NAME
SoIndexedNurbsSurface -
The SoIndexedNurbsSurface class can be used to render NURBS surfaces.
It is very similar to the SoNurbsSurface class, but controlpoints can
be specified using indices.
SYNOPSIS
#include <Inventor/nodes/SoIndexedNurbsSurface.h>
Inherits SoShape.
Public Member Functions
SoIndexedNurbsSurface (void)
virtual void GLRender (SoGLRenderAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
void sendPrimitive (SoAction *, SoPrimitiveVertex *)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFInt32 numUControlPoints
SoSFInt32 numVControlPoints
SoMFInt32 coordIndex
SoMFFloat uKnotVector
SoMFFloat vKnotVector
SoSFInt32 numSControlPoints
SoSFInt32 numTControlPoints
SoMFInt32 textureCoordIndex
SoMFFloat sKnotVector
SoMFFloat tKnotVector
Protected Member Functions
virtual ~SoIndexedNurbsSurface ()
virtual void generatePrimitives (SoAction *action)
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f
¢er)
SoDetail * createTriangleDetail (SoRayPickAction *action, const
SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const
SoPrimitiveVertex *v3, SoPickedPoint *pp)
Detailed Description
The SoIndexedNurbsSurface class can be used to render NURBS surfaces.
It is very similar to the SoNurbsSurface class, but controlpoints can
be specified using indices.
FILE FORMAT/DEFAULTS:
IndexedNurbsSurface {
numUControlPoints 0
numVControlPoints 0
coordIndex 0
uKnotVector 0
vKnotVector 0
numSControlPoints 0
numTControlPoints 0
textureCoordIndex -1
sKnotVector 0
tKnotVector 0
}
Constructor & Destructor Documentation
SoIndexedNurbsSurface::SoIndexedNurbsSurface (void) Constructor.
SoIndexedNurbsSurface::~SoIndexedNurbsSurface () [protected, virtual]
Destructor.
Member Function Documentation
void SoIndexedNurbsSurface::initClass (void) [static] Sets up
initialization for data common to all instances of this class, like
submitting necessary information to the Coin type system.
Reimplemented from SoShape.
void SoIndexedNurbsSurface::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoShape.
void SoIndexedNurbsSurface::rayPick (SoRayPickAction * action) [virtual]
Calculates picked point based on primitives generated by subclasses.
Reimplemented from SoShape.
void SoIndexedNurbsSurface::getPrimitiveCount (SoGetPrimitiveCountAction *
action) [virtual] Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives
for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count
also overrides this method to change the relevant state variables.
Reimplemented from SoShape.
void SoIndexedNurbsSurface::sendPrimitive (SoAction *, SoPrimitiveVertex *)
This method is part of the original SGI Inventor API, but not
implemented in Coin, as it looks like a method that should probably
have been private in Open Inventor.
void SoIndexedNurbsSurface::generatePrimitives (SoAction * action)
[protected, virtual] The method implements action behavior for shape
nodes for SoCallbackAction. It is invoked from SoShape::callback().
(Subclasses should not override SoNode::callback().)
The subclass implementations uses the convenience methods
SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(),
with SoDetail instances, to pass the primitives making up the shape
back to the caller.
Implements SoShape.
void SoIndexedNurbsSurface::computeBBox (SoAction * action, SbBox3f & box,
SbVec3f & center) [protected, virtual] Calculates the bounding box of
all control points and sets the center to the average of these points.
Implements SoShape.
SoDetail * SoIndexedNurbsSurface::createTriangleDetail (SoRayPickAction *
action, const SoPrimitiveVertex * v1, const SoPrimitiveVertex * v2,
const SoPrimitiveVertex * v3, SoPickedPoint * pp) [protected, virtual]
Will create triangle detail for a SoPickedPoint. This method will only
be called internally, when generatePrimitives() is used for picking
(SoShape::rayPick() is not overridden).
This method returns NULL in Open Inventor, and subclasses will need to
override this method to create details for a SoPickedPoint.
This is not necessary with Coin. Of course, if you choose to override
it, it will work in the same way as Open Inventor.
For this to work, you must supply a face or line detail when generating
primitives. If you supply NULL for the detail argument in
SoShape::beginShape(), you’ll have to override this method.
Reimplemented from SoShape.
Member Data Documentation
SoSFInt32 SoIndexedNurbsSurface::numUControlPoints Number of control points
in the U direction.
SoSFInt32 SoIndexedNurbsSurface::numVControlPoints Number of control points
in the V direction.
SoMFInt32 SoIndexedNurbsSurface::coordIndex The coordinate control point
indices.
SoMFFloat SoIndexedNurbsSurface::uKnotVector The Bezier knot vector for the
U direction.
SoMFFloat SoIndexedNurbsSurface::vKnotVector The Bezier knot vector for the
V direction.
SoSFInt32 SoIndexedNurbsSurface::numSControlPoints Number of control points
in the S direction.
SoSFInt32 SoIndexedNurbsSurface::numTControlPoints Number of control points
in the T direction.
SoMFInt32 SoIndexedNurbsSurface::textureCoordIndex The texture coordinate
control point indices.
SoMFFloat SoIndexedNurbsSurface::sKnotVector The Bezier knot vector for the
S direction.
SoMFFloat SoIndexedNurbsSurface::tKnotVector The Bezier knot vector for the
T direction.
Author
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