NAME
SoProfilerStats -
The SoProfilerStats class is a node for exposing profiling results
gathered by SoProfilerElement.
SYNOPSIS
#include <Inventor/annex/Profiler/nodes/SoProfilerStats.h>
Inherits SoNode.
Public Member Functions
SoProfilerStats (void)
virtual void GLRender (SoGLRenderAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
const SbProfilingData & getProfilingData (SoType actiontype) const
Static Public Member Functions
static void initClass (void)
Public Attributes
SoMFName renderedNodeType
SoMFTime renderingTimePerNodeType
SoMFTime renderingTimeMaxPerNodeType
SoMFUInt32 renderedNodeTypeCount
SoMFName profiledAction
SoMFTime profiledActionTime
SoMFNode separatorsCullRoots
SoSFTrigger profilingUpdate
Protected Member Functions
virtual ~SoProfilerStats ()
virtual void notify (SoNotList *l)
Detailed Description
The SoProfilerStats class is a node for exposing profiling results
gathered by SoProfilerElement.
TODO: Describe functionality and provide usage example.
See also:
SoProfilerElement
Constructor & Destructor Documentation
SoProfilerStats::SoProfilerStats (void) Constructor
SoProfilerStats::~SoProfilerStats () [protected, virtual] Destructor
Member Function Documentation
void SoProfilerStats::initClass (void) [static] Sets up initialization for
data common to all instances of this class, like submitting necessary
information to the Coin type system.
Reimplemented from SoNode.
void SoProfilerStats::GLRender (SoGLRenderAction * action) [virtual] Action
method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
void SoProfilerStats::handleEvent (SoHandleEventAction * action) [virtual]
Action method for SoHandleEventAction.
Inspects the event data from action, and processes it if it is
something which this node should react to.
Nodes influencing relevant state variables for how event handling is
done also overrides this method.
Reimplemented from SoNode.
void SoProfilerStats::rayPick (SoRayPickAction * action) [virtual] Action
method for SoRayPickAction.
Checks the ray specification of the action and tests for intersection
with the data of the node.
Nodes influencing relevant state variables for how picking is done also
overrides this method.
Reimplemented from SoNode.
void SoProfilerStats::getBoundingBox (SoGetBoundingBoxAction * action)
[virtual] Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies
the values of the action to encompass the bounding box for this node
and to shift the center point for the scene more towards the one for
this node.
Nodes influencing how geometry nodes calculates their bounding box also
overrides this method to change the relevant state variables.
Reimplemented from SoNode.
void SoProfilerStats::getPrimitiveCount (SoGetPrimitiveCountAction *
action) [virtual] Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives
for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count
also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
void SoProfilerStats::audioRender (SoAudioRenderAction * action) [virtual]
Action method for SoAudioRenderAction.
Does common processing for SoAudioRenderAction action instances.
Reimplemented from SoNode.
void SoProfilerStats::callback (SoCallbackAction * action) [virtual] Action
method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoProfilerStats::getMatrix (SoGetMatrixAction * action) [virtual]
Action method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this
node (if any).
Reimplemented from SoNode.
void SoProfilerStats::pick (SoPickAction * action) [virtual] Action method
for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
void SoProfilerStats::search (SoSearchAction * action) [virtual] Action
method for SoSearchAction.
Compares the search criteria from the action to see if this node is a
match. Searching is done by matching up all criteria set up in the
SoSearchAction -- if any of the requested criteria is a miss, the
search is not deemed successful for the node.
See also:
SoSearchAction
Reimplemented from SoNode.
void SoProfilerStats::write (SoWriteAction * action) [virtual] Action
method for SoWriteAction.
Writes out a node object, and any connected nodes, engines etc, if
necessary.
Reimplemented from SoNode.
void SoProfilerStats::notify (SoNotList * l) [protected, virtual] Notifies
all auditors for this instance when changes are made.
Reimplemented from SoNode.
Author
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