       virtual void render (const SbBool clearwindow=1, const SbBool
           clearzbuffer=1)
       virtual void render (SoGLRenderAction *action, const SbBool
           initmatrices=1, const SbBool clearwindow=1, const SbBool
           clearzbuffer=1)
       Superimposition * addSuperimposition (SoNode *scene, uint32_t
           flags=Superimposition::AUTOREDRAW|Superimposition::ZBUFFERON|Superimposition::CLEARZBUFFER)
       void removeSuperimposition (Superimposition *s)
       virtual void setSceneGraph (SoNode *const sceneroot)
       virtual SoNode * getSceneGraph (void) const
       void setCamera (SoCamera *camera)
       SoCamera * getCamera (void) const
       void setAutoClipping (AutoClippingStrategy autoclipping)
       void attachRootSensor (SoNode *const sceneroot)
       void attachClipSensor (SoNode *const sceneroot)
       void detachRootSensor (void)
       void detachClipSensor (void)
       AutoClippingStrategy getAutoClipping (void) const
       void setNearPlaneValue (float value)
       float getNearPlaneValue (void) const
       void setTexturesEnabled (const SbBool onoff)
       SbBool isTexturesEnabled (void) const
       void setDoubleBuffer (const SbBool enable)
       SbBool isDoubleBuffer (void) const
       void setRenderMode (const RenderMode mode)
       RenderMode getRenderMode (void) const
       void setStereoMode (const StereoMode mode)
       StereoMode getStereoMode (void) const
       void setStereoOffset (const float offset)
       float getStereoOffset (void) const
       void setRenderCallback (SoRenderManagerRenderCB *f, void *const
           userData=NULL)
       SbBool isAutoRedraw (void) const
       void setRedrawPriority (const uint32_t priority)
       uint32_t getRedrawPriority (void) const
       void reinitialize (void)
       void scheduleRedraw (void)
       void setWindowSize (const SbVec2s &newsize)
       const SbVec2s & getWindowSize (void) const
       void setSize (const SbVec2s &newsize)
       const SbVec2s & getSize (void) const
       void setOrigin (const SbVec2s &newOrigin)
       const SbVec2s & getOrigin (void) const
       void setViewportRegion (const SbViewportRegion &newRegion)
       const SbViewportRegion & getViewportRegion (void) const
       void setBackgroundColor (const SbColor4f &color)
       const SbColor4f & getBackgroundColor (void) const
       void setBackgroundIndex (const int index)
       int getBackgroundIndex (void) const
       void setRGBMode (const SbBool onOrOff)
       SbBool isRGBMode (void) const
       virtual void activate (void)
       virtual void deactivate (void)
       void setAntialiasing (const SbBool smoothing, const int numPasses)
       void getAntialiasing (SbBool &smoothing, int &numPasses) const
       void setGLRenderAction (SoGLRenderAction *const action)
       SoGLRenderAction * getGLRenderAction (void) const
       void setAudioRenderAction (SoAudioRenderAction *const action)
       SoAudioRenderAction * getAudioRenderAction (void) const
       void addPreRenderCallback (SoRenderManagerRenderCB *cb, void *data)
       void removePreRenderCallback (SoRenderManagerRenderCB *cb, void *data)
       void addPostRenderCallback (SoRenderManagerRenderCB *cb, void *data)
       void removePostRenderCallback (SoRenderManagerRenderCB *cb, void *data)

   Static Public Member Functions
       static void nodesensorCB (void *data, SoSensor *)
       static void prerendercb (void *userdata, SoGLRenderAction *action)
       static void enableRealTimeUpdate (const SbBool flag)
       static SbBool isRealTimeUpdateEnabled (void)
       static uint32_t getDefaultRedrawPriority (void)

   Protected Member Functions
       int isActive (void) const
       void redraw (void)
       void renderScene (SoGLRenderAction *action, SoNode *scene, uint32_t
           clearmask)
       void actuallyRender (SoGLRenderAction *action, const SbBool
           initmatrices=1, const SbBool clearwindow=1, const SbBool
           clearzbuffer=1)
       void renderSingle (SoGLRenderAction *action, SbBool initmatrices,
           SbBool clearwindow, SbBool clearzbuffer)
           Render once in correct draw style.
       void renderStereo (SoGLRenderAction *action, SbBool initmatrices,
           SbBool clearwindow, SbBool clearzbuffer)
           Render scene according to current stereo mode.
       void initStencilBufferForInterleavedStereo (void)
       void clearBuffers (SbBool color, SbBool depth)

Detailed Description

       Manages properties which influences how rendering is done.

Member Enumeration Documentation

   enum SoRenderManager::RenderMode Sets how rendering of primitives is done.
       Enumerator:

       AS_IS  Render primitives as they are described in the scenegraph.

       WIREFRAME
              Render only the wireframe

       POINTS Render only the vertices of the primitives

       WIREFRAME_OVERLAY
              Render a wireframe overlay in addition to the AS_IS mode

       HIDDEN_LINE
              As WIREFRAME, but culls lines which would otherwise not be shown
              due to geometric culling.

       BOUNDING_BOX
              Only show the bounding box of each object

   enum SoRenderManager::StereoMode Manages how to render steroscopic images.
       Enumerator:

       MONO   No stereoscopic rendering

       ANAGLYPH
              Anaglyph rendering is used to provide a steroscopic 3D effect,
              when viewed with 3D glasses. The image is made up of two color
              layers which are superimposed on each other, and appears as 3
              dimensional when viewed through corresponding colored
              filters(glases)

       SEPARATE_OUTPUT
              Send output to separate buffers.

       QUAD_BUFFER
              Same as SEPARATE_OUTPUT, SEPARATE_OUTPUT is more commonly known
              as QUAD_BUFFER, when also using double buffering.

       INTERLEAVED_ROWS
              Render every second row as left and right image. If rendered
              with a polarized projector, polarized filters kan be used to
              give a 3D effect.

       INTERLEAVED_COLUMNS
              Render every second column as left and right image. If rendered
              with a polarized projector, polarized filters kan be used to
              give a 3D effect.

   enum SoRenderManager::BufferType Buffering strategy
       Enumerator:

       BUFFER_SINGLE
              Output to one buffer

       BUFFER_DOUBLE
              Alternate between output buffers

   enum SoRenderManager::AutoClippingStrategy Strategy for adjusting camera
       clipping plane
       Enumerator:

       NO_AUTO_CLIPPING
              Turn off automatic clipping

       FIXED_NEAR_PLANE
              Keep near plane at a fixed distance from the camera

       VARIABLE_NEAR_PLANE
              Variable adjustment of the nearplane relative to the camera.

Member Function Documentation

   void SoRenderManager::render (const SbBool clearwindow = 1, const SbBool
       clearzbuffer = 1) [virtual] Render the scene graph.
       All SbBool arguments should normally be TRUE, but they can be set to
       FALSE to optimize for special cases (e.g. when doing wireframe
       rendering one doesn’t need a depth buffer).

       Parameters:
           clearwindow If set to TRUE, clear the rendering buffer before
           drawing.
           clearzbuffer If set to TRUE, clear the depth buffer values before
           rendering.

   void SoRenderManager::render (SoGLRenderAction * action, const SbBool
       initmatrices = 1, const SbBool clearwindow = 1, const SbBool
       clearzbuffer = 1) [virtual] Render the scene graph.
       All SbBool arguments should normally be TRUE, but they can be set to
       FALSE to optimize for special cases (e.g. when doing wireframe
       rendering one doesn’t need a depth buffer).

       Parameters:
           clearwindow If set to TRUE, clear the rendering buffer before
           drawing.
           clearzbuffer If set to TRUE, clear the depth buffer values before
           rendering.

       Parameters:
           initmatrices if true, the projection and modelview matrices are
           reset to identity
           action Renders with a user supplied action

   SoRenderManager::Superimposition * SoRenderManager::addSuperimposition
       (SoNode * scene, uint32_t flags = Superimposition::AUTOREDRAW |
       Superimposition::ZBUFFERON | Superimposition::CLEARZBUFFER) Add a
       superimposition for this scene graph. A superimposition can either be a
       scene rendered in the background, or a scene rendered in the front of
       the actual scene graph.
       This is useful, for instance, if you want to add a gradient or an image
       in the background, and for having some HUD info in the foreground.

       Please note that if you use superimpositions, multipass antialiasing
       have to be handled in the render manager, and not in SoGLRenderAction,
       so the pass update features in SoGLRenderAction will be disabled.

       See also:
           SoGLRenderAction::setNumPasses()

           SoGLRenderAction::setPassUpdate()

           SoGLRenderAction::setPassCallback()

   void SoRenderManager::removeSuperimposition (Superimposition * s) Removes a
       superimposition.
       See also:
           addSuperimposition()

   void SoRenderManager::setSceneGraph (SoNode *const  sceneroot) [virtual]
       Set the node which is top of the scene graph were managing. The
       sceneroot node reference count will be increased by 1, and any
       previously set scene graph top node will have its reference count
       decreased by 1.
       See also:
           getSceneGraph()

   SoNode * SoRenderManager::getSceneGraph (void) const [virtual] Returns
       pointer to root of scene graph.
   void SoRenderManager::setCamera (SoCamera * camera) Sets the camera to be
       used.
   SoCamera * SoRenderManager::getCamera (void) const Returns the current
       camera.
   void SoRenderManager::setAutoClipping (AutoClippingStrategy autoclipping)
       Sets strategy for adjusting camera clipping plane
       See also:
           SoRenderManager::AutoClippingStrategy

   void SoRenderManager::attachRootSensor (SoNode *const  sceneroot) Attaches
       this SoRenderManagers rootsensor to a scene
       Parameters:
           sceneroot scene to attach to

       Deprecated
           Will not be available in Coin 4

   void SoRenderManager::attachClipSensor (SoNode *const  sceneroot) Attaches
       this SoRenderManagers clipsensor to a scene
       Parameters:
           sceneroot scene to attach to

       Deprecated
           Will not be available in Coin 4

   void SoRenderManager::detachRootSensor (void) Detaches the rootsensor from
       all tracked scenes
       Deprecated
           Will not be available in Coin 4

   void SoRenderManager::detachClipSensor (void) Detaches the clipsensor from
       all tracked scenes
       Deprecated
           Will not be available in Coin 4

   SoRenderManager::AutoClippingStrategy SoRenderManager::getAutoClipping
       (void) const This method returns the current autoclipping strategy.
       See also:
           setAutoClipping

   void SoRenderManager::setNearPlaneValue (float value) When the
       NbSceneManager::FIXED_NEAR_PLANE autoclipping strategy is used, you set
       the value of the near plane distance with this method.
       See also:
           setAutoClipping, getNearPlaneValue,
           NbSceneManager::AutoClippingStrategy

   float SoRenderManager::getNearPlaneValue (void) const This method returns
       the near plane distance value that will be used when the
       NbSceneManager::FIXED_NEAR_PLANE autoclipping strategy is used.
       Default value is 0.6.

       See also:
           setAutoClipping, setNearPlaneValue,
           NbSceneManager::AutoClippingStrategy

   void SoRenderManager::setTexturesEnabled (const SbBool onoff)
       Enable/disable textures when rendering. Defaults to TRUE.
       See also:
           isTexturesEnabled

   SbBool SoRenderManager::isTexturesEnabled (void) const Returns whether
       textures are enabled or not.
       See also:
           setTexturesEnabled

   void SoRenderManager::setDoubleBuffer (const SbBool enable) Tell the
       scenemanager that double buffering is used
   SbBool SoRenderManager::isDoubleBuffer (void) const returns if the
       scenemanager is double buffered
   void SoRenderManager::setRenderMode (const RenderMode mode) Sets the render
       mode.
   SoRenderManager::RenderMode SoRenderManager::getRenderMode (void) const
       Returns the current render mode.
   void SoRenderManager::setStereoMode (const StereoMode mode) Sets the stereo
       mode.
   SoRenderManager::StereoMode SoRenderManager::getStereoMode (void) const
       Returns the current stereo mode.
   void SoRenderManager::setStereoOffset (const float offset) Sets the stereo
       offset used when doing stereo rendering.
   float SoRenderManager::getStereoOffset (void) const Returns the current
       stereo offset.
   void SoRenderManager::setRenderCallback (SoRenderManagerRenderCB * f, void
       *const  userdata = NULL) Set the callback function f to invoke when
       rendering the scene. userdata will be passed as the first argument of
       the function.
   SbBool SoRenderManager::isAutoRedraw (void) const Returns TRUE if the
       SoSceneManager automatically redraws the scene upon detecting changes
       in the scene graph.
       The automatic redraw is turned on and off by setting either a valid
       callback function with setRenderCallback(), or by passing NULL.

   void SoRenderManager::setRedrawPriority (const uint32_t priority) Set up
       the redraw priority for the SoOneShotSensor used to trigger redraws. By
       setting this lower than for your own sensors, you can make sure some
       code is always run before redraw happens.
       See also:
           SoDelayQueueSensor

   uint32_t SoRenderManager::getRedrawPriority (void) const Returns value of
       priority on the redraw sensor.
   void SoRenderManager::nodesensorCB (void * data, SoSensor *) [static]
       Internal callback
       Parameters:
           data Pointer to SoRenderManager

       Deprecated
           Will be made private in a later version of Coin

   void SoRenderManager::prerendercb (void * userdata, SoGLRenderAction *
       action) [static] Internal callback
       Parameters:
           userdata GLbitfield mask
           action Calling action

       Deprecated
           Will be made private in a later version of Coin

   void SoRenderManager::reinitialize (void) Reinitialize after parameters
       affecting the OpenGL context has changed.
   void SoRenderManager::scheduleRedraw (void) Redraw at first opportunity as
       system becomes idle.
       Multiple calls to this method before an actual redraw has taken place
       will only result in a single redraw of the scene.

   void SoRenderManager::setWindowSize (const SbVec2s & newsize) Update window
       size of our SoGLRenderActions viewport settings.
       Note that this will only change the information about window
       dimensions, the actual viewport size and origin (ie the rectangle which
       redraws are confined to) will stay the same.

       See also:
           setViewportRegion()

   const SbVec2s & SoRenderManager::getWindowSize (void) const Returns the
       current render action window size.
       See also:
           setWindowSize()

   void SoRenderManager::setSize (const SbVec2s & newsize) Set size of
       rendering area for the viewport within the current window.
   const SbVec2s & SoRenderManager::getSize (void) const Returns size of
       render area.
   void SoRenderManager::setOrigin (const SbVec2s & newOrigin) Set only the
       origin of the viewport region within the rendering window.
       See also:
           setViewportRegion(), setWindowSize()

   const SbVec2s & SoRenderManager::getOrigin (void) const Returns origin of
       rendering area viewport.
       See also:
           setOrigin()

   void SoRenderManager::setViewportRegion (const SbViewportRegion &
       newregion) Update our SoGLRenderActions viewport settings.
       This will change both the information about window dimensions and the
       actual viewport size and origin.

       See also:
           setWindowSize()

   const SbViewportRegion & SoRenderManager::getViewportRegion (void) const
       Returns current viewport region used by the renderaction and the event
       handling.
       See also:
           setViewportRegion()

   void SoRenderManager::setBackgroundColor (const SbColor4f & color) Sets
       color of rendering canvas.
   const SbColor4f & SoRenderManager::getBackgroundColor (void) const Returns
       color used for clearing the rendering area before rendering the scene.
   void SoRenderManager::setBackgroundIndex (const int index) Set index of
       background color in the color lookup table if rendering in colorindex
       mode.
       Note: colorindex mode is not supported yet in Coin.

   int SoRenderManager::getBackgroundIndex (void) const Returns index of
       colormap for background filling.
       See also:
           setBackgroundIndex()

   void SoRenderManager::setRGBMode (const SbBool yes) Turn RGB truecolor mode
       on or off. If you turn truecolor mode off, colorindex mode will be used
       instead.
   SbBool SoRenderManager::isRGBMode (void) const Returns thetruecolor or
       colorindexmode flag.
   void SoRenderManager::activate (void) [virtual] Activate rendering and
       event handling. Default is off.
   void SoRenderManager::deactivate (void) [virtual] Deactive rendering and
       event handling.
   void SoRenderManager::setAntialiasing (const SbBool smoothing, const int
       numpasses) Turn antialiased rendering on or off.
       See documentation for SoGLRenderAction::setSmoothing() and
       SoGLRenderAction::setNumPasses().

   void SoRenderManager::getAntialiasing (SbBool & smoothing, int & numpasses)
       const Returns rendering pass information.
       See also:
           setAntialiasing()

   void SoRenderManager::setGLRenderAction (SoGLRenderAction *const  action)
       Set the action to use for rendering. Overrides the default action made
       in the constructor.
   SoGLRenderAction * SoRenderManager::getGLRenderAction (void) const Returns
       pointer to render action.
   void SoRenderManager::setAudioRenderAction (SoAudioRenderAction *const
       action) Set the action to use for rendering audio. Overrides the
       default action made in the constructor.
   SoAudioRenderAction * SoRenderManager::getAudioRenderAction (void) const
       Returns pointer to audio render action.
   void SoRenderManager::enableRealTimeUpdate (const SbBool flag) [static] Set
       whether or not for SoSceneManager instances totouchthe global
       realTime field after a redraw. If this is not done, redrawing when
       animating the scene will only happen as fast as the realTime interval
       goes (which defaults to 12 times a second).
       See also:
           SoDB::setRealTimeInterval()

   SbBool SoRenderManager::isRealTimeUpdateEnabled (void) [static] Returns
       whether or not we automatically notifies everything connected to the
       realTime field after a redraw.
   uint32_t SoRenderManager::getDefaultRedrawPriority (void) [static] Returns
       the default priority of the redraw sensor.
       See also:
           SoDelayQueueSensor, setRedrawPriority()

   void SoRenderManager::addPreRenderCallback (SoRenderManagerRenderCB * cb,
       void * data) Adds a function to be called before rendering starts
       Parameters:
           cb function to be called
           data User specified data to supply to callback function

   void SoRenderManager::removePreRenderCallback (SoRenderManagerRenderCB *
       cb, void * data) Removes a prerendercallback.
       Precondition:
           The tuple (cb, data) must exactly match an earlier call to
           SoRenderManager::addPreRenderCallback

       Parameters:
           cb function to be called
           data User specified data to supply to callback function

   void SoRenderManager::addPostRenderCallback (SoRenderManagerRenderCB * cb,
       void * data) Adds a function to be called after rendering is complete
       Parameters:
           cb function to be called
           data User specified data to supply to callback function

   void SoRenderManager::removePostRenderCallback (SoRenderManagerRenderCB *
       cb, void * data) Removes a postrendercallback.
       Precondition:
           The tuple (cb, data) must exactly match an earlier call to
           SoRenderManager::addPostRenderCallback

       Parameters:
           cb function to be called
           data User specified data to supply to callback function

   int SoRenderManager::isActive (void) const [protected] Returns the active
       flag.
   void SoRenderManager::redraw (void) [protected] Do an immediate redraw by
       calling the redraw callback function.
   void SoRenderManager::renderScene (SoGLRenderAction * action, SoNode *
       scene, uint32_t clearmask) [protected] Renders a scene and applies
       clear state as given by this renderManager
       Parameters:
           action Action to apply
           scene Scene to render
           clearmask mask to pass to glClear

   void SoRenderManager::actuallyRender (SoGLRenderAction * action, const
       SbBool initmatrices = 1, const SbBool clearwindow = 1, const SbBool
       clearzbuffer = 1) [protected] Convenience function for
       SoRenderManager::renderScene
       Parameters:
           action Renders with a user supplied action
           initmatrices if true, the projection and modelview matrices are
           reset to identity
           clearwindow If set to TRUE, clear the rendering buffer before
           drawing.
           clearzbuffer If set to TRUE, clear the depth buffer values before
           rendering.

   void SoRenderManager::renderSingle (SoGLRenderAction * action, SbBool
       initmatrices, SbBool clearwindow, SbBool clearzbuffer) [protected]
       Render once in correct draw style. Convenience function for
       SoRenderManager::renderScene

       Parameters:
           action Renders with a user supplied action
           initmatrices if true, the projection and modelview matrices are
           reset to identity
           clearwindow If set to TRUE, clear the rendering buffer before
           drawing.
           clearzbuffer If set to TRUE, clear the depth buffer values before
           rendering.

   void SoRenderManager::renderStereo (SoGLRenderAction * action, SbBool
       initmatrices, SbBool clearwindow, SbBool clearzbuffer) [protected]
       Render scene according to current stereo mode. Convenience function for
       SoRenderManager::renderScene

       Parameters:
           action Renders with a user supplied action
           initmatrices if true, the projection and modelview matrices are
           reset to identity
           clearwindow If set to TRUE, clear the rendering buffer before
           drawing.
           clearzbuffer If set to TRUE, clear the depth buffer values before
           rendering.

   void SoRenderManager::initStencilBufferForInterleavedStereo (void)
       [protected] Initializes stencilbuffers for interleaved stereo
   void SoRenderManager::clearBuffers (SbBool color, SbBool depth) [protected]
       Clears buffers with the backgroundcolor set correctly
       Parameters:
           color Set to TRUE if color buffer should be cleared
           depth Set to TRUE if depth buffer should be cleared

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