NAME
SoGLTextureCoordinateElement -
The SoGLTextureCoordinateElement class stores the current gltexture
coordinates.
SYNOPSIS
#include <Inventor/elements/SoGLTextureCoordinateElement.h>
Inherits SoTextureCoordinateElement.
Public Member Functions
virtual void init (SoState *state)
FIXME: write doc.
virtual void push (SoState *state)
FIXME: write doc.
virtual void pop (SoState *state, const SoElement *prevTopElement)
FIXME: write doc.
virtual CoordType getType () const
FIXME: write doc.
void send (const int index) const
FIXME: write doc.
void send (const int index, const SbVec3f &c, const SbVec3f &n) const
FIXME: write doc.
void initMulti (SoState *state) const
Static Public Member Functions
static void initClass (void)
static void setTexGen (SoState *const state, SoNode *const node,
SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL,
SoTextureCoordinateFunctionCB *const func=NULL, void *const
funcData=NULL)
FIXME: write doc.
static const SoGLTextureCoordinateElement * getInstance (SoState *const
state)
FIXME: write doc.
Protected Member Functions
virtual ~SoGLTextureCoordinateElement ()
virtual void setElt (SoTexCoordTexgenCB *func, void *data=NULL)
FIXME: write doc.
Detailed Description
The SoGLTextureCoordinateElement class stores the current gltexture
coordinates.
Constructor & Destructor Documentation
SoGLTextureCoordinateElement::~SoGLTextureCoordinateElement () [protected,
virtual] The destructor.
Member Function Documentation
void SoGLTextureCoordinateElement::initClass (void) [static] This static
method initializes static data for the SoGLTextureCoordinateElement
class.
Reimplemented from SoTextureCoordinateElement.
void SoGLTextureCoordinateElement::initMulti (SoState * state) const Called
from SoTextureCoordinateBundle to initialize multi texturing.
For internal use only.
Author
Generated automatically by Doxygen for Coin from the source code.