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NAME

       SoMultiTextureImageElement -

       The SoMultiTextureImageElement class is yet to be documented.

       FIXME: write doc.

SYNOPSIS

       #include <Inventor/elements/SoMultiTextureImageElement.h>

       Inherits SoElement.

       Inherited by SoGLMultiTextureImageElement.

   Public Member Functions
       virtual void init (SoState *state)
           FIXME: write doc.
       virtual void push (SoState *state)
       virtual SbBool matches (const SoElement *elem) const
       SoElement * copyMatchInfo (void) const
       virtual void setElt (const int unit, const uint32_t nodeid, const
           SbVec2s &size, const int numComponents, const unsigned char *bytes,
           const SoTextureImageElement::Wrap wrapS, const
           SoTextureImageElement::Wrap wrapT, const
           SoTextureImageElement::Model model, const SbColor &blendColor)
           FIXME: write doc.
       virtual void setElt (const int unit, const uint32_t nodeid, const
           SbVec3s &size, const int numComponents, const unsigned char *bytes,
           const SoTextureImageElement::Wrap wrapS, const
           SoTextureImageElement::Wrap wrapT, const
           SoTextureImageElement::Wrap wrapR, const
           SoTextureImageElement::Model model, const SbColor &blendColor)
       virtual SbBool hasTransparency (const int unit) const

   Static Public Member Functions
       static void initClass (void)
       static void setDefault (SoState *const state, SoNode *const node, const
           int unit)
       static void set (SoState *const state, SoNode *const node, const int
           unit, const SbVec2s &size, const int numComponents, const unsigned
           char *bytes, const SoTextureImageElement::Wrap wrapS, const
           SoTextureImageElement::Wrap wrapT, const
           SoTextureImageElement::Model model, const SbColor &blendColor)
           FIXME: write doc.
       static void set (SoState *const state, SoNode *const node, const int
           unit, const SbVec3s &size, const int numComponents, const unsigned
           char *bytes, const SoTextureImageElement::Wrap wrapS, const
           SoTextureImageElement::Wrap wrapT, const
           SoTextureImageElement::Wrap wrapR, const
           SoTextureImageElement::Model model, const SbColor &blendColor)
       static const unsigned char * get (SoState *const state, const int unit,
           SbVec2s &size, int &numComponents, SoTextureImageElement::Wrap
           &wrapS, SoTextureImageElement::Wrap &wrapT,
           SoTextureImageElement::Model &model, SbColor &blendColor)
           FIXME: write doc.
       static const unsigned char * get (SoState *const state, const int unit,
           SbVec3s &size, int &numComponents, SoTextureImageElement::Wrap
           &wrapS, SoTextureImageElement::Wrap &wrapT,
           SoTextureImageElement::Wrap &wrapR, SoTextureImageElement::Model
           &model, SbColor &blendColor)
       static const unsigned char * getImage (SoState *const state, const int
           unit, SbVec2s &size, int &numComponents)
       static const unsigned char * getImage (SoState *const state, const int
           unit, SbVec3s &size, int &numComponents)
       static const SbColor & getBlendColor (SoState *const state, const int
           unit)
       static SoTextureImageElement::Model getModel (SoState *const state,
           const int unit)
       static SoTextureImageElement::Wrap getWrapS (SoState *const state,
           const int unit)
       static SoTextureImageElement::Wrap getWrapT (SoState *const state,
           const int unit)
       static SoTextureImageElement::Wrap getWrapR (SoState *const state,
           const int unit)
       static SbBool containsTransparency (SoState *const state)
           FIXME: write doc.
       static const unsigned char * getDefault (SbVec2s &size, int
           &numComponents)
           FIXME: write doc.
       static const unsigned char * getDefault (SbVec3s &size, int
           &numComponents)

   Protected Member Functions
       virtual ~SoMultiTextureImageElement ()
       const UnitData & getUnitData (const int unit) const

Detailed Description

       The SoMultiTextureImageElement class is yet to be documented.

       FIXME: write doc.

       Be aware that this class is an extension for Coin, and it is not
       available in the original SGI Open Inventor v2.1 API.

       Since:
           Coin 2.2

Constructor & Destructor Documentation

   SoMultiTextureImageElement::~SoMultiTextureImageElement () [protected,
       virtual] The destructor.

Member Function Documentation

   void SoMultiTextureImageElement::initClass (void) [static] This static
       method initializes static data for the SoMultiTextureImageElement
       class.
       Reimplemented from SoElement.

       Reimplemented in SoGLMultiTextureImageElement.

   void SoMultiTextureImageElement::set (SoState *const  state, SoNode *const
       node, const int unit, const SbVec3s & size, const int numComponents,
       const unsigned char * bytes, const SoTextureImageElement::Wrap wrapS,
       const SoTextureImageElement::Wrap wrapT, const
       SoTextureImageElement::Wrap wrapR, const SoTextureImageElement::Model
       model, const SbColor & blendColor) [static] FIXME: write doc.
       This function is an extension for Coin, and it is not available in the
       original SGI Open Inventor v2.1 API.

   const unsigned char * SoMultiTextureImageElement::get (SoState *const
       state, const int unit, SbVec3s & size, int & numComponents,
       SoTextureImageElement::Wrap & wrapS, SoTextureImageElement::Wrap &
       wrapT, SoTextureImageElement::Wrap & wrapR,
       SoTextureImageElement::Model & model, SbColor & blendColor) [static]
       FIXME: write doc.
       This function is an extension for Coin, and it is not available in the
       original SGI Open Inventor v2.1 API.

   const unsigned char * SoMultiTextureImageElement::getImage (SoState *const
       state, const int unit, SbVec2s & size, int & numComponents) [static]
       FIXME: write doc
   const unsigned char * SoMultiTextureImageElement::getImage (SoState *const
       state, const int unit, SbVec3s & size, int & numComponents) [static]
       FIXME: write doc
   const SbColor & SoMultiTextureImageElement::getBlendColor (SoState *const
       state, const int unit) [static] FIXME: write doc.
   SoTextureImageElement::Model SoMultiTextureImageElement::getModel (SoState
       *const  state, const int unit) [static] FIXME: write doc.
   SoTextureImageElement::Wrap SoMultiTextureImageElement::getWrapS (SoState
       *const  state, const int unit) [static] FIXME: write doc.
   SoTextureImageElement::Wrap SoMultiTextureImageElement::getWrapT (SoState
       *const  state, const int unit) [static] FIXME: write doc.
   SoTextureImageElement::Wrap SoMultiTextureImageElement::getWrapR (SoState
       *const  state, const int unit) [static] FIXME: write doc.
   const unsigned char * SoMultiTextureImageElement::getDefault (SbVec3s &
       size, int & numComponents) [static] FIXME: write doc.
   SoElement * SoMultiTextureImageElement::copyMatchInfo (void) const
       [virtual] This function creates a copy of the element that contains
       enough information to enable the matches() function to work.
       Used to help with scenegraph traversal caching operations.

       Implements SoElement.

   void SoMultiTextureImageElement::setElt (const int unit, const uint32_t
       nodeid, const SbVec3s & size, const int numComponents, const unsigned
       char * bytes, const SoTextureImageElement::Wrap wrapS, const
       SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Wrap
       wrapR, const SoTextureImageElement::Model model, const SbColor &
       blendColor) [virtual] FIXME: write doc.
   SbBool SoMultiTextureImageElement::hasTransparency (const int unit) const
       [virtual] Called by containsTransparency(). Returns TRUE if image data
       has transparency. Default method does a very poor job of detecting
       this, since it returns TRUE when the number of components are 2 or 4.
       Override whenever it is important to know this (SoGLTextureImageElement
       overrides it to avoid transparency handling where possible).
       Reimplemented in SoGLMultiTextureImageElement.

Author

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