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NAME

       SoNormalBundle -

       The SoNormalBundle class simplifies normal handling.

       This class is currently not used in Coin but is provided for API
       compatibility.

SYNOPSIS

       Inherits SoBundle.

   Public Member Functions
       SoNormalBundle (SoAction *action, SbBool forrendering)
       ~SoNormalBundle ()
       SbBool shouldGenerate (int numneeded)
       void initGenerator (int initnum=100)
       void beginPolygon (void)
       void polygonVertex (const SbVec3f &v)
       void endPolygon (void)
       void triangle (const SbVec3f &p1, const SbVec3f &p2, const SbVec3f &p3)
       void generate (int startindex=0, SbBool addtostate=1)
       const SbVec3f * getGeneratedNormals (void) const
       int getNumGeneratedNormals (void) const
       void set (int32_t num, const SbVec3f *normals)
       const SbVec3f & get (int index) const
       void send (int index) const

   Public Attributes
       SoNormalGenerator * generator

Detailed Description

       The SoNormalBundle class simplifies normal handling.

       This class is currently not used in Coin but is provided for API
       compatibility.

Constructor & Destructor Documentation

   SoNormalBundle::SoNormalBundle (SoAction * action, SbBool forrendering)
       Constructor.
   SoNormalBundle::~SoNormalBundle () Destructor.

Member Function Documentation

   SbBool SoNormalBundle::shouldGenerate (int numneeded) Returns FALSE if
       there are normals on the state. Otherwise initGenerator() is called
       with numneeded as argument, and TRUE is returned.
   void SoNormalBundle::initGenerator (int initnum = 100) Initializes the
       normal generator. initnum is a hint that should contain the approximate
       number of normals to be generated.
   void SoNormalBundle::beginPolygon (void) Start polygon specification. Call
       polygonVertex() for each vertex in the polygon, and then endPolygon()
       to close the polygon.
       See also:
           polygonVertex(), endPolygon()

   void SoNormalBundle::polygonVertex (const SbVec3f & v) Call for each vertex
       in a polygon.
       See also:
           beginPolygon(), endPolygon()

   void SoNormalBundle::endPolygon (void) Call to close a polygon.
       See also:
           beginPolygon(), polygonVertex()

   void SoNormalBundle::triangle (const SbVec3f & p1, const SbVec3f & p2,
       const SbVec3f & p3) Convenience method to specify a triangle. p1, p2,
       and p3 are the triangles vertices.
   void SoNormalBundle::generate (int startindex = 0, SbBool addtostate = 1)
       Generate normals for the shape. startindex should always be 0 (the
       SoNonIndexedShape::startIndex field is obsoleted). addtostate should be
       true if the generated normals should be pushed onto the current state.
   const SbVec3f * SoNormalBundle::getGeneratedNormals (void) const Returns
       the number of generated normals.
   int SoNormalBundle::getNumGeneratedNormals (void) const Returns a pointer
       to the generated normals.
   void SoNormalBundle::set (int32_t num, const SbVec3f * normals) Can be used
       by nodes that generate their own normals. The state will be updated
       with the new normals, and the state will be popped again when the
       SoNormalBundle destructor is called.
   const SbVec3f & SoNormalBundle::get (int index) const Returns the indexth
       normal from the state.
   void SoNormalBundle::send (int index) const Send the indexth normal to
       OpenGL.

Author

       Generated automatically by Doxygen for Coin from the source code.