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NAME

       SoProto -

       The SoProto class handles PROTO definitions.

SYNOPSIS

       #include <Inventor/misc/SoProto.h>

       Inherits SoNode.

   Public Member Functions
       SoProto (const SbBool externproto=FALSE)
       virtual SoType getTypeId (void) const
       SoProtoInstance * createProtoInstance (void)
       void addISReference (SoNode *container, const SbName &fieldname, const
           SbName &interfacename)
       SbName findISReference (const SoFieldContainer *container, const SbName
           &fieldname)
       void addReference (const SbName &name, SoBase *base)
       void removeReference (const SbName &name)
       SoBase * findReference (const SbName &name) const
       void addRoute (const SbName &fromnode, const SbName &fromfield, const
           SbName &tonode, const SbName &tofield)
       SbName getProtoName (void) const
       virtual SbBool readInstance (SoInput *input, unsigned short flags)
       virtual void write (SoWriteAction *action)

   Static Public Member Functions
       static void setFetchExternProtoCallback (SoFetchExternProtoCB *cb, void
           *closure)
       static SoType getClassTypeId (void)
       static SoProto * findProto (const SbName &name)
       static void initClass (void)

   Protected Member Functions
       virtual ~SoProto ()
       virtual void destroy (void)

Detailed Description

       The SoProto class handles PROTO definitions.

       SoProto and SoProtoInstance are mostly internal classes. They’re
       designed to read and handle VRML97 PROTOs. However, it’s possible to
       define your protos in C++. You must define your proto in a char array,
       and read that char array using SoInput::setBuffer() and
       SoDB::readAllVRML(). Example:

         char myproto[] =
         ’#VRML V2.0 utf80
         ’PROTO ColorCube [0
         ’  field SFColor color 1 1 10
         ’  field SFVec3f size 1 1 10
         ’]0
         ’{0
         ’  Shape {0
         ’    appearance Appearance {0
         ’      material Material {0
         ’        diffuseColor IS color0
         ’      }0
         ’    }0
         ’    geometry Box { size IS size }0
         ’  }0
         ’}0
         ’ColorCube { color 1 0 0 size 2 1 1 }0;

         SoInput in;
         in.setBuffer((void*) myproto, strlen(myproto));
         SoVRMLGroup * protoroot = SoDB::readAllVRML(&in);

       Now you can create new instances of the ColorCube proto using
       SoProto::findProto() and SoProto::createProtoInstance(). If you want to
       insert proto instances into your scene graph, you should insert the
       node returned from SoProtoInstance::getRootNode().

       See http://www.web3d.org/technicalinfo/specifications/ISO-IEC-14772-IS-
       VRML97WithAmendment1/part1/concepts.html#4.8 for more information about
       PROTOs in VRML97.

Constructor & Destructor Documentation

   SoProto::SoProto (const SbBool externproto = FALSE) Constructor.
   SoProto::~SoProto () [protected, virtual] Destructor.

Member Function Documentation

   SoType SoProto::getTypeId (void) const [virtual] Returns the type
       identification of an object derived from a class inheriting SoBase.
       This is used for run-time type checking anddownwardcasting.
       Usage example:

         void foo(SoNode * node)
         {
           if (node->getTypeId() == SoFile::getClassTypeId()) {
             SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
           }
         }

       For application programmers wanting to extend the library with new
       nodes, engines, nodekits, draggers or others: this method needs to be
       overridden in all subclasses. This is typically done as part of setting
       up the full type system for extension classes, which is usually
       accomplished by using the pre-defined macros available through for
       instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h
       (for engine classes) and so on.

       For more information on writing Coin extensions, see the class
       documentation of the toplevel superclasses for the various class
       groups.

       Implements SoBase.

   SoType SoProto::getClassTypeId (void) [static] This static method returns
       the SoType object associated with objects of this class.
       Reimplemented from SoNode.

   SoProto * SoProto::findProto (const SbName & name) [static] Returns the
       PROTO definition named name or NULL if not found.
   void SoProto::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoNode.

   SoProtoInstance * SoProto::createProtoInstance (void) Creates an instance
       of the PROTO.
   void SoProto::addISReference (SoNode * container, const SbName & fieldname,
       const SbName & interfacename) Adds an IS reference for this PROTO
       definition.
   SbName SoProto::findISReference (const SoFieldContainer * container, const
       SbName & fieldname) If container is a PROTO definition node with an IS
       interface field named fieldname, return the interface name, otherwise
       return an empty SbName.
   void SoProto::addReference (const SbName & name, SoBase * base) Adds a
       reference for this PROTO definition.
   void SoProto::removeReference (const SbName & name) Removes a reference for
       this PROTO definition.
   SoBase * SoProto::findReference (const SbName & name) const Finds a
       reference for this PROTO definition.
   void SoProto::addRoute (const SbName & fromnode, const SbName & fromfield,
       const SbName & tonode, const SbName & tofield) Adds a ROUTE for this
       PROTO definition.
   SbName SoProto::getProtoName (void) const Returns the PROTO name.
   SbBool SoProto::readInstance (SoInput * in, unsigned short flags) [virtual]
       This method is mainly intended for internal use during file import
       operations.
       It reads a definition of an instance from the input stream in. The
       input stream state points to the start of a serialized / persistant
       representation of an instance of this class type.

       TRUE or FALSE is returned, depending on if the instantiation and
       configuration of the new object of this class type went ok or not. The
       import process should be robust and handle corrupted input streams by
       returning FALSE.

       flags is used internally during binary import when reading user
       extension nodes, group nodes or engines.

       Reimplemented from SoNode.

   void SoProto::write (SoWriteAction * action) [virtual] Action method for
       SoWriteAction.
       Writes out a node object, and any connected nodes, engines etc, if
       necessary.

       Reimplemented from SoNode.

   void SoProto::destroy (void) [protected, virtual] Cleans up all hanging
       references to and from this instance, and then commits suicide.
       Called automatically when the reference count goes to zero.

       Reimplemented from SoBase.

Author

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