NAME
SoProfileCoordinate3 -
The SoProfileCoordinate3 class is a node specifying a set of 3D
coordinates for profiles.
Use nodes of this type to provide coordinates to profiles.
SYNOPSIS
#include <Inventor/nodes/SoProfileCoordinate3.h>
Inherits SoNode.
Public Member Functions
SoProfileCoordinate3 (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoMFVec3f point
Protected Member Functions
virtual ~SoProfileCoordinate3 ()
Detailed Description
The SoProfileCoordinate3 class is a node specifying a set of 3D
coordinates for profiles.
Use nodes of this type to provide coordinates to profiles.
The third element of the coordinate vectors is used for normalization.
A node of this type where all the normalization values are equal to 1.0
is the equivalent of setting up an SoProfileCoordinate2 node.
Note that an SoProfileCoordinate3 node will replace the profile
coordinates already present in the state (if any).
FILE FORMAT/DEFAULTS:
ProfileCoordinate3 {
point 0 0 1
}
See also:
SoProfile, SoProfileCoordinate2
Constructor & Destructor Documentation
SoProfileCoordinate3::SoProfileCoordinate3 (void) Constructor.
SoProfileCoordinate3::~SoProfileCoordinate3 () [protected, virtual]
Destructor.
Member Function Documentation
void SoProfileCoordinate3::initClass (void) [static] Sets up initialization
for data common to all instances of this class, like submitting
necessary information to the Coin type system.
Reimplemented from SoNode.
void SoProfileCoordinate3::doAction (SoAction * action) [virtual] This
function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoProfileCoordinate3::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
void SoProfileCoordinate3::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoProfileCoordinate3::pick (SoPickAction * action) [virtual] Action
method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
void SoProfileCoordinate3::getBoundingBox (SoGetBoundingBoxAction * action)
[virtual] Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies
the values of the action to encompass the bounding box for this node
and to shift the center point for the scene more towards the one for
this node.
Nodes influencing how geometry nodes calculates their bounding box also
overrides this method to change the relevant state variables.
Reimplemented from SoNode.
void SoProfileCoordinate3::getPrimitiveCount (SoGetPrimitiveCountAction *
action) [virtual] Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives
for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count
also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
Member Data Documentation
SoMFVec3f SoProfileCoordinate3::point Pool of coordinate points for the
traversal state.
Author
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