NAME
SoNormal -
The SoNormal class is a node for providing normals to the state.
Coin will automatically calculate normals for you if no SoNormal nodes
are present in the scene graph, but explicitly setting normals is
useful for at least two purposes: 1) a potential increase in
performance, 2) you can calculate and use ’incorrect’ normals to do
various special effects.
SYNOPSIS
#include <Inventor/nodes/SoNormal.h>
Inherits SoNode.
Public Member Functions
SoNormal (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoMFVec3f vector
Protected Member Functions
virtual ~SoNormal ()
Detailed Description
The SoNormal class is a node for providing normals to the state.
Coin will automatically calculate normals for you if no SoNormal nodes
are present in the scene graph, but explicitly setting normals is
useful for at least two purposes: 1) a potential increase in
performance, 2) you can calculate and use ’incorrect’ normals to do
various special effects.
FILE FORMAT/DEFAULTS:
Normal {
vector [ ]
}
See also:
SoNormalBinding
Constructor & Destructor Documentation
SoNormal::SoNormal (void) Constructor.
SoNormal::~SoNormal () [protected, virtual] Destructor.
Member Function Documentation
void SoNormal::initClass (void) [static] Sets up initialization for data
common to all instances of this class, like submitting necessary
information to the Coin type system.
Reimplemented from SoNode.
void SoNormal::doAction (SoAction * action) [virtual] This function
performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoNormal::GLRender (SoGLRenderAction * action) [virtual] Action method
for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
void SoNormal::callback (SoCallbackAction * action) [virtual] Action method
for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoNormal::pick (SoPickAction * action) [virtual] Action method for
SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
void SoNormal::getPrimitiveCount (SoGetPrimitiveCountAction * action)
[virtual] Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives
for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count
also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
Member Data Documentation
SoMFVec3f SoNormal::vector Sets a pool of normal vectors in the traversal
state.
Author
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