NAME
SoOrthographicCamera -
The SoOrthographicCamera class defines a camera node with orthographic
rendering.
Orthographic rendering will not give a particularly realistic
impression of the scene, but non-realistic rendering is for various
reasons widely used in applications for e.g. Computer Aided Design.
SYNOPSIS
#include <Inventor/nodes/SoOrthographicCamera.h>
Inherits SoCamera.
Public Member Functions
SoOrthographicCamera (void)
virtual void scaleHeight (float scalefactor)
virtual SbViewVolume getViewVolume (float useaspectratio=0.0f) const
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFFloat height
Protected Member Functions
virtual ~SoOrthographicCamera ()
virtual void viewBoundingBox (const SbBox3f &box, float aspect, float
slack)
Detailed Description
The SoOrthographicCamera class defines a camera node with orthographic
rendering.
Orthographic rendering will not give a particularly realistic
impression of the scene, but non-realistic rendering is for various
reasons widely used in applications for e.g. Computer Aided Design.
Also, a simple technique for drawing overlay / HUD style graphics
(often appearing to be in 2D) can be implemented by setting up a ’sub
scene graph’ with an SoOrthographicCamera and the geometry. As a simple
demonstration of this concept, load this file into e.g. the
ExaminerViewer:
#Inventor V2.1 ascii
Separator {
PerspectiveCamera { position 0 0 5 }
Cone { }
Separator {
OrthographicCamera {
position -0.75 -0.75 2
}
BaseColor { rgb 1 1 0 }
Sphere { radius 0.2 }
}
}
.fi
You will likely encounter Z-buffer issues with this technique which makes the overlay / HUD graphics end up interspersed with the ’real’ geometry. If so, this can be solved by e.g. inserting an SoCallback node in the sub-scene, where you let the callback disable the depth buffer with glDisable(GL_DEPTH_TEST).
FILE FORMAT/DEFAULTS:
OrthographicCamera {
viewportMapping ADJUST_CAMERA
position 0 0 1
orientation 0 0 1 0
nearDistance 1
farDistance 10
aspectRatio 1
focalDistance 5
height 2
}
Constructor & Destructor Documentation
SoOrthographicCamera::SoOrthographicCamera (void) Constructor.
SoOrthographicCamera::~SoOrthographicCamera () [protected, virtual]
Destructor.
Member Function Documentation
void SoOrthographicCamera::initClass (void) [static] Sets up initialization
for data common to all instances of this class, like submitting
necessary information to the Coin type system.
Reimplemented from SoCamera.
void SoOrthographicCamera::scaleHeight (float scalefactor) [virtual] Scale
SoOrthographicCamera::height by multiplying with scalefactor.
Implements SoCamera.
SbViewVolume SoOrthographicCamera::getViewVolume (float useaspectratio =
0.0f) const [virtual] Returns total view volume covered by the camera
under the current settings.
This view volume is not adjusted to account for viewport mapping. If
you want the same view volume as the one used during rendering, you
should do something like this:
SbViewVolume vv;
float aspectratio = myviewport.getViewportAspectRatio();
switch (camera->viewportMapping.getValue()) {
case SoCamera::CROP_VIEWPORT_FILL_FRAME:
case SoCamera::CROP_VIEWPORT_LINE_FRAME:
case SoCamera::CROP_VIEWPORT_NO_FRAME:
vv = camera->getViewVolume(0.0f);
break;
case SoCamera::ADJUST_CAMERA:
vv = camera->getViewVolume(aspectratio);
if (aspectratio < 1.0f) vv.scale(1.0f / aspectratio);
break;
case SoCamera::LEAVE_ALONE:
vv = camera->getViewVolume(0.0f);
break;
default:
assert(0 && "unknown viewport mapping");
break;
}
.fi
Also, for the CROPPED viewport mappings, the viewport might be changed if the viewport aspect ratio is not equal to the camera aspect ratio. See SoCamera::getView() to see how this is done.
Implements SoCamera.
void SoOrthographicCamera::viewBoundingBox (const SbBox3f & box, float
aspect, float slack) [protected, virtual] Convenience method for
setting up the camera definition to cover the given bounding box with
the given aspect ratio. Multiplies the exact dimensions with a slack
factor to have some space between the rendered model and the borders of
the rendering area.
If you define your own camera node class, be aware that this method
should not set the orientation field of the camera, only the position,
focal distance and near and far clipping planes.
Implements SoCamera.
Member Data Documentation
SoSFFloat SoOrthographicCamera::height Height of viewport in world-space
scale. Defaults to 2.0 units.
Author
Generated automatically by Doxygen for Coin from the source code.