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NAME

       SoRayPickAction -

       The SoRayPickAction class does ray intersection with scene graphs.

       For interaction with the scene graph geometry, it is necessary to be
       able to do intersection testing for rays. This functionality is
       provided by the SoRayPickAction class.

SYNOPSIS

       #include <Inventor/actions/SoRayPickAction.h>

       Inherits SoPickAction.

   Public Member Functions
       SoRayPickAction (const SbViewportRegion &viewportregion)
       virtual ~SoRayPickAction ()
       void setPoint (const SbVec2s &viewportPoint)
       void setNormalizedPoint (const SbVec2f &normpoint)
       void setRadius (const float radiusinpixels)
       void setRay (const SbVec3f &start, const SbVec3f &direction, float
           neardistance=-1.0, float fardistance=-1.0)
       void setPickAll (const SbBool flag)
       SbBool isPickAll (void) const
       const SoPickedPointList & getPickedPointList (void) const
       SoPickedPoint * getPickedPoint (const int index=0) const
       void computeWorldSpaceRay (void)
       SbBool hasWorldSpaceRay (void) const
       void setObjectSpace (void)
       void setObjectSpace (const SbMatrix &matrix)
       SbBool intersect (const SbVec3f &v0, const SbVec3f &v1, const SbVec3f
           &v2, SbVec3f &intersection, SbVec3f &barycentric, SbBool &front)
           const
       SbBool intersect (const SbVec3f &v0, const SbVec3f &v1, SbVec3f
           &intersection) const
       SbBool intersect (const SbVec3f &point) const
       SbBool intersect (const SbBox3f &box, const SbBool usefullviewvolume=1)
       SbBool intersect (const SbBox3f &box, SbVec3f &intersection, const
           SbBool usefullviewvolume=1)
       const SbViewVolume & getViewVolume (void)
       const SbLine & getLine (void)
       SbBool isBetweenPlanes (const SbVec3f &intersection) const
       SoPickedPoint * addIntersection (const SbVec3f &objectspacepoint,
           SbBool frontpick=1)
       void reset (void)

   Static Public Member Functions
       static void initClass (void)

   Protected Member Functions
       virtual void beginTraversal (SoNode *node)

Detailed Description

       The SoRayPickAction class does ray intersection with scene graphs.

       For interaction with the scene graph geometry, it is necessary to be
       able to do intersection testing for rays. This functionality is
       provided by the SoRayPickAction class.

       SoRayPickAction can be used to pass arbitrary rays through the scene
       for intersection detections, by using the setRay() method.

       Because a very common operation is to check for intersections along the
       ray from the mousecursor upon mouseclicks, it also contains convenience
       methods for setting up a ray from the near plane to the far plane from
       the 2D mousecursor coordinates. See the setPoint() and
       setNormalizedPoint() methods. A simple usage example for this case is
       presented below.

       Note that one common mistake when using a raypick action to intersect
       from a point under the mousecursor after a mouseclick is that one tries
       to apply it to a scenegraph that does not contain a camera explicitly
       set up by the application programmer. Without a camera as part of the
       traversal, the raypick action does not know which view volume to send
       the ray through.

       In this regard, be aware that the getSceneGraph() call in the
       So*-libraries’ viewer classes will return the root of the user-supplied
       scenegraph, not the ’real’ internal scenegraph root used by the viewer
       (which should always contain a camera node). So raypicks done from the
       application code will fail when doing this:

         // initializing viewer scenegraph
         SoSeparator * root = new SoSeparator;
         root->ref();

         SoEventCallback * ecb = new SoEventCallback;
         ecb->addEventCallback(SoMouseButtonEvent::getClassTypeId(), event_cb, viewer);
         root->addChild(ecb);

         root->addChild(new SoCone);

         viewer->setSceneGraph( root );
         // -- [snip] -------------------------

         // attempting raypick in the event_cb() callback method
         SoRayPickAction rp( viewer->getViewportRegion() );
         rp.setPoint(mouseevent->getPosition());
         rp.apply(viewer->getSceneGraph());
         // BUG: results will not be what you expected, as no camera was
         // part of the ’user’s scenegraph’

       While this is the correct way to do it:

         // initializing viewer scenegraph
         SoSeparator * root = new SoSeparator;
         root->ref();

         // Need to set up our own camera in the ’user scenegraph’, or else
         // the raypick action will fail because the camera is hidden in the
         // viewer-specific root of the scenegraph.
         SoPerspectiveCamera * pcam = new SoPerspectiveCamera;
         root->addChild(pcam);

         SoEventCallback * ecb = new SoEventCallback;
         ecb->addEventCallback(SoMouseButtonEvent::getClassTypeId(), event_cb, viewer);
         root->addChild(ecb);

         root->addChild(new SoCone);

         viewer->setSceneGraph( root );
         pcam->viewAll( root, viewer->getViewportRegion() );
         // -- [snip] -------------------------

         // attempting raypick in the event_cb() callback method
         SoRayPickAction rp( viewer->getViewportRegion() );
         rp.setPoint(mouseevent->getPosition());
         rp.apply(viewer->getSceneGraph());

       Or if you do want the convenience of having the viewer set up a camera
       for you implicitly, you can get hold of the root-node of the ’complete’
       scenegraph by simply calling:

         SoNode * realroot = viewer->getSceneManager()->getSceneGraph();

Constructor & Destructor Documentation

   SoRayPickAction::SoRayPickAction (const SbViewportRegion & viewportregion)
       Constructor.
       Some node types need a viewportregion to know exactly how they are
       positioned within the scene. For an in-depth explanation of why the
       viewportregion argument is needed, see the documentation of
       SoGetBoundingBox::SoGetBoundingBox(const SbViewportRegion &).

   SoRayPickAction::~SoRayPickAction (void) [virtual] Destructor, free
       temporary resources used by action.

Member Function Documentation

   void SoRayPickAction::initClass (void) [static] Initializes the run-time
       type system for this class, and sets up the enabled elements and action
       method list.
       Reimplemented from SoPickAction.

   void SoRayPickAction::setPoint (const SbVec2s & viewportpoint) Sets the
       viewport-space point. This point is calculated into a line from the
       near clipping plane to the far clipping plane, and the intersection ray
       follows the line.
       This is a convenient way to detect object intersection below the
       cursor.

   void SoRayPickAction::setNormalizedPoint (const SbVec2f & normpoint) Sets
       the viewport-space point which the ray is sent through. The coordinate
       is normalized, ranging from (0, 0) to (1, 1).
       See also:
           setPoint()

   void SoRayPickAction::setRadius (const float radiusinpixels) Sets the
       radius of the picking ray, in screen pixels. Default value is 5.0.
       The radius of the intersection ray will only influence the pick
       operation’s behavior versus lines and points, and has no effect on
       picking of shapes / polygons.

   void SoRayPickAction::setRay (const SbVec3f & start, const SbVec3f &
       direction, float neardistance = -1.0, float fardistance = -1.0) Sets
       the intersection ray in world-space coordinates.
       Use this method if you want to send any ray through the scene to detect
       intersections, independently of mouse cursor position upon clicks and
       scene graph camera settings.

   void SoRayPickAction::setPickAll (const SbBool flag) Lets you decide
       whether or not all the objects the ray intersects with should be
       picked. If not, only the intersection point of the object closest to
       the camera will be picked.
       Default value of the ’pick all’ flag is FALSE.

   SbBool SoRayPickAction::isPickAll (void) const Returns whether only the
       closest object or all the objects the ray intersects with is picked.
       See also:
           setPickAll()

   const SoPickedPointList & SoRayPickAction::getPickedPointList (void) const
       Returns a list of the picked points.
   SoPickedPoint * SoRayPickAction::getPickedPoint (const int index = 0) const
       Returns the picked point with index in the list of picked points.
       Returns NULL if less than index + 1 points where picked during the last
       raypick action.

   void SoRayPickAction::computeWorldSpaceRay (void) This API member is
       considered internal to the library, as it is not likely to be of
       interest to the application programmer.
   SbBool SoRayPickAction::hasWorldSpaceRay (void) const This API member is
       considered internal to the library, as it is not likely to be of
       interest to the application programmer.
   void SoRayPickAction::setObjectSpace (void) This API member is considered
       internal to the library, as it is not likely to be of interest to the
       application programmer.
   void SoRayPickAction::setObjectSpace (const SbMatrix & matrix) This API
       member is considered internal to the library, as it is not likely to be
       of interest to the application programmer.
   SbBool SoRayPickAction::intersect (const SbVec3f & v0_in, const SbVec3f &
       v1_in, const SbVec3f & v2_in, SbVec3f & intersection, SbVec3f &
       barycentric, SbBool & front) const This API member is considered
       internal to the library, as it is not likely to be of interest to the
       application programmer.
   SbBool SoRayPickAction::intersect (const SbVec3f & v0_in, const SbVec3f &
       v1_in, SbVec3f & intersection) const This API member is considered
       internal to the library, as it is not likely to be of interest to the
       application programmer.
   SbBool SoRayPickAction::intersect (const SbVec3f & point_in) const This API
       member is considered internal to the library, as it is not likely to be
       of interest to the application programmer.
   SbBool SoRayPickAction::intersect (const SbBox3f & box, const SbBool
       usefullviewvolume = 1) This API member is considered internal to the
       library, as it is not likely to be of interest to the application
       programmer.
   SbBool SoRayPickAction::intersect (const SbBox3f & box, SbVec3f &
       intersection, const SbBool usefullviewvolume = 1) This API member is
       considered internal to the library, as it is not likely to be of
       interest to the application programmer.
   const SbViewVolume & SoRayPickAction::getViewVolume (void) This API member
       is considered internal to the library, as it is not likely to be of
       interest to the application programmer.
   const SbLine & SoRayPickAction::getLine (void) This API member is
       considered internal to the library, as it is not likely to be of
       interest to the application programmer.
   SbBool SoRayPickAction::isBetweenPlanes (const SbVec3f & intersection_in)
       const This API member is considered internal to the library, as it is
       not likely to be of interest to the application programmer.
   SoPickedPoint * SoRayPickAction::addIntersection (const SbVec3f &
       objectspacepoint_in, SbBool frontpick = 1) This API member is
       considered internal to the library, as it is not likely to be of
       interest to the application programmer.
   void SoRayPickAction::reset (void) Truncates the internal picked points
       list.
       Since:
           Coin 2.2

   void SoRayPickAction::beginTraversal (SoNode * node) [protected, virtual]
       This virtual method is called from SoAction::apply(), and is the entry
       point for the actual scenegraph traversal.
       It can be overridden to initialize the action at traversal start, for
       specific initializations in the action subclasses inheriting SoAction.

       Default method just calls traverse(), which any overridden
       implementation of the method must do too (or call
       SoAction::beginTraversal()) to trigger the scenegraph traversal.

       Reimplemented from SoPickAction.

Author

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