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NAME

       SoIndexedFaceSet -

       The SoIndexedFaceSet class is used to handle generic indexed facesets.

       Faces are specified using the coordIndex field. Each face must be
       terminated by a negative (-1) index. Coordinates, normals, materials
       and texture coordinates from the current state (or from the
       vertexProperty node if set), can be indexed to create triangles, quads
       or polygons.

SYNOPSIS

       #include <Inventor/nodes/SoIndexedFaceSet.h>

       Inherits SoIndexedShape.

   Public Member Functions
       SoIndexedFaceSet (void)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
       virtual SbBool generateDefaultNormals (SoState *state, SoNormalBundle
           *bundle)
       virtual SbBool generateDefaultNormals (SoState *state, SoNormalCache
           *cache)

   Static Public Member Functions
       static void initClass (void)

   Protected Member Functions
       virtual ~SoIndexedFaceSet ()
       virtual void generatePrimitives (SoAction *action)

Detailed Description

       The SoIndexedFaceSet class is used to handle generic indexed facesets.

       Faces are specified using the coordIndex field. Each face must be
       terminated by a negative (-1) index. Coordinates, normals, materials
       and texture coordinates from the current state (or from the
       vertexProperty node if set), can be indexed to create triangles, quads
       or polygons.

       Here’s a usage example of just about the simplest possible use of this
       node, to show a single polygon face:

         #Inventor V2.1 ascii

         Separator {
            Coordinate3 {
               point [ 0 0 0, 1 0 0, 1 1 0 ]
            }
            IndexedFaceSet {
               coordIndex [ 0, 1, 2, -1 ]
            }
         }
         .fi

       Binding PER_VERTEX_INDEXED, PER_VERTEX, PER_FACE_INDEXED, PER_FACE or OVERALL can be set for material, and normals. The default material binding is OVERALL. The default normal binding is PER_VERTEX_INDEXED. When PER_VERTEX_INDEXED binding is used and the corresponding materialIndex, normalIndex, texCoordIndex field is empty, the coordIndex field will be used to index material, normal or texture coordinate. If you do specify indices for material, normals or texture coordinates for PER_VERTEX_INDEXED binding, make sure your index array matches the coordIndex array: there should be a -1 wherever there is a -1 in the coordIndex field. This is done to make this node more easily readable for humans.

       A fairly common request when rendering facesets is how to display a set of faces with different colors on the backside versus the frontside. There is not direct support for this in the API, but it can easily be implemented by duplicating all faces in both the SoShapeHints::COUNTERCLOCKWISE and the SoShapeHints::CLOCKWISE order. Here is a simple usage example, showing the technique for a single polygon, using two SoFaceSet nodes for rendering the same polygon from both sides:

         #Inventor V2.1 ascii

         Separator {
            Coordinate3 { point [ 0 0 0, 1 0 0, 1 1 0 ] }

            Separator {
               Material { diffuseColor [ 1 1 0 ] }
               ShapeHints {
                  vertexOrdering COUNTERCLOCKWISE
                  shapeType SOLID
               }
               FaceSet { numVertices [ 3 ] }
            }

            Separator {
               Material { diffuseColor [ 1 0 0 ] }
               ShapeHints {
                  vertexOrdering CLOCKWISE
                  shapeType SOLID
               }
               FaceSet { numVertices [ 3 ] }
            }
         }
         .fi

       The same effect can also be done in the following manner, using an SoIndexedFaceSet to explicitly render the polygon coordinates in both directions (clockwise and counterclockwise):

         #Inventor V2.1 ascii

         Separator {
            Coordinate3 { point [ 0 0 0, 1 0 0, 1 1 0 ] }

            Material { diffuseColor [ 1 0 0, 1 1 0 ] }
            MaterialBinding { value PER_FACE_INDEXED }

            ShapeHints {
               vertexOrdering COUNTERCLOCKWISE
               shapeType SOLID
            }

            IndexedFaceSet {
               coordIndex [ 0, 1, 2, -1, 2, 1, 0, -1 ]
               materialIndex [ 0, 1 ]
            }
         }
         .fi

       Another rather rare issue that might be interesting to know about is that to render polygons with concave borders, you should set up an SoShapeHints node with SoShapeHints::faceType set to SoShapeHints::UNKNOWN_FACE_TYPE in the scene graph before the SoIndexedFaceSet (or SoFaceSet) node. This needs to be done to force the rendering code to tessellate the polygons properly to triangles before sending it off to OpenGL. Without it, the polygons will be sent as-is to OpenGL, and the OpenGL implementation’s tessellator is often not able to tessellate properly. Here is an example which usually fails without the SoShapeHints node (try commenting it out, and see what happens):

         #Inventor V2.1 ascii

         ShapeHints { faceType UNKNOWN_FACE_TYPE }

         Coordinate3
         {
                 point [ 2 0 0,
                         1 0 0,
                         1 1 0,
                         0 1 0,
                         0 2 0,
                         1 2 0,
                         2 2 0,
                         2 1 0 ]
         }

         FaceSet {}
         .fi

       FILE FORMAT/DEFAULTS:

           IndexedFaceSet {
               vertexProperty NULL
               coordIndex 0
               materialIndex -1
               normalIndex -1
               textureCoordIndex -1
           }

       See also:
           SoFaceSet, SoIndexedTriangleStripSet

Constructor & Destructor Documentation

   SoIndexedFaceSet::SoIndexedFaceSet (void) Constructor.
   SoIndexedFaceSet::~SoIndexedFaceSet () [protected, virtual] Destructor.

Member Function Documentation

   void SoIndexedFaceSet::initClass (void) [static] Sets up initialization for
       data common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoIndexedShape.

   void SoIndexedFaceSet::GLRender (SoGLRenderAction * action) [virtual]
       Action method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoShape.

   void SoIndexedFaceSet::getPrimitiveCount (SoGetPrimitiveCountAction *
       action) [virtual] Action method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives
       for the node and adds these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count
       also overrides this method to change the relevant state variables.

       Reimplemented from SoShape.

   SbBool SoIndexedFaceSet::generateDefaultNormals (SoState * state,
       SoNormalBundle * bundle) [virtual] This API member is considered
       internal to the library, as it is not likely to be of interest to the
       application programmer.
       Subclasses should override this method to generate default normals
       using the SoNormalBundle class. TRUE should be returned if normals were
       generated, FALSE otherwise.

       Default method returns FALSE.

       This function is an extension for Coin, and it is not available in the
       original SGI Open Inventor v2.1 API.

       Reimplemented from SoVertexShape.

   SbBool SoIndexedFaceSet::generateDefaultNormals (SoState * state,
       SoNormalCache * cache) [virtual] This API member is considered internal
       to the library, as it is not likely to be of interest to the
       application programmer.
       Subclasses should override this method to generate default normals
       using the SoNormalCache class. This is more effective than using
       SoNormalGenerator. Return TRUE if normals were generated, FALSE
       otherwise.

       Default method just returns FALSE.

       This function is an extension for Coin, and it is not available in the
       original SGI Open Inventor v2.1 API.

       Reimplemented from SoVertexShape.

   void SoIndexedFaceSet::generatePrimitives (SoAction * action) [protected,
       virtual] The method implements action behavior for shape nodes for
       SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses
       should not override SoNode::callback().)
       The subclass implementations uses the convenience methods
       SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(),
       with SoDetail instances, to pass the primitives making up the shape
       back to the caller.

       Implements SoShape.

Author

       Generated automatically by Doxygen for Coin from the source code.