NAME
SoGLTextureMatrixElement -
The SoGLTextureMatrixElement class is used to update the OpenGL texture
matrix.
Since (for some weird reason) most OpenGL implementations have a very
small texture matrix stack, and since the matrix stack also is broken
on many OpenGL implementations, the texture matrix is always loaded
into OpenGL. We do not push() and pop() matrices.
SYNOPSIS
#include <Inventor/elements/SoGLTextureMatrixElement.h>
Inherits SoTextureMatrixElement.
Public Member Functions
virtual void init (SoState *state)
virtual void pop (SoState *state, const SoElement *prevTopElement)
virtual void setElt (const SbMatrix &matrix)
virtual void makeEltIdentity (void)
virtual void multElt (const SbMatrix &matrix)
virtual void translateEltBy (const SbVec3f &translation)
virtual void rotateEltBy (const SbRotation &translation)
virtual void scaleEltBy (const SbVec3f &scaleFactor)
Static Public Member Functions
static void initClass (void)
static void setEltIdentity (void)
Protected Member Functions
virtual ~SoGLTextureMatrixElement ()
Detailed Description
The SoGLTextureMatrixElement class is used to update the OpenGL texture
matrix.
Since (for some weird reason) most OpenGL implementations have a very
small texture matrix stack, and since the matrix stack also is broken
on many OpenGL implementations, the texture matrix is always loaded
into OpenGL. We do not push() and pop() matrices.
Constructor & Destructor Documentation
SoGLTextureMatrixElement::~SoGLTextureMatrixElement (void) [protected,
virtual] The destructor.
Member Function Documentation
void SoGLTextureMatrixElement::initClass (void) [static] Initialize
relevant common data for all instances, like the type system.
Reimplemented from SoTextureMatrixElement.
void SoGLTextureMatrixElement::setElt (const SbMatrix & matrix) [virtual]
virtual method which is called from set(). Sets the texture matrix to
matrix.
This method is an extension versus the Open Inventor API.
Reimplemented from SoTextureMatrixElement.
void SoGLTextureMatrixElement::makeEltIdentity (void) [virtual] virtual
method which is called from makeIdentity(). Sets element matrix to
identity.
Reimplemented from SoTextureMatrixElement.
void SoGLTextureMatrixElement::multElt (const SbMatrix & matrix) [virtual]
virtual method which is called from mult(). Multiplies matrix into
element matrix.
Reimplemented from SoTextureMatrixElement.
void SoGLTextureMatrixElement::translateEltBy (const SbVec3f & translation)
[virtual] virtual method which is called from translateBy(). Appends
translation to the element matrix.
Reimplemented from SoTextureMatrixElement.
void SoGLTextureMatrixElement::rotateEltBy (const SbRotation & rotation)
[virtual] virtual method which is called from rotateBy(). Appends
rotation to the element matrix.
Reimplemented from SoTextureMatrixElement.
void SoGLTextureMatrixElement::scaleEltBy (const SbVec3f & scaleFactor)
[virtual] virtual method which is called from scaleBy(). Append
scaleFactor to the element matrix.
Reimplemented from SoTextureMatrixElement.
Author
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