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NAME

       SoGLShapeHintsElement -

       The SoGLShapeHintsElement class is yet to be documented.

       FIXME: write doc.

SYNOPSIS

       #include <Inventor/elements/SoGLShapeHintsElement.h>

       Inherits SoShapeHintsElement.

   Public Member Functions
       virtual void init (SoState *state)
           FIXME: write doc.
       virtual void push (SoState *state)
           FIXME: write doc.
       virtual void pop (SoState *state, const SoElement *prevTopElement)
           FIXME: write doc.

   Static Public Member Functions
       static void initClass (void)
       static void forceSend (SoState *const state, const SbBool twoside)
       static void forceSend (SoState *const state, const SbBool ccw, const
           SbBool cull)
       static void forceSend (SoState *const state, const SbBool ccw, const
           SbBool cull, const SbBool twoside)
           FIXME: write doc.

   Protected Member Functions
       virtual ~SoGLShapeHintsElement ()
       virtual void setElt (VertexOrdering vertexOrdering, ShapeType
           shapeType, FaceType faceType)
           FIXME: write doc.

Detailed Description

       The SoGLShapeHintsElement class is yet to be documented.

       FIXME: write doc.

Constructor & Destructor Documentation

   SoGLShapeHintsElement::~SoGLShapeHintsElement (void) [protected, virtual]
       The destructor.

Member Function Documentation

   void SoGLShapeHintsElement::initClass (void) [static] This static method
       initializes static data for the SoGLShapeHintsElement class.
       Reimplemented from SoElement.

   void SoGLShapeHintsElement::forceSend (SoState *const  state, const SbBool
       twoside) [static] Update gl state. Use this is you only want to modify
       the twoside lighting feature.
   void SoGLShapeHintsElement::forceSend (SoState *const  state, const SbBool
       ccw, const SbBool cull) [static] Update GL state. Use this if you dont
       care about the two-side lighting state.

Author

       Generated automatically by Doxygen for Coin from the source code.