NAME
SoGLLazyElement -
The SoGLLazyElement class is meant to optimize GL rendering.
This is just a wrap-around implementation for compatibility. It should
(hopefully) work in the same way as the Inventor class though.
SYNOPSIS
#include <Inventor/elements/SoGLLazyElement.h>
Inherits SoLazyElement.
Public Member Functions
virtual void init (SoState *state)
virtual void push (SoState *state)
virtual void pop (SoState *state, const SoElement *prevtopelement)
void sendDiffuseByIndex (const int index) const
FIXME: write doc.
void send (const SoState *state, uint32_t mask) const
FIXME: write doc.
void sendVPPacked (SoState *state, const unsigned char *pcolor)
FIXME: write doc.
void reset (SoState *state, uint32_t bitmask) const
virtual void setDiffuseElt (SoNode *, int32_t numcolors, const SbColor
*colors, SoColorPacker *packer)
virtual void setPackedElt (SoNode *node, int32_t numcolors, const
uint32_t *colors, const SbBool packedtransparency)
virtual void setColorIndexElt (SoNode *node, int32_t numindices, const
int32_t *indices)
virtual void setTranspElt (SoNode *node, int32_t numtransp, const float
*transp, SoColorPacker *packer)
virtual void setTranspTypeElt (int32_t type)
virtual void setAmbientElt (const SbColor *color)
virtual void setEmissiveElt (const SbColor *color)
virtual void setSpecularElt (const SbColor *color)
virtual void setShininessElt (float value)
virtual void setColorMaterialElt (SbBool value)
virtual void enableBlendingElt (int sfactor, int dfactor, int
alpha_sfactor, int alpha_dfactor)
virtual void disableBlendingElt (void)
virtual void setLightModelElt (SoState *state, int32_t model)
virtual void setMaterialElt (SoNode *node, uint32_t bitmask,
SoColorPacker *packer, const SbColor *diffuse, const int
numdiffuse, const float *transp, const int numtransp, const SbColor
&ambient, const SbColor &emissive, const SbColor &specular, const
float shininess, const SbBool istransparent)
virtual void setVertexOrderingElt (VertexOrdering ordering)
virtual void setBackfaceCullingElt (SbBool onoff)
virtual void setTwosideLightingElt (SbBool onoff)
virtual void setShadeModelElt (SbBool flatshading)
virtual void setGLImageIdElt (uint32_t glimageid, SbBool alphatest)
virtual void setAlphaTestElt (SbBool onoff)
void updateColorVBO (SoVBO *vbo)
Static Public Member Functions
static void initClass ()
static void sendAllMaterial (SoState *state)
FIXME: write doc.
static void sendNoMaterial (SoState *state)
FIXME: write doc.
static void sendOnlyDiffuseColor (SoState *state)
FIXME: write doc.
static void sendLightModel (SoState *state, const int32_t model)
static void sendPackedDiffuse (SoState *state, const uint32_t diffuse)
static void sendFlatshading (SoState *state, const SbBool onoff)
static void sendVertexOrdering (SoState *state, const VertexOrdering
ordering)
static void sendTwosideLighting (SoState *state, const SbBool onoff)
static void sendBackfaceCulling (SoState *state, const SbBool onoff)
static SbBool isColorIndex (SoState *state)
FIXME: write doc.
static SoGLLazyElement * getInstance (const SoState *state)
FIXME: write doc.
static void beginCaching (SoState *state, SoGLLazyElement::GLState
*prestate, SoGLLazyElement::GLState *poststate)
static void endCaching (SoState *state)
static SbBool preCacheCall (SoState *state, SoGLLazyElement::GLState
*prestate)
static void postCacheCall (SoState *state, SoGLLazyElement::GLState
*poststate)
static void mergeCacheInfo (SoState *state, SoGLLazyElement::GLState
*childprestate, SoGLLazyElement::GLState *childpoststate)
Protected Member Functions
virtual void lazyDidSet (uint32_t mask)
virtual void lazyDidntSet (uint32_t mask)
Detailed Description
The SoGLLazyElement class is meant to optimize GL rendering.
This is just a wrap-around implementation for compatibility. It should
(hopefully) work in the same way as the Inventor class though.
Member Function Documentation
void SoGLLazyElement::initClass (void) [static] This static method
initializes static data for the SoDiffuseColorElement class.
Reimplemented from SoLazyElement.
void SoGLLazyElement::reset (SoState * stateptr, uint32_t mask) const Reset
element GL state (set state to invalid). Use this method to notify this
element when you use your own GL code that changes the OpenGL state.
void SoGLLazyElement::mergeCacheInfo (SoState * state,
SoGLLazyElement::GLState * childprestate, SoGLLazyElement::GLState *
childpoststate) [static] Merge cache info from a child cache (when
doing nested caching) into the current cache.
Author
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