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NAME

       SoMaterialBundle -

       The SoMaterialBundle class simplifies material handling.

       Every shape node should create (on the stack) an instance of this class
       and call sendFirst() before sending anything to GL. During rendering,
       send() should be used to send material values to GL.

SYNOPSIS

       Inherits SoBundle.

   Public Member Functions
       SoMaterialBundle (SoAction *action)
       ~SoMaterialBundle ()
       void setUpMultiple (void)
       void sendFirst (void)
       void forceSend (const int index)
       SbBool isColorOnly (void) const
       void send (const int index, const SbBool betweenbeginend)

Detailed Description

       The SoMaterialBundle class simplifies material handling.

       Every shape node should create (on the stack) an instance of this class
       and call sendFirst() before sending anything to GL. During rendering,
       send() should be used to send material values to GL.

Constructor & Destructor Documentation

   SoMaterialBundle::SoMaterialBundle (SoAction * action) Constructor with
       action being the action applied to the geometry node.
   SoMaterialBundle::~SoMaterialBundle () Destructor

Member Function Documentation

   void SoMaterialBundle::setUpMultiple (void) Currently not in use. It is
       only provided for OIV compliance.
   void SoMaterialBundle::sendFirst (void) Sends the initial material values
       to GL. Must be done once in all geometry nodes before the rendering
       begins.
   void SoMaterialBundle::forceSend (const int index) Will send the material
       to GL even though index equals the current index.
       Provided for compatibility with the SGI Open Inventor v2.1 API.

   SbBool SoMaterialBundle::isColorOnly (void) const Returns TRUE if the
       current light model is BASE_COLOR.
   void SoMaterialBundle::send (const int index, const SbBool betweenbeginend)
       Sends material values with index index to GL. Will test whether the
       current index equals index before sending.
       betweenBeginEnd should be TRUE if your program is between a glBegin()
       and glEnd() (it is illegal to change the polygon stipple between a
       glBegin() and glEnd()).

Author

       Generated automatically by Doxygen for Coin from the source code.