Man Linux: Main Page and Category List

NAME

       SoIntersectionDetectionAction -

       The SoIntersectionDetectionAction class is for detecting intersecting
       primitives in a scene.

SYNOPSIS

       #include <Inventor/collision/SoIntersectionDetectionAction.h>

       Inherits SoAction.

   Public Types
       enum Resp { NEXT_PRIMITIVE, NEXT_SHAPE, ABORT }
       typedef SoCallbackAction::Response SoIntersectionVisitationCB (void
           *closure, const SoPath *where)
       typedef SbBool SoIntersectionFilterCB (void *closure, const SoPath *p1,
           const SoPath *p2)
       typedef Resp SoIntersectionCB (void *closure, const
           SoIntersectingPrimitive *p1, const SoIntersectingPrimitive *p2)

   Public Member Functions
       void setIntersectionDetectionEpsilon (float epsilon)
       float getIntersectionDetectionEpsilon (void) const
       void setTypeEnabled (SoType type, SbBool enable)
       SbBool isTypeEnabled (SoType type, SbBool checkgroups=0) const
       void setManipsEnabled (SbBool enable)
       SbBool isManipsEnabled (void) const
       void setDraggersEnabled (SbBool enable)
       SbBool isDraggersEnabled (void) const
       void setShapeInternalsEnabled (SbBool enable)
       SbBool isShapeInternalsEnabled (void) const
       void addVisitationCallback (SoType type, SoIntersectionVisitationCB
           *cb, void *closure)
       void removeVisitationCallback (SoType type, SoIntersectionVisitationCB
           *cb, void *closure)
       virtual void apply (SoNode *node)
       virtual void apply (SoPath *path)
       virtual void apply (const SoPathList &paths, SbBool obeysRules=0)
       virtual void setFilterCallback (SoIntersectionFilterCB *cb, void
           *closure=NULL)
       virtual void addIntersectionCallback (SoIntersectionCB *cb, void
           *closure=NULL)
       virtual void removeIntersectionCallback (SoIntersectionCB *cb, void
           *closure=NULL)

   Static Public Member Functions
       static void initClass (void)
       static void setIntersectionEpsilon (float epsilon)
       static float getIntersectionEpsilon (void)

Detailed Description

       The SoIntersectionDetectionAction class is for detecting intersecting
       primitives in a scene.

       Note that only collisions between actual geometry in the scene is
       detected, so the contents of some special nodes like e.g. SoText2 and
       SoImage (which projects to screen-plane bitmap graphics, and not actual
       polygons) will not be considered for collision detection.

       Note also that the SoIntersectionDetectionAction class is not a high-
       performance component in Coin. Using it in a continuous manner over
       complex scene graphs is doomed to be a performance killer.

       Below is a simple usage example for this class. It was written as a
       stand-alone framework set up for profiling and optimization of the
       SoIntersectionDetectionAction. It tests intersection of all shapes
       against each other for the loaded file.

         #include <cstdlib>
         #include <Inventor/SbTime.h>
         #include <Inventor/SoDB.h>
         #include <Inventor/SoInteraction.h>
         #include <Inventor/collision/SoIntersectionDetectionAction.h>
         #include <Inventor/errors/SoDebugError.h>
         #include <Inventor/nodekits/SoNodeKit.h>
         #include <Inventor/nodes/SoSeparator.h>

         static SoIntersectionDetectionAction::Resp
         intersectionCB(void * closure,
                        const SoIntersectingPrimitive * pr1,
                        const SoIntersectingPrimitive * pr2)
         {
           (void)fprintf(stdout, ’intersection hit!0);
           return SoIntersectionDetectionAction::NEXT_PRIMITIVE;
         }

         int
         main(int argc, char ** argv)
         {
           SoDB::init();
           SoNodeKit::init();
           SoInteraction::init();

           if (argc != 2) {
             (void)fprintf(stderr, ’Usage: testapp <filename.iv>0);
             exit(1);
           }

           SoInput in;
           SbBool ok = in.openFile(argv[1]);
           assert(ok);
           SoSeparator * root = SoDB::readAll(&in);
           assert(root);

           root->ref();

           SoIntersectionDetectionAction ida;
           ida.addIntersectionCallback(intersectionCB, NULL);
           ida.setManipsEnabled(FALSE);
           ida.setDraggersEnabled(FALSE);
           ida.setIntersectionDetectionEpsilon(10.0f);

           SbTime starttime = SbTime::getTimeOfDay();
           SoDebugError::postInfo(’main’, ’SoIntersectionDetectionAction::apply’);

           ida.apply(root);

           SoDebugError::postInfo(’main’, ’apply() done after %f seconds.’,
                                  (SbTime::getTimeOfDay() - starttime).getValue());

           root->unref();

           return 0;
         }

       Since:
           Coin 2.1

           TGS Inventor 2.4

Member Function Documentation

   void SoIntersectionDetectionAction::initClass (void) [static] Initializes
       the run-time type system for this class, and sets up the enabled
       elements and action method list.
       Reimplemented from SoAction.

   void SoIntersectionDetectionAction::setIntersectionDetectionEpsilon (float
       epsilon) Sets the intersection detection distance epsilon value for the
       action object. This overrides the global value.
       See also SoIntersectionDetectionAction::setIntersectionEpsilon() for
       important information about how this setting influences performance.

   float SoIntersectionDetectionAction::getIntersectionDetectionEpsilon (void)
       const Returns the set intersection detection distance epsilon value for
       the action object.
   void SoIntersectionDetectionAction::setIntersectionEpsilon (float epsilon)
       [static] Sets the global intersection detection distance epsilon value.
       This makes primitives within the epsilon distance be considered to
       intersect each other.

       This will affect all intersection detection action objects in use that
       don’t have a locally set value.

       The epsilon value is a worldspace value.

       Be aware that increasing the epsilon value can dramatically increase
       the number of primitive intersection tests being done to decide
       intersections. Increasing the epsilon value can therefore cause serious
       slow-downs in the running time of the intersections checks.

   float SoIntersectionDetectionAction::getIntersectionEpsilon (void) [static]
       Returns the globally set intersection detection distance epsilon value.
   void SoIntersectionDetectionAction::setTypeEnabled (SoType type, SbBool
       enable) Sets whether nodes of specific types (including derived
       objects) should be tested for intersection or not.
       See also:
           isTypeEnabled(), setManipsEnabled(), setDraggersEnabled()

   SbBool SoIntersectionDetectionAction::isTypeEnabled (SoType type, SbBool
       checkgroups = 0) const Returns whether nodes of specific types are
       enabled or not. The checkgroups argument can be set to TRUE if you
       want the return value to reflect whether the node will be implicit
       enabled/disabled through the settings controlled by the
       setManipsEnabled() and setDraggersEnabled() functions.
       The default is that all node types are enabled.

       Note that derivation checks are not performed - the type needs to be
       the exact same type as has been disabled with setTypeEnabled()

       See also:
           setTypeEnabled()

   void SoIntersectionDetectionAction::setManipsEnabled (SbBool enable) Sets
       whether manipulators in the scene graph should be tested for
       intersection with other geometry or not.
       Note that when draggers are disabled with setDraggersEnabled(), this
       setting has no effect - manipulators are disabled too.

       See also:
           isManipsEnabled(), setDraggersEnabled(), setTypeEnabled()

   SbBool SoIntersectionDetectionAction::isManipsEnabled (void) const Returns
       whether the actions is set up to test intersection on manipulators in
       the scene or not.
       Note that when draggers are disabled with setDraggersEnabled(), this
       setting has no effect - manipulators are disabled too.

       The default is that manipulators are enabled for intersection testing
       with other geometry in the scene.

       See also:
           setManipsEnabled()

   void SoIntersectionDetectionAction::setDraggersEnabled (SbBool enable) Sets
       whether draggers in the scene graph should be tested for intersection
       with other geometry or not.
       Note that when you disable draggers, manipulators are also
       automatically disabled, although the isManipsDisabled() setting might
       reflect otherwise.

       See also:
           isDraggersEnabled(), setManipsEnabled(), setTypeEnabled()

   SbBool SoIntersectionDetectionAction::isDraggersEnabled (void) const
       Returns whether the actions is set up to test intersection on draggers
       in the scene or not.
       The default is that draggers are enabled for intersection testing with
       other geometry in the scene.

       See also:
           setDraggersEnabled()

   void SoIntersectionDetectionAction::setShapeInternalsEnabled (SbBool
       enable) Sets whether nodes in the scene graph should be checked for
       intersecting primitives within themselves.
       Default is FALSE.

       See also:
           isShapeInternalsEnabled()

   SbBool SoIntersectionDetectionAction::isShapeInternalsEnabled (void) const
       Returns whether nodes in the scene graph will be checked for
       intersecting primitives within themselves.
       The default value for this setting is FALSE.

       See also:
           setShapeInternalsEnabled()

   void SoIntersectionDetectionAction::addVisitationCallback (SoType type,
       SoIntersectionVisitationCB * cb, void * closure) The scene graph
       traversal can be controlled with callbacks which you set with this
       method. Use just like you would use SoCallbackAction::addPreCallback().
       See also:
           SoCallbackAction::addPreCallback()

   void SoIntersectionDetectionAction::removeVisitationCallback (SoType type,
       SoIntersectionVisitationCB * cb, void * closure) The scene graph
       traversal can be controlled with callbacks which you remove with this
       method. Use just like you would use
       SoCallbackAction::removePreCallback().
       See also:
           SoCallbackAction::removePreCallback()

   void SoIntersectionDetectionAction::apply (SoNode * root) [virtual] Applies
       the action to the scene graph rooted at root.
       Note that you should not apply an action to a node with a zero
       reference count. The behavior in that case is undefined.

       Reimplemented from SoAction.

   void SoIntersectionDetectionAction::apply (SoPath * path) [virtual] Applies
       the action to the parts of the graph defined by path.
       Note that an SoPath will also contain all nodes that may influence e.g.
       geometry nodes in the path. So for instance applying an
       SoGLRenderAction on an SoPath will render that path as expected in the
       view, where geometry will get its materials, textures, and other
       appearance settings correctly.

       If the path ends in an SoGroup node, the action will also traverse the
       tail node’s children.

       Reimplemented from SoAction.

   void SoIntersectionDetectionAction::apply (const SoPathList & pathlist,
       SbBool obeysrules = 0) [virtual] Applies action to the graphs defined
       by pathlist. If obeysrules is set to TRUE, pathlist must obey the
       following four conditions (which is the case for path lists returned
       from search actions for non-group nodes and path lists returned from
       picking actions):
       All paths must start at the same head node. All paths must be sorted in
       traversal order. The paths must be unique. No path can continue through
       the end point of another path.

       See also:
           SoAction::apply(SoPath * path)

       Reimplemented from SoAction.

   void SoIntersectionDetectionAction::setFilterCallback
       (SoIntersectionFilterCB * cb, void * closure = NULL) [virtual] This
       callback is called when two shapes are found to have intersecting
       bounding boxes, and are about to be checked for real intersection
       between their primitives.
       When intersection epsilon values are in use, bounding box intersection
       testing is done approximately and will trigger the filter callback on
       boxes that are further from each other than the epsilon length.

       If the callback returns TRUE, the intersection test will be performed.
       If the callback returns FALSE, the intersection testing will be
       skipped.

       The API allows only one filter callback.

   void SoIntersectionDetectionAction::addIntersectionCallback
       (SoIntersectionCB * cb, void * closure = NULL) [virtual] Adds a
       callback to be called when two intersecting primitives are found in the
       scene.
       If the callback returns ABORT, the intersection detection is aborted.
       If the callback returns NEXT_SHAPE, the intersection detection between
       these two shapes are aborted and the action continues checking other
       shapes. If the callback returns NEXT_PRIMITIVE, the intersection
       detection testing continues checking the other primitives in these two
       shapes.

       See also:
           removeIntersectionCallback()

   void SoIntersectionDetectionAction::removeIntersectionCallback
       (SoIntersectionCB * cb, void * closure = NULL) [virtual] Removes a
       callback set with addIntersectionCallback().
       See also:
           addIntersectionCallback()

Author

       Generated automatically by Doxygen for Coin from the source code.