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NAME

       SoNode -

       The SoNode class is the base class for nodes used in scene graphs.

       Coin is a retained mode 3D visualization library (built on top of the
       immediate mode OpenGL library). ’Retained mode’ means that instead of
       passing commands to draw graphics primitives directly to the renderer,
       you build up data structures which are rendered by the library on
       demand.

SYNOPSIS

       #include <Inventor/nodes/SoNode.h>

       Inherits SoFieldContainer.

       Inherited by SoBaseColor, SoBaseKit, SoBumpMap, SoBumpMapCoordinate,
       SoBumpMapTransform, SoCacheHint, SoCallback, SoCamera, SoClipPlane,
       SoColorIndex, SoComplexity, SoCoordinate3, SoCoordinate4,
       SoDepthBuffer, SoDrawStyle, SoEnvironment, SoEventCallback, SoFile,
       SoFont, SoGeoCoordinate, SoGeoOrigin, SoGroup, SoInfo, SoLabel,
       SoLight, SoLightModel, SoListener, SoMaterial, SoMaterialBinding,
       SoNodeEngine, SoNodeKitListPart, SoNormal, SoNormalBinding,
       SoPackedColor, SoPickStyle, SoPolygonOffset, SoProfile,
       SoProfileCoordinate2, SoProfileCoordinate3, SoProfilerStats, SoProto,
       SoProtoInstance, SoSceneTexture2, SoSceneTextureCubeMap,
       SoShaderObject, SoShaderParameter, SoShaderProgram, SoShadowCulling,
       SoShadowStyle, SoShape, SoShapeHints, SoTexture, SoTexture2Transform,
       SoTexture3Transform, SoTextureCombine, SoTextureCoordinate2,
       SoTextureCoordinate3, SoTextureCoordinateBinding,
       SoTextureCoordinateCube, SoTextureCoordinateCylinder,
       SoTextureCoordinateFunction, SoTextureCoordinateSphere,
       SoTextureMatrixTransform, SoTextureScalePolicy, SoTextureUnit,
       SoTransformation, SoTransparencyType, SoVertexAttribute,
       SoVertexAttributeBinding, SoVertexProperty, SoVRMLAppearance,
       SoVRMLAudioClip, SoVRMLBackground, SoVRMLColor, SoVRMLCoordinate,
       SoVRMLFog, SoVRMLFontStyle, SoVRMLInline, SoVRMLLight, SoVRMLMaterial,
       SoVRMLNavigationInfo, SoVRMLNormal, SoVRMLProximitySensor,
       SoVRMLScript, SoVRMLSensor, SoVRMLShape, SoVRMLSound, SoVRMLTexture,
       SoVRMLTextureCoordinate, SoVRMLTextureTransform, SoVRMLTouchSensor,
       SoVRMLViewpoint, SoVRMLVisibilitySensor, SoVRMLWorldInfo, and
       SoWWWInline.

   Public Types
       enum NodeType { INVENTOR =  0x0000, VRML1 =  0x0001, VRML2 =  0x0002,
           INVENTOR_1 =  0x0004, INVENTOR_2_0 =  0x0008, INVENTOR_2_1 =
           0x0010, INVENTOR_2_5 =  0x0020, INVENTOR_2_6 =  0x0040, COIN_1_0 =
           0x0080, COIN_2_0 =  0x0100, EXTENSION =  0x0200, COIN_2_2 =
           0x0400, COIN_2_3 =  0x0800, COIN_2_4 =  0x1000, INVENTOR_5_0 =
           0x2000, COIN_2_5 =  0x4000, COIN_3_0 =  0x8000, INVENTOR_6_0 =
           0x10000 }

   Public Member Functions
       void setOverride (const SbBool state)
       SbBool isOverride (void) const
       void setNodeType (const NodeType type)
       NodeType getNodeType (void) const
       virtual SoNode * copy (SbBool copyconnections=0) const
       virtual SbBool affectsState (void) const
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void GLRenderBelowPath (SoGLRenderAction *action)
       virtual void GLRenderInPath (SoGLRenderAction *action)
       virtual void GLRenderOffPath (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void getMatrix (SoGetMatrixAction *action)
       virtual void handleEvent (SoHandleEventAction *action)
       virtual void pick (SoPickAction *action)
       virtual void rayPick (SoRayPickAction *action)
       virtual void search (SoSearchAction *action)
       virtual void write (SoWriteAction *action)
       virtual void audioRender (SoAudioRenderAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
       virtual void grabEventsSetup (void)
       virtual void grabEventsCleanup (void)
       virtual void startNotify (void)
       virtual void notify (SoNotList *l)
       uint32_t getNodeId (void) const
       virtual SoChildList * getChildren (void) const
       virtual void writeInstance (SoOutput *out)
       virtual SoNode * addToCopyDict (void) const
       virtual void copyContents (const SoFieldContainer *from, SbBool
           copyconnections)
       virtual SoFieldContainer * copyThroughConnection (void) const

   Static Public Member Functions
       static uint32_t getCompatibilityTypes (const SoType &nodetype)
       static SoType getClassTypeId (void)
       static SoNode * getByName (const SbName &name)
       static int getByName (const SbName &name, SoNodeList &l)
       static void initClass (void)
       static void initClasses (void)
       static uint32_t getNextNodeId (void)
       static int getActionMethodIndex (const SoType type)
       static void getBoundingBoxS (SoAction *action, SoNode *node)
       static void GLRenderS (SoAction *action, SoNode *node)
       static void callbackS (SoAction *action, SoNode *node)
       static void getMatrixS (SoAction *action, SoNode *node)
       static void handleEventS (SoAction *action, SoNode *node)
       static void pickS (SoAction *action, SoNode *node)
       static void rayPickS (SoAction *action, SoNode *node)
       static void searchS (SoAction *action, SoNode *node)
       static void writeS (SoAction *action, SoNode *node)
       static void audioRenderS (SoAction *action, SoNode *node)
       static void getPrimitiveCountS (SoAction *action, SoNode *node)

   Protected Member Functions
       SoNode (void)
       virtual ~SoNode ()
       virtual SbBool readInstance (SoInput *in, unsigned short flags)

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)
       static void setNextActionMethodIndex (int index)
       static int getNextActionMethodIndex (void)
       static void incNextActionMethodIndex (void)
       static void setCompatibilityTypes (const SoType &nodetype, const
           uint32_t bitmask)

   Protected Attributes
       uint32_t uniqueId

   Static Protected Attributes
       static uint32_t nextUniqueId = 1
       static int nextActionMethodIndex = 0

Detailed Description

       The SoNode class is the base class for nodes used in scene graphs.

       Coin is a retained mode 3D visualization library (built on top of the
       immediate mode OpenGL library). ’Retained mode’ means that instead of
       passing commands to draw graphics primitives directly to the renderer,
       you build up data structures which are rendered by the library on
       demand.

       The node classes are the main ’primitive’ for building these data
       structures. In Coin, you build tree hierarchies made up of different
       node types: group nodes (for the tree structure layout of the other
       nodes), appearance nodes (for setting up materials, textures, etc),
       shape nodes (for the actual geometry), and nodes for lighting and
       camera positioning.

       One common issue with newcomers to the API is that you should not and
       can not use the C++ delete operator on nodes -- the destructor is
       protected. This is because node instances are using a common technique
       for memory resource handling called ’reference
         counting’. Nodes are deleted (actually, they delete themselves) when
       their unref() method is called and the reference count goes to zero.

       One important side-effect of this is that SoNode-derived classes should
       not be statically allocated, neither in static module memory nor on
       function’s stack-frames. SoNode-derived classes must always be
       allocated dynamically from the memory heap with the new operator (or
       else the scheme with self-destruction upon de-referencing to 0 would
       not work).

       Usually application programmers won’t manually ref() and unref() nodes
       a lot, because you pass the nodes directly to SoGroup::addChild() or
       So*ViewersetSceneGraph() or something similar. These functions will
       ref() the nodes they are passed, and unref() them when they are
       finished with them.

       Make sure you do ref() nodes that you keep pointers to so they aren’t
       accidentally deleted prematurely due to an unref() call from within the
       library itself. If you haven’t manually called ref() on a top-level
       root node, it will then be deleted automatically. This code shows how
       to do it:

         SoSeparator * root = new SoSeparator; // root’s refcount starts out at zero
         root->addChild(foo_node); // foo_node refcount is increased by 1
         root->addChild(bar_node); // bar_node refcount +1

         // increase refcount before passing it to setScenegraph(), to avoid
         // premature destruction
         root->ref();

         myviewer->setSceneGraph(root); // root’s refcount +1, is now 2

         // [misc visualization and processing]

         // myviewer will let go of it’s reference to the root node, thereby
         // decreasing it’s referencecount by 1
         myviewer->setSceneGraph(NULL);

         // root’s refcount goes from +1 to 0, and it will self-destruct controllably
         root->unref();
         // avoid dangling pointer, in case ’root’ is attempted used again
         // (not really necessary, but good for smoking out bugs early)
         root = NULL;

       For full information and tutorial-style introductions to all API
       issues, see the ’Inventor Mentor: Programming Object-Oriented 3D
         Graphics with Open Inventor’ (ISBN 0-201-62495-8). It has detailed
       explanations on all the basic principles involved.

       See specifically the section ’References and Deletion’ in Chapter 3 to
       learn about the reference counting techniques.

       Often when using the Coin library, one is interested in making
       extensions to it. Of particular interest is setting up extension nodes,
       which are then traversed, rendered and otherwise used by the rest of
       the library as any internal node.

       The Coin header file Inventor/nodes/SoSubNode.h includes a set of
       convenience macros for quick and easy construction of extension nodes.
       Here’s a complete snippet of code which shows how to set up a skeleton
       framework for an extension node class:

         #include <Inventor/nodes/SoWWWInline.h>

         class MyWWWInline : public SoWWWInline {
           SO_NODE_HEADER(MyWWWInline);

         public:
           static void initClass(void);
           MyWWWInline(void);

         protected:
           virtual ~MyWWWInline();
         };

         SO_NODE_SOURCE(MyWWWInline);

         MyWWWInline::MyWWWInline(void)
         {
           SO_NODE_CONSTRUCTOR(MyWWWInline);
         }

         MyWWWInline::~MyWWWInline()
         {
         }

         void
         MyWWWInline::initClass(void)
         {
           SO_NODE_INIT_CLASS(MyWWWInline, SoWWWInline, ’SoWWWInline’);
         }

         int
         main(int argc, char ** argv)
         {
           SoDB::init();
           MyWWWInline::initClass();

           // [...]

           return 0;
         }

       You can then override for instance the GLRender() method to have your
       new class render OpenGL geometry different from it’s superclass.

       For extending the Coin library with your own classes, we strongly
       recommend that you make yourself acquainted with the excellent «The
       Inventor Toolmaker» book (ISBN 0-201-62493-1), which describes the
       tasks involved in detail. This book was written by the original SGI
       Inventor designers and explains many of the underlying design ideas,
       aswell as having lots of hands-on examples on how to extend the Coin
       toolkit in ways that are true to the fundamental design ideas. («The
       Inventor Toolmaker» is also available at SGI’s online library, at no
       cost. See Download The Inventor Toolmaker.) Reading the sourcecode of
       the built-in classes in Coin should also provide very helpful.

       For information about dynamic loading of extension nodes, see the
       documentation of SoType::fromName().

Member Enumeration Documentation

   enum SoNode::NodeType Used to store node type.
       Enumerator:

       INVENTOR
              Specifies Inventor node type.

       VRML1  Node is VRML V1.0 compatible.

       VRML2  Node is from the VRML V2.0 specification.

       INVENTOR_1
              Node was part of SGI Inventor version 1.

       INVENTOR_2_0
              Node was part of SGI Inventor version 2.0.

       INVENTOR_2_1
              Node was introduced with SGI / TGS Inventor version 2.1.

       INVENTOR_2_5
              Node was introduced with TGS Inventor version 2.5.

       INVENTOR_2_6
              Node was introduced with TGS Inventor version 2.6.

       COIN_1_0
              Node was part of Coin version 1.

       COIN_2_0
              Node was introduced with Coin 2.0.

       EXTENSION
              Node is a client code extension.

Constructor & Destructor Documentation

   SoNode::SoNode (void) [protected] Default constructor, initializes node
       instance.
   SoNode::~SoNode () [protected, virtual] Destructor.

Member Function Documentation

   void SoNode::setOverride (const SbBool state) Set the override flag.
       If this flag is TRUE, the field values of this node will override the
       field values of other nodes of the same type during scene graph
       traversal.

       A common applicaton for ’override nodes’ is to place them at the top of
       the tree as a convenient way to force e.g. a common drawstyle on the
       complete tree.

       The override flag does not exist in the Inventor file format. This flag
       is in other words not persistent, and must be programmatically set. The
       rationale for this flag is for viewers to be able to control rendering
       style of the 3D models, so it would look stupid if some parts of
       certain models suddenly didn’t adhere to the viewer mode.

   SbBool SoNode::isOverride (void) const Return status of override flag.
       See also:
           setOverride()

   uint32_t SoNode::getCompatibilityTypes (const SoType & nodetype) [static]
       Get the node compatibility mask for node type nodetype. The return
       value will be a bit mask of SoNode::NodeType flags, containing one or
       several flags.
       This function is an extension for Coin, and it is not available in the
       original SGI Open Inventor v2.1 API.

       Since:
           Coin 2.0

   void SoNode::setNodeType (const NodeType type) Sets the node type for this
       node to type. Since some nodes should be handled differently in VRML1
       vs. Inventor, this should be used to get correct behavior for those
       cases. The default node type is INVENTOR.
       This method is an extension versus the Open Inventor API.

       See also:
           getNodeType()

   SoNode::NodeType SoNode::getNodeType (void) const Returns the node type set
       for this node.
       This method is an extension versus the Open Inventor API.

       See also:
           setNodeType()

   SoNode * SoNode::copy (SbBool copyconnections = 0) const [virtual] Make a
       duplicate of this node and return a pointer to the duplicate.
       If this node is a group node, children are also copied and we return a
       pointer to the root of a full copy of the subgraph rooted here.

       If copyconnections is TRUE, we also copy the connections to fields
       within this node (and ditto for any children and children’s children
       etc).

       Note that this function has been made virtual in Coin, which is not the
       case in the original Open Inventor API. We may change this method back
       into being non-virtual again for major Coin versions after this, as it
       was made virtual more or less by mistake. So please don’t write
       application code that depends on SoNode::copy() being virtual.

       The reason this method should not be virtual is because this is not the
       function the application programmer should override in extension nodes
       if she needs some special behavior during a copy operation (like
       copying the value of internal data not exposed as fields).

       For that purpose, override the copyContents() method. Your overridden
       copyContents() method should then both copy internal data aswell as
       calling the parent superclass’ copyContents() method for automatically
       handling of fields and other common data.

   SbBool SoNode::affectsState (void) const [virtual] Returns TRUE if the node
       could have any effect on the state during traversal.
       If it returns FALSE, no data in the traversal-state will change from
       the pre-traversal state to the post-traversal state. The SoSeparator
       node will for instance return FALSE, as it pushes and pops the state
       before and after traversal of its children. All SoShape nodes will also
       return FALSE, as just pushing out geometry data to the rendering engine
       won’t affect the actual rendering state.

       The default method returns TRUE, on a ’better safe than sorry’
       philosophy.

       Reimplemented in SoVRMLLOD, SoVRMLParent, SoVRMLProximitySensor,
       SoVRMLShape, SoVRMLSwitch, SoVRMLTouchSensor, SoNodeKitListPart,
       SoSceneKit, SoArray, SoMultipleCopy, SoSeparator, SoShape, and
       SoSwitch.

   void SoNode::doAction (SoAction * action) [virtual] This function performs
       the typical operation of a node for any action.
       Reimplemented in SoVRMLAppearance, SoVRMLBillboard, SoVRMLColor,
       SoVRMLCoordinate, SoVRMLFontStyle, SoVRMLGroup, SoVRMLImageTexture,
       SoVRMLInline, SoVRMLLOD, SoVRMLMaterial, SoVRMLNormal, SoVRMLParent,
       SoVRMLPixelTexture, SoVRMLProximitySensor, SoVRMLScript, SoVRMLShape,
       SoVRMLSwitch, SoVRMLTextureCoordinate, SoVRMLTextureTransform,
       SoVRMLTransform, SoVRMLVertexLine, SoVRMLVertexPoint,
       SoVRMLVertexShape, SoClipPlaneManip, SoDirectionalLightManip,
       SoPointLightManip, SoSpotLightManip, SoTransformManip, SoBaseKit,
       SoNodeKitListPart, SoAntiSquish, SoArray, SoBaseColor, SoBumpMap,
       SoBumpMapCoordinate, SoBumpMapTransform, SoCacheHint, SoCallback,
       SoCamera, SoClipPlane, SoComplexity, SoCoordinate3, SoCoordinate4,
       SoDrawStyle, SoFile, SoFont, SoFontStyle, SoGeoCoordinate,
       SoGeoLocation, SoGeoOrigin, SoGroup, SoLOD, SoLevelOfDetail,
       SoLightModel, SoMaterial, SoMaterialBinding, SoMatrixTransform,
       SoMultipleCopy, SoNormal, SoNormalBinding, SoPackedColor, SoPathSwitch,
       SoPickStyle, SoPolygonOffset, SoProfile, SoProfileCoordinate2,
       SoProfileCoordinate3, SoResetTransform, SoRotation, SoRotationXYZ,
       SoScale, SoSceneTexture2, SoSceneTextureCubeMap, SoSeparator,
       SoShapeHints, SoSurroundScale, SoSwitch, SoTexture2,
       SoTexture2Transform, SoTexture3, SoTexture3Transform, SoTextureCombine,
       SoTextureCoordinate2, SoTextureCoordinate3, SoTextureCoordinateBinding,
       SoTextureCoordinateCube, SoTextureCoordinateCylinder,
       SoTextureCoordinateDefault, SoTextureCoordinateEnvironment,
       SoTextureCoordinateNormalMap, SoTextureCoordinateObject,
       SoTextureCoordinatePlane, SoTextureCoordinateReflectionMap,
       SoTextureCoordinateSphere, SoTextureCubeMap, SoTextureMatrixTransform,
       SoTextureUnit, SoTransform, SoTransformSeparator, SoTranslation,
       SoTransparencyType, SoUnits, SoVertexAttribute,
       SoVertexAttributeBinding, SoVertexProperty, and SoWWWInline.

   void SoNode::GLRender (SoGLRenderAction * action) [virtual] Action method
       for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented in SoVRMLAppearance, SoVRMLBackground, SoVRMLBillboard,
       SoVRMLBox, SoVRMLCollision, SoVRMLColor, SoVRMLCone, SoVRMLCoordinate,
       SoVRMLCylinder, SoVRMLDirectionalLight, SoVRMLElevationGrid,
       SoVRMLExtrusion, SoVRMLFog, SoVRMLFontStyle, SoVRMLGroup,
       SoVRMLImageTexture, SoVRMLIndexedFaceSet, SoVRMLIndexedLineSet,
       SoVRMLInline, SoVRMLLOD, SoVRMLLight, SoVRMLMaterial,
       SoVRMLMovieTexture, SoVRMLNavigationInfo, SoVRMLNormal,
       SoVRMLPixelTexture, SoVRMLPointLight, SoVRMLPointSet,
       SoVRMLProximitySensor, SoVRMLScript, SoVRMLShape, SoVRMLSphere,
       SoVRMLSpotLight, SoVRMLSwitch, SoVRMLText, SoVRMLTexture,
       SoVRMLTextureCoordinate, SoVRMLTextureTransform, SoVRMLVertexLine,
       SoVRMLVertexPoint, SoVRMLVertexShape, SoVRMLViewpoint,
       SoVRMLVisibilitySensor, SoShadowCulling, SoShadowSpotLight,
       SoShadowStyle, SoProfilerStats, SoDragger, SoTabPlaneDragger,
       SoClipPlaneManip, SoDirectionalLightManip, SoPointLightManip,
       SoSpotLightManip, SoTransformManip, SoBaseKit, SoNodeKitListPart,
       SoAnnotation, SoAntiSquish, SoArray, SoAsciiText, SoBaseColor,
       SoBumpMap, SoBumpMapCoordinate, SoBumpMapTransform, SoCacheHint,
       SoCallback, SoCamera, SoClipPlane, SoColorIndex, SoComplexity, SoCone,
       SoCoordinate3, SoCoordinate4, SoCube, SoCylinder, SoDepthBuffer,
       SoDirectionalLight, SoDrawStyle, SoEnvironment, SoFaceSet, SoFile,
       SoFont, SoFontStyle, SoGeoCoordinate, SoGeoLocation, SoGeoOrigin,
       SoGeometryShader, SoGroup, SoImage, SoIndexedFaceSet, SoIndexedLineSet,
       SoIndexedMarkerSet, SoIndexedNurbsCurve, SoIndexedNurbsSurface,
       SoIndexedPointSet, SoIndexedTriangleStripSet, SoLOD, SoLevelOfDetail,
       SoLightModel, SoLineSet, SoMarkerSet, SoMaterial, SoMaterialBinding,
       SoMatrixTransform, SoMultipleCopy, SoNormal, SoNormalBinding,
       SoNurbsCurve, SoNurbsSurface, SoPackedColor, SoPathSwitch,
       SoPointLight, SoPointSet, SoPolygonOffset, SoProfile,
       SoProfileCoordinate2, SoProfileCoordinate3, SoQuadMesh,
       SoResetTransform, SoRotation, SoRotationXYZ, SoScale, SoSceneTexture2,
       SoSceneTextureCubeMap, SoSeparator, SoShaderObject, SoShaderProgram,
       SoShape, SoShapeHints, SoSphere, SoSpotLight, SoSurroundScale,
       SoSwitch, SoText2, SoText3, SoTexture2, SoTexture2Transform,
       SoTexture3, SoTexture3Transform, SoTextureCombine,
       SoTextureCoordinate2, SoTextureCoordinate3, SoTextureCoordinateBinding,
       SoTextureCoordinateCube, SoTextureCoordinateCylinder,
       SoTextureCoordinateDefault, SoTextureCoordinateEnvironment,
       SoTextureCoordinateNormalMap, SoTextureCoordinateObject,
       SoTextureCoordinatePlane, SoTextureCoordinateReflectionMap,
       SoTextureCoordinateSphere, SoTextureCubeMap, SoTextureMatrixTransform,
       SoTextureScalePolicy, SoTextureUnit, SoTransform, SoTransformSeparator,
       SoTranslation, SoTransparencyType, SoTriangleStripSet, SoUnits,
       SoVertexAttribute, SoVertexAttributeBinding, SoVertexProperty, and
       SoWWWInline.

   void SoNode::GLRenderBelowPath (SoGLRenderAction * action) [virtual]
       Implements the SoAction::BELOW_PATH traversal method for the rendering
       action.
       Reimplemented in SoVRMLBillboard, SoVRMLGroup, SoVRMLLOD,
       SoVRMLTransform, SoShadowGroup, SoAnnotation, SoExtSelection,
       SoGeoSeparator, SoLOD, SoLocateHighlight, and SoSeparator.

   void SoNode::GLRenderInPath (SoGLRenderAction * action) [virtual]
       Implements the SoAction::IN_PATH traversal method for the rendering
       action.
       Reimplemented in SoVRMLBillboard, SoVRMLGroup, SoVRMLLOD,
       SoVRMLTransform, SoShadowGroup, SoAnnotation, SoGeoSeparator, SoLOD,
       SoLocateHighlight, and SoSeparator.

   void SoNode::GLRenderOffPath (SoGLRenderAction * action) [virtual]
       Implements the SoAction::OFF_PATH traversal method for the rendering
       action.
       Reimplemented in SoVRMLBillboard, SoVRMLGroup, SoVRMLLOD, SoAnnotation,
       SoLOD, and SoSeparator.

   void SoNode::callback (SoCallbackAction * action) [virtual] Action method
       for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented in SoVRMLAppearance, SoVRMLBillboard, SoVRMLColor,
       SoVRMLCoordinate, SoVRMLFontStyle, SoVRMLGroup, SoVRMLImageTexture,
       SoVRMLInline, SoVRMLLOD, SoVRMLMaterial, SoVRMLNormal,
       SoVRMLPixelTexture, SoVRMLProximitySensor, SoVRMLScript, SoVRMLShape,
       SoVRMLSwitch, SoVRMLTextureCoordinate, SoVRMLTextureTransform,
       SoVRMLTransform, SoVRMLVertexLine, SoVRMLVertexPoint,
       SoVRMLVertexShape, SoProfilerStats, SoDragger, SoClipPlaneManip,
       SoDirectionalLightManip, SoPointLightManip, SoSpotLightManip,
       SoTransformManip, SoBaseKit, SoNodeKitListPart, SoAntiSquish, SoArray,
       SoBaseColor, SoBumpMap, SoBumpMapCoordinate, SoBumpMapTransform,
       SoCacheHint, SoCallback, SoCamera, SoClipPlane, SoComplexity,
       SoCoordinate3, SoCoordinate4, SoDrawStyle, SoEnvironment, SoFile,
       SoFont, SoFontStyle, SoGeoCoordinate, SoGeoLocation, SoGeoOrigin,
       SoGeoSeparator, SoGroup, SoLOD, SoLevelOfDetail, SoLight, SoLightModel,
       SoMaterial, SoMaterialBinding, SoMatrixTransform, SoMultipleCopy,
       SoNormal, SoNormalBinding, SoPackedColor, SoPathSwitch, SoPickStyle,
       SoPolygonOffset, SoProfile, SoProfileCoordinate2, SoProfileCoordinate3,
       SoResetTransform, SoRotation, SoRotationXYZ, SoScale, SoSceneTexture2,
       SoSceneTextureCubeMap, SoSeparator, SoShape, SoShapeHints,
       SoSurroundScale, SoSwitch, SoTexture2, SoTexture2Transform, SoTexture3,
       SoTexture3Transform, SoTextureCombine, SoTextureCoordinate2,
       SoTextureCoordinate3, SoTextureCoordinateBinding,
       SoTextureCoordinateCube, SoTextureCoordinateCylinder,
       SoTextureCoordinateDefault, SoTextureCoordinateEnvironment,
       SoTextureCoordinateNormalMap, SoTextureCoordinateObject,
       SoTextureCoordinatePlane, SoTextureCoordinateReflectionMap,
       SoTextureCoordinateSphere, SoTextureCubeMap, SoTextureMatrixTransform,
       SoTextureUnit, SoTransform, SoTransformSeparator, SoTranslation,
       SoTransparencyType, SoUnits, SoVertexAttributeBinding,
       SoVertexProperty, and SoWWWInline.

   void SoNode::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
       Action method for the SoGetBoundingBoxAction.
       Calculates bounding box and center coordinates for node and modifies
       the values of the action to encompass the bounding box for this node
       and to shift the center point for the scene more towards the one for
       this node.

       Nodes influencing how geometry nodes calculates their bounding box also
       overrides this method to change the relevant state variables.

       Reimplemented in SoVRMLBillboard, SoVRMLCoordinate, SoVRMLFontStyle,
       SoVRMLGroup, SoVRMLIndexedLineSet, SoVRMLInline, SoVRMLLOD,
       SoVRMLPointSet, SoVRMLProximitySensor, SoVRMLScript, SoVRMLShape,
       SoVRMLSwitch, SoVRMLTransform, SoVRMLVertexLine, SoVRMLVertexPoint,
       SoVRMLVertexShape, SoProfilerStats, SoCenterballDragger, SoDragger,
       SoClipPlaneManip, SoDirectionalLightManip, SoPointLightManip,
       SoSpotLightManip, SoTransformManip, SoBaseKit, SoNodeKitListPart,
       SoAntiSquish, SoArray, SoBlinker, SoCacheHint, SoCallback, SoCamera,
       SoComplexity, SoCoordinate3, SoCoordinate4, SoFile, SoFont,
       SoFontStyle, SoGeoCoordinate, SoGeoLocation, SoGeoOrigin,
       SoGeoSeparator, SoGroup, SoIndexedLineSet, SoIndexedNurbsCurve,
       SoIndexedPointSet, SoLOD, SoLevelOfDetail, SoLineSet,
       SoMatrixTransform, SoMultipleCopy, SoNurbsCurve, SoPathSwitch,
       SoPointSet, SoProfile, SoProfileCoordinate2, SoProfileCoordinate3,
       SoResetTransform, SoRotation, SoRotationXYZ, SoScale, SoSeparator,
       SoShape, SoShapeHints, SoSurroundScale, SoSwitch, SoTransform,
       SoTransformSeparator, SoTranslation, SoUnits, SoVertexProperty, and
       SoWWWInline.

   void SoNode::getMatrix (SoGetMatrixAction * action) [virtual] Action method
       for SoGetMatrixAction.
       Updates action by accumulating with the transformation matrix of this
       node (if any).

       Reimplemented in SoVRMLBillboard, SoVRMLGroup, SoVRMLInline,
       SoVRMLSwitch, SoVRMLTextureTransform, SoVRMLTransform, SoProfilerStats,
       SoCenterballDragger, SoDragger, SoClipPlaneManip,
       SoDirectionalLightManip, SoPointLightManip, SoSpotLightManip,
       SoTransformManip, SoBaseKit, SoNodeKitListPart, SoAntiSquish, SoArray,
       SoBumpMapTransform, SoCallback, SoFile, SoGeoLocation, SoGeoOrigin,
       SoGeoSeparator, SoGroup, SoMatrixTransform, SoMultipleCopy,
       SoPathSwitch, SoResetTransform, SoRotation, SoRotationXYZ, SoScale,
       SoSeparator, SoSurroundScale, SoSwitch, SoTexture2Transform,
       SoTexture3Transform, SoTextureMatrixTransform, SoTransform,
       SoTransformSeparator, SoTranslation, SoUnits, and SoWWWInline.

   void SoNode::handleEvent (SoHandleEventAction * action) [virtual] Action
       method for SoHandleEventAction.
       Inspects the event data from action, and processes it if it is
       something which this node should react to.

       Nodes influencing relevant state variables for how event handling is
       done also overrides this method.

       Reimplemented in SoVRMLAnchor, SoVRMLDragSensor, SoVRMLInline,
       SoVRMLScript, SoVRMLSwitch, SoVRMLTimeSensor, SoVRMLTouchSensor,
       SoProfilerStats, SoDragger, SoClipPlaneManip, SoDirectionalLightManip,
       SoPointLightManip, SoSpotLightManip, SoTransformManip, SoBaseKit,
       SoNodeKitListPart, SoArray, SoCallback, SoCamera, SoEventCallback,
       SoExtSelection, SoFile, SoGroup, SoLocateHighlight, SoMultipleCopy,
       SoPathSwitch, SoSelection, SoSeparator, SoSwitch, SoWWWAnchor, and
       SoWWWInline.

   void SoNode::pick (SoPickAction * action) [virtual] Action method for
       SoPickAction.
       Does common processing for SoPickAction action instances.

       Reimplemented in SoVRMLBillboard, SoVRMLCoordinate, SoVRMLFontStyle,
       SoVRMLInline, SoVRMLNormal, SoVRMLScript, SoVRMLSwitch,
       SoVRMLTextureCoordinate, SoVRMLTextureTransform, SoVRMLVertexLine,
       SoVRMLVertexPoint, SoVRMLVertexShape, SoProfilerStats,
       SoClipPlaneManip, SoDirectionalLightManip, SoPointLightManip,
       SoSpotLightManip, SoTransformManip, SoNodeKitListPart, SoAntiSquish,
       SoArray, SoBumpMapCoordinate, SoBumpMapTransform, SoCacheHint,
       SoCallback, SoClipPlane, SoComplexity, SoCoordinate3, SoCoordinate4,
       SoFile, SoFont, SoFontStyle, SoGeoCoordinate, SoGeoLocation,
       SoGeoOrigin, SoGroup, SoMaterialBinding, SoMatrixTransform,
       SoMultipleCopy, SoNormal, SoNormalBinding, SoPathSwitch, SoPickStyle,
       SoProfile, SoProfileCoordinate2, SoProfileCoordinate3,
       SoResetTransform, SoRotation, SoRotationXYZ, SoScale, SoShapeHints,
       SoSurroundScale, SoSwitch, SoTexture2Transform, SoTexture3Transform,
       SoTextureCombine, SoTextureCoordinate2, SoTextureCoordinate3,
       SoTextureCoordinateBinding, SoTextureCoordinateCube,
       SoTextureCoordinateCylinder, SoTextureCoordinateDefault,
       SoTextureCoordinateEnvironment, SoTextureCoordinateNormalMap,
       SoTextureCoordinateObject, SoTextureCoordinatePlane,
       SoTextureCoordinateReflectionMap, SoTextureCoordinateSphere,
       SoTextureMatrixTransform, SoTextureUnit, SoTransform,
       SoTransformSeparator, SoTranslation, SoUnits, SoVertexAttributeBinding,
       SoVertexProperty, and SoWWWInline.

   void SoNode::rayPick (SoRayPickAction * action) [virtual] Action method for
       SoRayPickAction.
       Checks the ray specification of the action and tests for intersection
       with the data of the node.

       Nodes influencing relevant state variables for how picking is done also
       overrides this method.

       Reimplemented in SoVRMLBox, SoVRMLCone, SoVRMLCylinder,
       SoVRMLElevationGrid, SoVRMLGroup, SoVRMLImageTexture, SoVRMLLOD,
       SoVRMLPixelTexture, SoVRMLProximitySensor, SoVRMLShape, SoVRMLSphere,
       SoVRMLTransform, SoProfilerStats, SoDragger, SoBaseKit, SoBumpMap,
       SoCamera, SoCone, SoCube, SoCylinder, SoGeoSeparator, SoImage,
       SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoLOD, SoLevelOfDetail,
       SoNurbsCurve, SoNurbsSurface, SoSceneTexture2, SoSceneTextureCubeMap,
       SoSeparator, SoShape, SoSphere, SoText2, SoTexture2, and
       SoTextureCubeMap.

   void SoNode::search (SoSearchAction * action) [virtual] Action method for
       SoSearchAction.
       Compares the search criteria from the action to see if this node is a
       match. Searching is done by matching up all criteria set up in the
       SoSearchAction -- if any of the requested criteria is a miss, the
       search is not deemed successful for the node.

       See also:
           SoSearchAction

       Reimplemented in SoVRMLAppearance, SoVRMLBillboard, SoVRMLGeometry,
       SoVRMLGroup, SoVRMLInline, SoVRMLLOD, SoVRMLParent, SoVRMLShape,
       SoVRMLSwitch, SoProfilerStats, SoDragger, SoClipPlaneManip,
       SoDirectionalLightManip, SoPointLightManip, SoSpotLightManip,
       SoTransformManip, SoBaseKit, SoNodeKitListPart, SoArray, SoCallback,
       SoFile, SoGroup, SoMultipleCopy, SoPathSwitch, SoSeparator,
       SoShaderObject, SoShaderProgram, SoSwitch, and SoWWWInline.

   void SoNode::write (SoWriteAction * action) [virtual] Action method for
       SoWriteAction.
       Writes out a node object, and any connected nodes, engines etc, if
       necessary.

       Reimplemented in SoVRMLGroup, SoVRMLLOD, SoVRMLParent, SoVRMLScript,
       SoVRMLShape, SoVRMLSwitch, SoVRMLTimeSensor, SoProfilerStats,
       SoDragger, SoProto, SoProtoInstance, SoBaseKit, SoBlinker, SoCallback,
       SoGroup, SoPendulum, SoSceneTexture2, SoShuttle, SoSwitch,
       SoVertexAttribute, and SoVertexShape.

   void SoNode::audioRender (SoAudioRenderAction * action) [virtual] Action
       method for SoAudioRenderAction.
       Does common processing for SoAudioRenderAction action instances.

       Reimplemented in SoVRMLGroup, SoVRMLLOD, SoVRMLSound, SoVRMLSwitch,
       SoVRMLTransform, SoProfilerStats, SoArray, SoCamera, SoFile, SoGroup,
       SoLOD, SoLevelOfDetail, SoListener, SoMultipleCopy, SoPathSwitch,
       SoSeparator, SoSwitch, SoTransformSeparator, and SoWWWInline.

   void SoNode::getPrimitiveCount (SoGetPrimitiveCountAction * action)
       [virtual] Action method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives
       for the node and adds these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count
       also overrides this method to change the relevant state variables.

       Reimplemented in SoVRMLBox, SoVRMLCone, SoVRMLCylinder,
       SoVRMLElevationGrid, SoVRMLExtrusion, SoVRMLFontStyle, SoVRMLGroup,
       SoVRMLIndexedFaceSet, SoVRMLIndexedLineSet, SoVRMLInline, SoVRMLLOD,
       SoVRMLNormal, SoVRMLParent, SoVRMLShape, SoVRMLSphere, SoVRMLText,
       SoVRMLTextureCoordinate, SoVRMLTransform, SoVRMLVertexPoint,
       SoProfilerStats, SoDragger, SoBaseKit, SoNodeKitListPart, SoArray,
       SoAsciiText, SoCallback, SoCamera, SoComplexity, SoCone, SoCoordinate3,
       SoCoordinate4, SoCube, SoCylinder, SoFaceSet, SoFile, SoFont,
       SoFontStyle, SoGeoCoordinate, SoGeoLocation, SoGeoOrigin,
       SoGeoSeparator, SoGroup, SoImage, SoIndexedFaceSet, SoIndexedLineSet,
       SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoIndexedPointSet,
       SoIndexedTriangleStripSet, SoLOD, SoLineSet, SoMarkerSet,
       SoMaterialBinding, SoMatrixTransform, SoMultipleCopy, SoNormal,
       SoNormalBinding, SoNurbsCurve, SoNurbsSurface, SoPathSwitch,
       SoPointSet, SoProfile, SoProfileCoordinate2, SoProfileCoordinate3,
       SoQuadMesh, SoResetTransform, SoRotation, SoRotationXYZ, SoScale,
       SoSeparator, SoShape, SoSphere, SoSwitch, SoText2, SoText3,
       SoTransform, SoTransformSeparator, SoTranslation, SoTriangleStripSet,
       SoUnits, SoVertexAttributeBinding, SoVertexProperty, and SoWWWInline.

   void SoNode::grabEventsSetup (void) [virtual] Called from
       SoHandleEventAction::setGrabber() to notify a node when it becomes the
       node where all events are sent.
       Reimplemented in SoDragger.

   void SoNode::grabEventsCleanup (void) [virtual] Called from
       SoHandleEventAction to notify a node when it looses status as the node
       where events are sent.
       Reimplemented in SoDragger.

   void SoNode::startNotify (void) [virtual] This is the method which starts
       the notification sequence after changes.
       At the end of a notification sequence, all ’immediate’ sensors (i.e.
       sensors set up with a zero priority) are triggered.

       Reimplemented from SoBase.

   void SoNode::notify (SoNotList * l) [virtual] Notifies all auditors for
       this instance when changes are made.
       Reimplemented from SoFieldContainer.

       Reimplemented in SoVRMLAppearance, SoVRMLBillboard, SoVRMLCollision,
       SoVRMLElevationGrid, SoVRMLExtrusion, SoVRMLGeometry, SoVRMLGroup,
       SoVRMLIndexedLine, SoVRMLIndexedLineSet, SoVRMLIndexedShape, SoVRMLLOD,
       SoVRMLParent, SoVRMLPixelTexture, SoVRMLProximitySensor, SoVRMLScript,
       SoVRMLShape, SoVRMLSwitch, SoVRMLText, SoVRMLTimeSensor,
       SoVRMLTouchSensor, SoVRMLTransform, SoVRMLVertexLine,
       SoVRMLVertexPoint, SoVRMLVertexShape, SoShadowGroup, SoProfilerStats,
       SoNodeEngine, SoAsciiText, SoBlinker, SoBumpMap, SoImage,
       SoIndexedLineSet, SoIndexedMarkerSet, SoIndexedPointSet, SoLOD,
       SoLevelOfDetail, SoMaterial, SoPackedColor, SoSceneTexture2,
       SoSceneTextureCubeMap, SoSeparator, SoShape, SoSwitch, SoText3,
       SoTexture2, SoTexture3, SoTextureCubeMap, SoVertexAttribute,
       SoVertexProperty, and SoVertexShape.

   uint32_t SoNode::getNodeId (void) const This returns the nodes current
       unique identification number. It is unlikely that application
       programmers will ever need use this method fom client application code,
       unless working with extensions to the core library (and probably not
       even then).
       The id number is only valid for as long as the node is kept unchanged
       -- upon any kind of change the internal id will be updated (in the
       notify() method), and the old id number forgotten.

       The technique described above plays an important role in the way
       internal scenegraph caches are set up and invalidated.

       See also:
           SoNode::getNextNodeId()

   SoChildList * SoNode::getChildren (void) const [virtual] Returns list of
       children for this node.
       Reimplemented in SoVRMLAppearance, SoVRMLGeometry, SoVRMLInline,
       SoVRMLLOD, SoVRMLParent, SoVRMLShape, SoVRMLSwitch, SoVRMLText,
       SoClipPlaneManip, SoDirectionalLightManip, SoPointLightManip,
       SoSpotLightManip, SoTransformManip, SoBaseKit, SoNodeKitListPart,
       SoFile, SoGroup, and SoWWWInline.

   void SoNode::writeInstance (SoOutput * out) [virtual] Writes all the fields
       contained in this instance to the output stream within out.
       This method is solely called from the write methods of fields.

       Either from SoField if the write is done because of a field-to-field
       connection, or from one of the fields which may actually write
       SoFieldContainer instances, i.e. SoSFNode, SoMFNode, SoSFEngine,
       SoMFEngine, SoSFPath and SoMFPath.

       This method, in addition to the ordinary write() method of SoNode,
       needs to be present since the fields don’t have a write action instance
       in their writeValue() method, and writeInstance() will create a new
       SoWriteAction and call continueToApply() on it.

       Reimplemented from SoFieldContainer.

       Reimplemented in SoNodeEngine.

   SoNode * SoNode::addToCopyDict (void) const [virtual] Add a copy of this
       node and (recursively) all children to the copy dictionary of
       SoFieldContainer if this has not already been done.
       Used internally during copy operations.

       Reimplemented in SoBaseKit.

   void SoNode::copyContents (const SoFieldContainer * from, SbBool
       copyconnections) [virtual] Makes a deep copy of all data of from into
       this instance, except external scenegraph references if copyconnections
       is FALSE.
       This is the protected method that should be overridden by extension
       node / engine / dragger / whatever subclasses which needs to account
       for internal data that are not handled automatically.

       For copying nodes from application code, you should not invoke this
       function directly, but rather call the SoNode::copy() function:

         SoNode * mynewnode = templatenode->copy();

       The same also goes for engines.

       Make sure that when you override the copyContents() method in your
       extension class that you also make it call upwards to it’s parent
       superclass in the inheritance hierarchy, as copyContents() in for
       instance SoNode and SoFieldContainer does important work. It should go
       something like this:

         void
         MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
                                           SbBool copyconnections)
         {
           // let parent superclasses do their thing (copy fields, copy
           // instance name, etc etc)
           SoNode::copyContents(from, copyconnections);

           // [..then copy internal data..]
         }

       Reimplemented from SoFieldContainer.

       Reimplemented in SoVRMLAppearance, SoVRMLGeometry, SoVRMLLOD,
       SoVRMLParent, SoVRMLScript, SoVRMLShape, SoVRMLSwitch,
       SoRotateCylindricalDragger, SoRotateSphericalDragger, SoClipPlaneManip,
       SoDirectionalLightManip, SoPointLightManip, SoSpotLightManip,
       SoTransformManip, SoBaseKit, SoInteractionKit, SoNodeKitListPart,
       SoCallback, SoFile, SoGroup, SoVertexAttribute, and SoWWWInline.

   SoFieldContainer * SoNode::copyThroughConnection (void) const [virtual]
       Return copy of this instance.
       Note: default implementation just returns this pointer, SoNode and
       SoEngine overrides this method to return the pointer to the actual
       copy.

       Reimplemented from SoFieldContainer.

   SoType SoNode::getClassTypeId (void) [static] This static method returns
       the SoType object associated with objects of this class.
       Reimplemented from SoFieldContainer.

       Reimplemented in SoVRMLAnchor, SoVRMLScript, SoNodeEngine, SoProto, and
       SoVertexAttribute.

   SoNode * SoNode::getByName (const SbName & name) [static] Returns the last
       node that was registered under name.
       See also:
           SoBase::setName()

   int SoNode::getByName (const SbName & name, SoNodeList & l) [static] Finds
       all nodes with name and appends them to the l nodelist. Returns the
       number of nodes with the specified name.
       See also:
           SoBase::setName()

   void SoNode::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoFieldContainer.

       Reimplemented in SoVRMLAnchor, SoVRMLAppearance, SoVRMLAudioClip,
       SoVRMLBackground, SoVRMLBillboard, SoVRMLBox, SoVRMLCollision,
       SoVRMLColor, SoVRMLColorInterpolator, SoVRMLCone, SoVRMLCoordinate,
       SoVRMLCoordinateInterpolator, SoVRMLCylinder, SoVRMLCylinderSensor,
       SoVRMLDirectionalLight, SoVRMLDragSensor, SoVRMLElevationGrid,
       SoVRMLExtrusion, SoVRMLFog, SoVRMLFontStyle, SoVRMLGeometry,
       SoVRMLGroup, SoVRMLImageTexture, SoVRMLIndexedFaceSet,
       SoVRMLIndexedLine, SoVRMLIndexedLineSet, SoVRMLIndexedShape,
       SoVRMLInline, SoVRMLInterpolator, SoVRMLLOD, SoVRMLLight,
       SoVRMLMaterial, SoVRMLMovieTexture, SoVRMLNavigationInfo, SoVRMLNormal,
       SoVRMLNormalInterpolator, SoVRMLOrientationInterpolator, SoVRMLParent,
       SoVRMLPixelTexture, SoVRMLPlaneSensor, SoVRMLPointLight,
       SoVRMLPointSet, SoVRMLPositionInterpolator, SoVRMLProximitySensor,
       SoVRMLScalarInterpolator, SoVRMLScript, SoVRMLSensor, SoVRMLShape,
       SoVRMLSound, SoVRMLSphere, SoVRMLSphereSensor, SoVRMLSpotLight,
       SoVRMLSwitch, SoVRMLText, SoVRMLTexture, SoVRMLTextureCoordinate,
       SoVRMLTextureTransform, SoVRMLTimeSensor, SoVRMLTouchSensor,
       SoVRMLTransform, SoVRMLVertexLine, SoVRMLVertexPoint,
       SoVRMLVertexShape, SoVRMLViewpoint, SoVRMLVisibilitySensor,
       SoVRMLWorldInfo, SoShadowCulling, SoShadowGroup, SoShadowSpotLight,
       SoShadowStyle, SoForeignFileKit, SoSTLFileKit, SoProfilerStats,
       SoCenterballDragger, SoDirectionalLightDragger, SoDragPointDragger,
       SoDragger, SoHandleBoxDragger, SoJackDragger, SoPointLightDragger,
       SoRotateCylindricalDragger, SoRotateDiscDragger,
       SoRotateSphericalDragger, SoScale1Dragger, SoScale2Dragger,
       SoScale2UniformDragger, SoScaleUniformDragger, SoSpotLightDragger,
       SoTabBoxDragger, SoTabPlaneDragger, SoTrackballDragger,
       SoTransformBoxDragger, SoTransformerDragger, SoTranslate1Dragger,
       SoTranslate2Dragger, SoNodeEngine, SoCenterballManip, SoClipPlaneManip,
       SoDirectionalLightManip, SoHandleBoxManip, SoJackManip,
       SoPointLightManip, SoSpotLightManip, SoTabBoxManip, SoTrackballManip,
       SoTransformBoxManip, SoTransformManip, SoTransformerManip, SoProto,
       SoProtoInstance, SoAppearanceKit, SoBaseKit, SoCameraKit,
       SoInteractionKit, SoLightKit, SoNodeKitListPart, SoSceneKit,
       SoSeparatorKit, SoShapeKit, SoWrapperKit, SoAnnotation, SoAntiSquish,
       SoArray, SoAsciiText, SoBaseColor, SoBlinker, SoBumpMap,
       SoBumpMapCoordinate, SoBumpMapTransform, SoCacheHint, SoCallback,
       SoCamera, SoClipPlane, SoColorIndex, SoComplexity, SoCone,
       SoCoordinate3, SoCoordinate4, SoCube, SoCylinder, SoDepthBuffer,
       SoDirectionalLight, SoDrawStyle, SoEnvironment, SoEventCallback,
       SoExtSelection, SoFaceSet, SoFile, SoFont, SoFontStyle,
       SoFragmentShader, SoFrustumCamera, SoGeoCoordinate, SoGeoLocation,
       SoGeoOrigin, SoGeoSeparator, SoGeometryShader, SoGroup, SoImage,
       SoIndexedFaceSet, SoIndexedLineSet, SoIndexedMarkerSet,
       SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoIndexedPointSet,
       SoIndexedShape, SoIndexedTriangleStripSet, SoInfo, SoLOD, SoLabel,
       SoLevelOfDetail, SoLight, SoLightModel, SoLineSet, SoLinearProfile,
       SoListener, SoLocateHighlight, SoMarkerSet, SoMaterial,
       SoMaterialBinding, SoMatrixTransform, SoMultipleCopy,
       SoNonIndexedShape, SoNormal, SoNormalBinding, SoNurbsCurve,
       SoNurbsProfile, SoNurbsSurface, SoOrthographicCamera, SoPackedColor,
       SoPathSwitch, SoPendulum, SoPerspectiveCamera, SoPickStyle,
       SoPointLight, SoPointSet, SoPolygonOffset, SoProfile,
       SoProfileCoordinate2, SoProfileCoordinate3, SoQuadMesh,
       SoResetTransform, SoRotation, SoRotationXYZ, SoRotor, SoScale,
       SoSceneTexture2, SoSceneTextureCubeMap, SoSelection, SoSeparator,
       SoShaderObject, SoShaderParameter, SoShaderProgram, SoShape,
       SoShapeHints, SoShuttle, SoSphere, SoSpotLight, SoSurroundScale,
       SoSwitch, SoText2, SoText3, SoTexture2, SoTexture2Transform,
       SoTexture3, SoTexture3Transform, SoTextureCombine,
       SoTextureCoordinate2, SoTextureCoordinate3, SoTextureCoordinateBinding,
       SoTextureCoordinateCube, SoTextureCoordinateCylinder,
       SoTextureCoordinateDefault, SoTextureCoordinateEnvironment,
       SoTextureCoordinateFunction, SoTextureCoordinateNormalMap,
       SoTextureCoordinateObject, SoTextureCoordinatePlane,
       SoTextureCoordinateReflectionMap, SoTextureCoordinateSphere,
       SoTextureCubeMap, SoTextureMatrixTransform, SoTextureScalePolicy,
       SoTextureUnit, SoTransform, SoTransformSeparator, SoTransformation,
       SoTranslation, SoTransparencyType, SoTriangleStripSet, SoUnits,
       SoVertexAttribute, SoVertexAttributeBinding, SoVertexProperty,
       SoVertexShader, SoVertexShape, SoWWWAnchor, and SoWWWInline.

   void SoNode::initClasses (void) [static] Initialize all the node classes of
       Coin.
       Reimplemented in SoForeignFileKit, and SoDragger.

   uint32_t SoNode::getNextNodeId (void) [static] Return the next unique
       identification number to be assigned upon node construction or change.
       It is unlikely that application programmers will ever need use this
       method from client application code, unless working with extensions to
       the core library (and probably not even then).
       See also:
           SoNode::getNodeId

   int SoNode::getActionMethodIndex (const SoType type) [static] This API
       member is considered internal to the library, as it is not likely to be
       of interest to the application programmer.
   void SoNode::getBoundingBoxS (SoAction * action, SoNode * node) [static]
       This is a statichelpermethod registered with the action, and used
       for calling the SoNode::getBoundingBox() virtual method which does the
       real work.
   void SoNode::GLRenderS (SoAction * action, SoNode * node) [static] This is
       a statichelpermethod registered with the action, and used for
       calling the SoNode::GLRender() virtual method which does the real work.
   void SoNode::callbackS (SoAction * action, SoNode * node) [static] This is
       a statichelpermethod registered with the action, and used for
       calling the SoNode::callback() virtual method which does the real work.
   void SoNode::getMatrixS (SoAction * action, SoNode * node) [static] This is
       a statichelpermethod registered with the action, and used for
       calling the SoNode::getMatrix() virtual method which does the real
       work.
   void SoNode::handleEventS (SoAction * action, SoNode * node) [static] This
       is a statichelpermethod registered with the action, and used for
       calling the SoNode::handleEvent() virtual method which does the real
       work.
   void SoNode::pickS (SoAction * action, SoNode * node) [static] This is a
       statichelpermethod registered with the action, and used for calling
       the SoNode::pick() virtual method which does the real work.
   void SoNode::rayPickS (SoAction * action, SoNode * node) [static] This is a
       statichelpermethod registered with the action, and used for calling
       the SoNode::rayPick() virtual method which does the real work.
   void SoNode::searchS (SoAction * action, SoNode * node) [static] This is a
       statichelpermethod registered with the action, and used for calling
       the SoNode::search() virtual method which does the real work.
   void SoNode::writeS (SoAction * action, SoNode * node) [static] This is a
       statichelpermethod registered with the action, and used for calling
       the SoNode::write() virtual method which does the real work.
   void SoNode::audioRenderS (SoAction * action, SoNode * node) [static] This
       is a statichelpermethod registered with the action, and used for
       calling the SoNode::audioRender() virtual method which does the real
       work.
   void SoNode::getPrimitiveCountS (SoAction * action, SoNode * node) [static]
       This is a statichelpermethod registered with the action, and used
       for calling the SoNode::getPrimitiveCount() virtual method which does
       the real work.
   SbBool SoNode::readInstance (SoInput * in, unsigned short flags)
       [protected, virtual] This method is mainly intended for internal use
       during file import operations.
       It reads a definition of an instance from the input stream in. The
       input stream state points to the start of a serialized / persistant
       representation of an instance of this class type.

       TRUE or FALSE is returned, depending on if the instantiation and
       configuration of the new object of this class type went ok or not. The
       import process should be robust and handle corrupted input streams by
       returning FALSE.

       flags is used internally during binary import when reading user
       extension nodes, group nodes or engines.

       Reimplemented from SoFieldContainer.

       Reimplemented in SoVRMLImageTexture, SoVRMLLOD, SoVRMLParent,
       SoVRMLPixelTexture, SoVRMLSwitch, SoNodeEngine, SoProto,
       SoProtoInstance, SoBaseKit, SoInteractionKit, SoNodeKitListPart,
       SoBumpMap, SoFile, SoGroup, SoImage, SoNormalBinding, SoSeparator,
       SoShaderObject, SoTexture2, SoTexture3, SoTextureCoordinateBinding,
       SoTextureCubeMap, SoVertexAttribute, and SoWWWInline.

   const SoFieldData ** SoNode::getFieldDataPtr (void) [static, protected]
       This API member is considered internal to the library, as it is not
       likely to be of interest to the application programmer.
       Reimplemented in SoVRMLAnchor, and SoNodeEngine.

   void SoNode::setNextActionMethodIndex (int index) [static, protected] This
       API member is considered internal to the library, as it is not likely
       to be of interest to the application programmer.
       Only in TGS Inventor on Win32 -- to avoid needing to export the
       nextActionMethodIndex member, see SoNode.h for more info.

   int SoNode::getNextActionMethodIndex (void) [static, protected] This API
       member is considered internal to the library, as it is not likely to be
       of interest to the application programmer.
       Only in TGS Inventor on Win32 -- to avoid needing to export the
       nextActionMethodIndex member, see SoNode.h for more info.

   void SoNode::incNextActionMethodIndex (void) [static, protected] This API
       member is considered internal to the library, as it is not likely to be
       of interest to the application programmer.
       Only in TGS Inventor on Win32 -- to avoid needing to export the
       nextActionMethodIndex member, see SoNode.h for more info.

   void SoNode::setCompatibilityTypes (const SoType & nodetype, const uint32_t
       bitmask) [static, protected] Set the node compatibility mask for node
       type nodetype. The mask specifies for which file formats the node is
       supported.
       This function is an extension for Coin, and it is not available in the
       original SGI Open Inventor v2.1 API.

       See also:
           getCompatibilityMode()

       Since:
           Coin 2.0

Member Data Documentation

   uint32_t SoNode::uniqueId [protected] This API member is considered
       internal to the library, as it is not likely to be of interest to the
       application programmer.
   uint32_t SoNode::nextUniqueId = 1 [static, protected] This API member is
       considered internal to the library, as it is not likely to be of
       interest to the application programmer.
   int SoNode::nextActionMethodIndex = 0 [static, protected] This API member
       is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

Author

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