NAME
SoGeoCoordinate -
The SoGeoCoordinate class is used to specify a list of geographical
coordinates.
FILE FORMAT/DEFAULTS:
SYNOPSIS
#include <Inventor/nodes/SoGeoCoordinate.h>
Inherits SoNode.
Public Member Functions
SoGeoCoordinate (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void pick (SoPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoMFVec3d point
SoMFString geoSystem
Protected Member Functions
virtual ~SoGeoCoordinate (void)
Detailed Description
The SoGeoCoordinate class is used to specify a list of geographical
coordinates.
FILE FORMAT/DEFAULTS:
GeoCoordinate {
geoSystem [’GD’, ’WE’]
point ’’
}
Since:
Coin 2.5
Constructor & Destructor Documentation
SoGeoCoordinate::SoGeoCoordinate (void) Constructor.
SoGeoCoordinate::~SoGeoCoordinate (void) [protected, virtual] Destructor.
Member Function Documentation
void SoGeoCoordinate::initClass (void) [static] Sets up initialization for
data common to all instances of this class, like submitting necessary
information to the Coin type system.
Reimplemented from SoNode.
void SoGeoCoordinate::doAction (SoAction * action) [virtual] This function
performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoGeoCoordinate::callback (SoCallbackAction * action) [virtual] Action
method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoGeoCoordinate::GLRender (SoGLRenderAction * action) [virtual] Action
method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
void SoGeoCoordinate::getBoundingBox (SoGetBoundingBoxAction * action)
[virtual] Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies
the values of the action to encompass the bounding box for this node
and to shift the center point for the scene more towards the one for
this node.
Nodes influencing how geometry nodes calculates their bounding box also
overrides this method to change the relevant state variables.
Reimplemented from SoNode.
void SoGeoCoordinate::pick (SoPickAction * action) [virtual] Action method
for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
void SoGeoCoordinate::getPrimitiveCount (SoGetPrimitiveCountAction *
action) [virtual] Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives
for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count
also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
Member Data Documentation
SoSFString SoGeoCoordinate::point See also:
SoGeoOrigin::geoSystem
SoMFString SoGeoCoordinate::geoSystem See also:
SoGeoOrigin::geoSystem
Author
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