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NAME

       SoMultipleCopy -

       The SoMultipleCopy class redraws it’s children multiple times at
       different transformations.

       The SoMultipleCopy group node duplicates it’s children nodes /
       subgraphs without using additional memory resources.

SYNOPSIS

       #include <Inventor/nodes/SoMultipleCopy.h>

       Inherits SoGroup.

   Public Member Functions
       SoMultipleCopy (void)
       virtual SbBool affectsState (void) const
       virtual void doAction (SoAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void pick (SoPickAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void handleEvent (SoHandleEventAction *action)
       virtual void getMatrix (SoGetMatrixAction *action)
       virtual void search (SoSearchAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
       virtual void audioRender (SoAudioRenderAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoMFMatrix matrix

   Protected Member Functions
       virtual ~SoMultipleCopy ()

Detailed Description

       The SoMultipleCopy class redraws it’s children multiple times at
       different transformations.

       The SoMultipleCopy group node duplicates it’s children nodes /
       subgraphs without using additional memory resources.

       It can do general transformations (translations, rotation and scaling)
       for it’s children. Apart from transformations, the appearance of it’s
       children will be identical.

       FILE FORMAT/DEFAULTS:

           MultipleCopy {
               matrix 1 0 0 0
               0 1 0 0
               0 0 1 0
               0 0 0 1
           }

       See also:
           SoArray

Constructor & Destructor Documentation

   SoMultipleCopy::SoMultipleCopy (void) Constructor.
   SoMultipleCopy::~SoMultipleCopy () [protected, virtual] Destructor.

Member Function Documentation

   void SoMultipleCopy::initClass (void) [static] Sets up initialization for
       data common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoGroup.

   SbBool SoMultipleCopy::affectsState (void) const [virtual] Returns TRUE if
       the node could have any effect on the state during traversal.
       If it returns FALSE, no data in the traversal-state will change from
       the pre-traversal state to the post-traversal state. The SoSeparator
       node will for instance return FALSE, as it pushes and pops the state
       before and after traversal of its children. All SoShape nodes will also
       return FALSE, as just pushing out geometry data to the rendering engine
       won’t affect the actual rendering state.

       The default method returns TRUE, on a ’better safe than sorry’
       philosophy.

       Reimplemented from SoNode.

   void SoMultipleCopy::doAction (SoAction * action) [virtual] This function
       performs the typical operation of a node for any action.
       Reimplemented from SoGroup.

   void SoMultipleCopy::callback (SoCallbackAction * action) [virtual] Action
       method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoGroup.

   void SoMultipleCopy::GLRender (SoGLRenderAction * action) [virtual] Action
       method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoGroup.

   void SoMultipleCopy::pick (SoPickAction * action) [virtual] Action method
       for SoPickAction.
       Does common processing for SoPickAction action instances.

       Reimplemented from SoGroup.

   void SoMultipleCopy::getBoundingBox (SoGetBoundingBoxAction * action)
       [virtual] Action method for the SoGetBoundingBoxAction.
       Calculates bounding box and center coordinates for node and modifies
       the values of the action to encompass the bounding box for this node
       and to shift the center point for the scene more towards the one for
       this node.

       Nodes influencing how geometry nodes calculates their bounding box also
       overrides this method to change the relevant state variables.

       Reimplemented from SoGroup.

   void SoMultipleCopy::handleEvent (SoHandleEventAction * action) [virtual]
       Action method for SoHandleEventAction.
       Inspects the event data from action, and processes it if it is
       something which this node should react to.

       Nodes influencing relevant state variables for how event handling is
       done also overrides this method.

       Reimplemented from SoGroup.

   void SoMultipleCopy::getMatrix (SoGetMatrixAction * action) [virtual]
       Action method for SoGetMatrixAction.
       Updates action by accumulating with the transformation matrix of this
       node (if any).

       Reimplemented from SoGroup.

   void SoMultipleCopy::search (SoSearchAction * action) [virtual] Action
       method for SoSearchAction.
       Compares the search criteria from the action to see if this node is a
       match. Searching is done by matching up all criteria set up in the
       SoSearchAction -- if any of the requested criteria is a miss, the
       search is not deemed successful for the node.

       See also:
           SoSearchAction

       Reimplemented from SoGroup.

   void SoMultipleCopy::getPrimitiveCount (SoGetPrimitiveCountAction * action)
       [virtual] Action method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives
       for the node and adds these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count
       also overrides this method to change the relevant state variables.

       Reimplemented from SoGroup.

   void SoMultipleCopy::audioRender (SoAudioRenderAction * action) [virtual]
       Action method for SoAudioRenderAction.
       Does common processing for SoAudioRenderAction action instances.

       Reimplemented from SoGroup.

Member Data Documentation

   SoMFMatrix SoMultipleCopy::matrix A set of geometry transformation
       matrices.
       The number of duplicated redraws of the child geometry will be the same
       as the number of matrices specified in this field. Ie, each duplication
       will be transformed according to a transformation matrix.

       The default value of the field is to contain just a single identity
       matrix.

Author

       Generated automatically by Doxygen for Coin from the source code.