NAME
SoNodeKitDetail -
The SoNodeKitDetail class is yet to be documented.
When a pick action is executed and geometry within a nodekit is hit,
the nodekit generates an SoNodeKitDetail object which contains
information about the specific part inside the nodekit hit by the pick
ray.
SYNOPSIS
#include <Inventor/details/SoNodeKitDetail.h>
Inherits SoDetail.
Public Member Functions
SoNodeKitDetail (void)
virtual ~SoNodeKitDetail ()
virtual SoDetail * copy (void) const
void setNodeKit (SoBaseKit *kit)
SoBaseKit * getNodeKit (void) const
void setPart (SoNode *part)
SoNode * getPart (void) const
void setPartName (const SbName &name)
const SbName & getPartName (void) const
Static Public Member Functions
static void initClass (void)
Protected Attributes
SoBaseKit * myNodeKit
SoNode * myPart
SbName myPartName
Detailed Description
The SoNodeKitDetail class is yet to be documented.
When a pick action is executed and geometry within a nodekit is hit,
the nodekit generates an SoNodeKitDetail object which contains
information about the specific part inside the nodekit hit by the pick
ray.
See also:
SoRayPickAction
Constructor & Destructor Documentation
SoNodeKitDetail::SoNodeKitDetail (void) Constructor.
SoNodeKitDetail::~SoNodeKitDetail () [virtual] Destructor.
Member Function Documentation
void SoNodeKitDetail::initClass (void) [static] Initialize relevant common
data for all instances, like the type system.
Reimplemented from SoDetail.
SoDetail * SoNodeKitDetail::copy (void) const [virtual] Return a deep copy
of ourself.
Note that if the Coin library has been built as a DLL under Microsoft
Windows and you use this method from application code, you must make
sure that both the Coin DLL and the application executable is using the
same instance of a C Run-Time (CRT) library. Otherwise, you will get
memory heap corruption upon deallocating the returned instances,
eventually leading to mysterious crashes.
Implements SoDetail.
void SoNodeKitDetail::setNodeKit (SoBaseKit * kit) Set the pointer
indicating which nodekit generated this detail object.
SoBaseKit * SoNodeKitDetail::getNodeKit (void) const Returns a pointer to
the nodekit generating this details object.
void SoNodeKitDetail::setPart (SoNode * part) Set the pointer indicating
which node inside the nodekit was hit by a pick.
SoNode * SoNodeKitDetail::getPart (void) const Return node inside nodekit
which was hit.
void SoNodeKitDetail::setPartName (const SbName & name) Set catalog name of
node part which was hit.
const SbName & SoNodeKitDetail::getPartName (void) const Return catalog
name of nodekit part which was hit.
Member Data Documentation
SoBaseKit * SoNodeKitDetail::myNodeKit [protected] The nodekit generating
this details object.
SoNode * SoNodeKitDetail::myPart [protected] Node inside nodekit which was
hit.
SbName SoNodeKitDetail::myPartName [protected] Catalog name of nodekit part
which was hit.
Author
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