NAME
SoNormalBundle -
The SoNormalBundle class simplifies normal handling.
This class is currently not used in Coin but is provided for API
compatibility.
SYNOPSIS
Inherits SoBundle.
Public Member Functions
SoNormalBundle (SoAction *action, SbBool forrendering)
~SoNormalBundle ()
SbBool shouldGenerate (int numneeded)
void initGenerator (int initnum=100)
void beginPolygon (void)
void polygonVertex (const SbVec3f &v)
void endPolygon (void)
void triangle (const SbVec3f &p1, const SbVec3f &p2, const SbVec3f &p3)
void generate (int startindex=0, SbBool addtostate=1)
const SbVec3f * getGeneratedNormals (void) const
int getNumGeneratedNormals (void) const
void set (int32_t num, const SbVec3f *normals)
const SbVec3f & get (int index) const
void send (int index) const
Public Attributes
SoNormalGenerator * generator
Detailed Description
The SoNormalBundle class simplifies normal handling.
This class is currently not used in Coin but is provided for API
compatibility.
Constructor & Destructor Documentation
SoNormalBundle::SoNormalBundle (SoAction * action, SbBool forrendering)
Constructor.
SoNormalBundle::~SoNormalBundle () Destructor.
Member Function Documentation
SbBool SoNormalBundle::shouldGenerate (int numneeded) Returns FALSE if
there are normals on the state. Otherwise initGenerator() is called
with numneeded as argument, and TRUE is returned.
void SoNormalBundle::initGenerator (int initnum = 100) Initializes the
normal generator. initnum is a hint that should contain the approximate
number of normals to be generated.
void SoNormalBundle::beginPolygon (void) Start polygon specification. Call
polygonVertex() for each vertex in the polygon, and then endPolygon()
to close the polygon.
See also:
polygonVertex(), endPolygon()
void SoNormalBundle::polygonVertex (const SbVec3f & v) Call for each vertex
in a polygon.
See also:
beginPolygon(), endPolygon()
void SoNormalBundle::endPolygon (void) Call to close a polygon.
See also:
beginPolygon(), polygonVertex()
void SoNormalBundle::triangle (const SbVec3f & p1, const SbVec3f & p2,
const SbVec3f & p3) Convenience method to specify a triangle. p1, p2,
and p3 are the triangles vertices.
void SoNormalBundle::generate (int startindex = 0, SbBool addtostate = 1)
Generate normals for the shape. startindex should always be 0 (the
SoNonIndexedShape::startIndex field is obsoleted). addtostate should be
true if the generated normals should be pushed onto the current state.
const SbVec3f * SoNormalBundle::getGeneratedNormals (void) const Returns
the number of generated normals.
int SoNormalBundle::getNumGeneratedNormals (void) const Returns a pointer
to the generated normals.
void SoNormalBundle::set (int32_t num, const SbVec3f * normals) Can be used
by nodes that generate their own normals. The state will be updated
with the new normals, and the state will be popped again when the
SoNormalBundle destructor is called.
const SbVec3f & SoNormalBundle::get (int index) const Returns the indexth
normal from the state.
void SoNormalBundle::send (int index) const Send the index’th normal to
OpenGL.
Author
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