NAME
SoPerspectiveCamera -
The SoPerspectiveCamera class defines a camera node with perspective
rendering.
For realistic looking 3D scene, the geometry should be rendered with
perspective calculations. Use this camera type to accomplish this.
SYNOPSIS
#include <Inventor/nodes/SoPerspectiveCamera.h>
Inherits SoCamera.
Public Member Functions
SoPerspectiveCamera (void)
virtual void scaleHeight (float scalefactor)
virtual SbViewVolume getViewVolume (float useaspectratio=0.0f) const
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFFloat heightAngle
Protected Member Functions
virtual ~SoPerspectiveCamera ()
virtual void viewBoundingBox (const SbBox3f &box, float aspect, float
slack)
Detailed Description
The SoPerspectiveCamera class defines a camera node with perspective
rendering.
For realistic looking 3D scene, the geometry should be rendered with
perspective calculations. Use this camera type to accomplish this.
FILE FORMAT/DEFAULTS:
PerspectiveCamera {
viewportMapping ADJUST_CAMERA
position 0 0 1
orientation 0 0 1 0
nearDistance 1
farDistance 10
aspectRatio 1
focalDistance 5
heightAngle 0.78539819
}
Constructor & Destructor Documentation
SoPerspectiveCamera::SoPerspectiveCamera (void) Constructor.
SoPerspectiveCamera::~SoPerspectiveCamera () [protected, virtual]
Destructor.
Member Function Documentation
void SoPerspectiveCamera::initClass (void) [static] Sets up initialization
for data common to all instances of this class, like submitting
necessary information to the Coin type system.
Reimplemented from SoCamera.
void SoPerspectiveCamera::scaleHeight (float scalefactor) [virtual] Scale
the SoPerspectiveCamera::heightAngle field by multiplying with
scalefactor.
Implements SoCamera.
SbViewVolume SoPerspectiveCamera::getViewVolume (float useaspectratio =
0.0f) const [virtual] Returns total view volume covered by the camera
under the current settings.
This view volume is not adjusted to account for viewport mapping. If
you want the same view volume as the one used during rendering, you
should do something like this:
SbViewVolume vv;
float aspectratio = myviewport.getViewportAspectRatio();
switch (camera->viewportMapping.getValue()) {
case SoCamera::CROP_VIEWPORT_FILL_FRAME:
case SoCamera::CROP_VIEWPORT_LINE_FRAME:
case SoCamera::CROP_VIEWPORT_NO_FRAME:
vv = camera->getViewVolume(0.0f);
break;
case SoCamera::ADJUST_CAMERA:
vv = camera->getViewVolume(aspectratio);
if (aspectratio < 1.0f) vv.scale(1.0f / aspectratio);
break;
case SoCamera::LEAVE_ALONE:
vv = camera->getViewVolume(0.0f);
break;
default:
assert(0 && "unknown viewport mapping");
break;
}
.fi
Also, for the CROPPED viewport mappings, the viewport might be changed if the viewport aspect ratio is not equal to the camera aspect ratio. See SoCamera::getView() to see how this is done.
Implements SoCamera.
void SoPerspectiveCamera::viewBoundingBox (const SbBox3f & box, float
aspect, float slack) [protected, virtual] Convenience method for
setting up the camera definition to cover the given bounding box with
the given aspect ratio. Multiplies the exact dimensions with a slack
factor to have some space between the rendered model and the borders of
the rendering area.
If you define your own camera node class, be aware that this method
should not set the orientation field of the camera, only the position,
focal distance and near and far clipping planes.
Implements SoCamera.
Member Data Documentation
SoSFFloat SoPerspectiveCamera::heightAngle The vertical angle of the
viewport, also known as ’field of view’. Default value is 45° (note:
value is specified in radians).
Author
Generated automatically by Doxygen for Coin from the source code.