NAME
SoPathSwitch -
The SoPathSwitch class traverses only when current path matches a
configurable path.
FILE FORMAT/DEFAULTS:
SYNOPSIS
#include <Inventor/nodes/SoPathSwitch.h>
Inherits SoGroup.
Public Member Functions
SoPathSwitch (void)
SoPathSwitch (int numchildren)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void search (SoSearchAction *action)
virtual void callback (SoCallbackAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void audioRender (SoAudioRenderAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFPath path
Protected Member Functions
virtual ~SoPathSwitch ()
Detailed Description
The SoPathSwitch class traverses only when current path matches a
configurable path.
FILE FORMAT/DEFAULTS:
PathSwitch {
path NULL
}
Constructor & Destructor Documentation
SoPathSwitch::SoPathSwitch (void) Default constructor.
SoPathSwitch::SoPathSwitch (int numchildren) Constructor.
The argument should be the approximate number of children which is
expected to be inserted below this node. The number need not be exact,
as it is only used as a hint for better memory resource allocation.
SoPathSwitch::~SoPathSwitch () [protected, virtual] Destructor.
Member Function Documentation
void SoPathSwitch::initClass (void) [static] Sets up initialization for
data common to all instances of this class, like submitting necessary
information to the Coin type system.
Reimplemented from SoGroup.
void SoPathSwitch::doAction (SoAction * action) [virtual] This function
performs the typical operation of a node for any action.
Reimplemented from SoGroup.
void SoPathSwitch::GLRender (SoGLRenderAction * action) [virtual] Action
method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoGroup.
void SoPathSwitch::pick (SoPickAction * action) [virtual] Action method for
SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoGroup.
void SoPathSwitch::getBoundingBox (SoGetBoundingBoxAction * action)
[virtual] Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies
the values of the action to encompass the bounding box for this node
and to shift the center point for the scene more towards the one for
this node.
Nodes influencing how geometry nodes calculates their bounding box also
overrides this method to change the relevant state variables.
Reimplemented from SoGroup.
void SoPathSwitch::handleEvent (SoHandleEventAction * action) [virtual]
Action method for SoHandleEventAction.
Inspects the event data from action, and processes it if it is
something which this node should react to.
Nodes influencing relevant state variables for how event handling is
done also overrides this method.
Reimplemented from SoGroup.
void SoPathSwitch::getMatrix (SoGetMatrixAction * action) [virtual] Action
method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this
node (if any).
Reimplemented from SoGroup.
void SoPathSwitch::search (SoSearchAction * action) [virtual] Action method
for SoSearchAction.
Compares the search criteria from the action to see if this node is a
match. Searching is done by matching up all criteria set up in the
SoSearchAction -- if any of the requested criteria is a miss, the
search is not deemed successful for the node.
See also:
SoSearchAction
Reimplemented from SoGroup.
void SoPathSwitch::callback (SoCallbackAction * action) [virtual] Action
method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoGroup.
void SoPathSwitch::getPrimitiveCount (SoGetPrimitiveCountAction * action)
[virtual] Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives
for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count
also overrides this method to change the relevant state variables.
Reimplemented from SoGroup.
void SoPathSwitch::audioRender (SoAudioRenderAction * action) [virtual]
Action method for SoAudioRenderAction.
Does common processing for SoAudioRenderAction action instances.
Reimplemented from SoGroup.
Member Data Documentation
SoSFPath SoPathSwitch::path The path that must match the current action
path. A NULL path will never match. An empty path will always match.
The path should go up to (not including) the SoPathSwitch node, but
need not go all the way back to the root node.
Author
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