NAME
SoGeometryShader -
The SoGeometryShader class is used for loading geometry shader
programs.
See Shaders in Coin for more information on how to set up a scene
graph with shaders.
SYNOPSIS
#include <Inventor/nodes/SoGeometryShader.h>
Inherits SoShaderObject.
Public Types
enum InputType { POINTS_IN, LINES_IN, TRIANGLES_IN }
enum OutputType { POINTS_OUT, LINE_STRIP_OUT, TRIANGLE_STRIP_OUT }
Public Member Functions
SoGeometryShader (void)
virtual ~SoGeometryShader ()
virtual void GLRender (SoGLRenderAction *action)
Static Public Member Functions
static void initClass (void)
static SbBool isSupported (SourceType sourceType)
Public Attributes
SoSFEnum inputType
SoSFEnum outputType
SoSFInt32 maxEmit
Detailed Description
The SoGeometryShader class is used for loading geometry shader
programs.
See Shaders in Coin for more information on how to set up a scene
graph with shaders.
FILE FORMAT/DEFAULTS:
GeometryShader {
isActive TRUE
sourceType FILENAME
sourceProgram ’’
parameter []
inputType TRIANGLES_IN
outputType TRIANGLE_STRIP_OUT
maxEmit 8
}
See also:
SoShaderObject
SoShaderProgram
Since:
Coin 2.5
Member Enumeration Documentation
enum SoGeometryShader::InputType Enumerates the input types.
Enumerator:
POINTS_IN
Shader uses points as input.
LINES_IN
Shader uses lines as input.
TRIANGLES_IN
Shader uses triangles as input. OpenGL will automatically
convert quads and polygons into triangles.
enum SoGeometryShader::OutputType Enumerates the output types.
Enumerator:
POINTS_OUT
Shader generates points.
LINE_STRIP_OUT
Shader generates line strips.
Constructor & Destructor Documentation
SoGeometryShader::SoGeometryShader (void) Constructor.
SoGeometryShader::~SoGeometryShader () [virtual] Destructor.
Member Function Documentation
void SoGeometryShader::initClass (void) [static] Sets up initialization for
data common to all instances of this class, like submitting necessary
information to the Coin type system.
Reimplemented from SoShaderObject.
void SoGeometryShader::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoShaderObject.
SbBool SoGeometryShader::isSupported (SourceType sourceType) [static]
Returns a boolean indicating whether the requested source type is
supported by the OpenGL driver or not.
Beware: To get a correct answer, a valid OpenGL context must be
available.
Member Data Documentation
SoSFEnum SoGeometryShader::inputType The type of geometry used as input to
the shader. Default value is TRIANGLES_IN.
SoSFEnum SoGeometryShader::outputType The type of geometry generated from
the shader. Default value is TRIANGLE_FAN_OUT.
SoSFInt32 SoGeometryShader::maxEmit The maximum number of vertices emitted
from the shader. Default value is 8. This corresponds to the
GL_GEOMETRY_VERTICES_OUT_EXT enum.
Author
Generated automatically by Doxygen for Coin from the source code.