NAME
SoMatrixTransform -
The SoMatrixTransform class is a transformation node.
This class is the most flexible transformation node, as you can use it
to accumulate any kind of transformation matrix on top of the current
model transformation matrix.
SYNOPSIS
#include <Inventor/nodes/SoMatrixTransform.h>
Inherits SoTransformation.
Public Member Functions
SoMatrixTransform (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFMatrix matrix
Protected Member Functions
virtual ~SoMatrixTransform ()
Detailed Description
The SoMatrixTransform class is a transformation node.
This class is the most flexible transformation node, as you can use it
to accumulate any kind of transformation matrix on top of the current
model transformation matrix.
FILE FORMAT/DEFAULTS:
MatrixTransform {
matrix 1 0 0 0
0 1 0 0
0 0 1 0
0 0 0 1
}
See also:
SoTransform
Constructor & Destructor Documentation
SoMatrixTransform::SoMatrixTransform (void) Constructor.
SoMatrixTransform::~SoMatrixTransform () [protected, virtual] Destructor.
Member Function Documentation
void SoMatrixTransform::initClass (void) [static] Sets up initialization
for data common to all instances of this class, like submitting
necessary information to the Coin type system.
Reimplemented from SoTransformation.
void SoMatrixTransform::doAction (SoAction * action) [virtual] This
function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoMatrixTransform::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoMatrixTransform::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
void SoMatrixTransform::getBoundingBox (SoGetBoundingBoxAction * action)
[virtual] Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies
the values of the action to encompass the bounding box for this node
and to shift the center point for the scene more towards the one for
this node.
Nodes influencing how geometry nodes calculates their bounding box also
overrides this method to change the relevant state variables.
Reimplemented from SoNode.
void SoMatrixTransform::getMatrix (SoGetMatrixAction * action) [virtual]
Action method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this
node (if any).
Reimplemented from SoNode.
void SoMatrixTransform::pick (SoPickAction * action) [virtual] Action
method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
void SoMatrixTransform::getPrimitiveCount (SoGetPrimitiveCountAction *
action) [virtual] Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives
for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count
also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
Member Data Documentation
SoSFMatrix SoMatrixTransform::matrix The transformation matrix. Defaults to
the identity matrix.
Author
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