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NAME

       SoGLImage -

       The SoGLImage class is used to handle OpenGL 2D/3D textures.

SYNOPSIS

       #include <include/Inventor/misc/SoGLImage.h>

       Inherited by SoGLBigImage, and SoGLCubeMapImage.

   Public Types
       enum Wrap { REPEAT =  0, CLAMP, CLAMP_TO_EDGE, CLAMP_TO_BORDER }
       enum ResizeReason { IMAGE =  0, SUBIMAGE, MIPMAP }
       enum Flags { SCALE_DOWN =  0x0001, NO_MIPMAP =  0x0002,
           LINEAR_MAG_FILTER =  0x0004, LINEAR_MIN_FILTER =  0x0008,
           LINEAR_MIPMAP_FILTER =  0x0010, FORCE_TRANSPARENCY_TRUE =  0x0020,
           FORCE_TRANSPARENCY_FALSE =  0x0040, FORCE_ALPHA_TEST_TRUE =
           0x0080, FORCE_ALPHA_TEST_FALSE =  0x0100, INVINCIBLE =  0x0200,
           RECTANGLE =  0x0400, COMPRESSED =  0x0800, USE_QUALITY_VALUE =
           0X8000 }
       typedef SbBool SoGLImageResizeCB (SoState *state, const SbVec3s
           &newsize, unsigned char *destbuffer, ResizeReason reason, void
           *closure, class SoGLImage *image)

   Public Member Functions
       SoGLImage ()
       virtual void unref (SoState *state=NULL)
       virtual SoType getTypeId (void) const
       virtual SbBool isOfType (SoType type) const
       void setGLDisplayList (SoGLDisplayList *dl, SoState *state, const Wrap
           wraps=REPEAT, const Wrap wrapt=REPEAT, const float quality=0.5f)
       void setPBuffer (SoState *state, void *context, const Wrap
           wraps=REPEAT, const Wrap wrapt=REPEAT, const float quality=0.5f)
       void setData (const unsigned char *bytes, const SbVec2s &size, const
           int numcomponents, const Wrap wraps=REPEAT, const Wrap
           wrapt=REPEAT, const float quality=0.5f, const int border=0, SoState
           *createinstate=NULL)
       void setData (const unsigned char *bytes, const SbVec3s &size, const
           int numcomponents, const Wrap wraps=REPEAT, const Wrap
           wrapt=REPEAT, const Wrap wrapr=REPEAT, const float quality=0.5f,
           const int border=0, SoState *createinstate=NULL)
       virtual void setData (const SbImage *image, const Wrap wraps=REPEAT,
           const Wrap wrapt=REPEAT, const float quality=0.5f, const int
           border=0, SoState *createinstate=NULL)
       virtual void setData (const SbImage *image, const Wrap wraps, const
           Wrap wrapt, const Wrap wrapr, const float quality=0.5f, const int
           border=0, SoState *createinstate=NULL)
       void setFlags (const uint32_t flags)
       uint32_t getFlags (void) const
       const SbImage * getImage (void) const
       virtual SoGLDisplayList * getGLDisplayList (SoState *state)
       SbBool hasTransparency (void) const
       SbBool useAlphaTest (void) const
       Wrap getWrapS (void) const
       Wrap getWrapT (void) const
       Wrap getWrapR (void) const
       float getQuality (void) const
       uint32_t getGLImageId (void) const
       void setEndFrameCallback (void(*cb)(void *), void *closure)
       int getNumFramesSinceUsed (void) const

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void beginFrame (SoState *state)
       static void tagImage (SoState *state, SoGLImage *image)
       static void endFrame (SoState *state)
       static void setDisplayListMaxAge (const uint32_t maxage)
       static void freeAllImages (SoState *state=NULL)
       static void initClass (void)
       static void setResizeCallback (SoGLImageResizeCB *f, void *closure)

   Protected Member Functions
       void incAge (void) const
       void resetAge (void) const
       virtual void unrefOldDL (SoState *state, const uint32_t maxage)
       virtual ~SoGLImage ()

Detailed Description

       The SoGLImage class is used to handle OpenGL 2D/3D textures.

       A number of environment variables can be set to control how textures
       are created. This is useful to tune Coin to fit your system. E.g. if
       you are running on a laptop, it might be a good idea to disable linear
       filtering and mipmaps.

       · COIN_TEX2_LINEAR_LIMIT: Linear filtering is enabled if
         Complexity::textureQuality is greater or equal to this value. Default
         value is 0.2.
       · COIN_TEX2_MIPMAP_LIMIT: Mipmaps are created if textureQuality is
         greater or equal to this value. Default value is 0.5.
       · COIN_TEX2_LINEAR_MIPMAP_LIMIT: Linear filtering between mipmap levels
         is enabled if textureQuality is greater or equal to this value.
         Default value is 0.8.
       · COIN_TEX2_SCALEUP_LIMIT: Textures with width or height not equal to a
         power of two will always be scaled up if textureQuality is greater or
         equal to this value. Default value is 0.7. If textureQuality is lower
         than this value, and the width or height is larger than 256 pixels,
         the texture is only scaled up if it’s relatively close to the next
         power of two size. This could save a lot of texture memory.
       · COIN_TEX2_USE_GLTEXSUBIMAGE: When set, and when the new texture data
         has the same attributes as the old data, glTexSubImage() will be used
         to copy new data into the texture instead of recreating the texture.
         This is not enabled by default, since it seems to trigger a bug in
         the Linux nVidia drivers. It just happens in some unreproducable
         cases. It could be a bug in our glTexSubImage() code, of course. :)
       · COIN_TEX2_USE_SGIS_GENERATE_MIPMAP: When set, use the
         GL_SGIS_generate_mip extension (if available) to generate mipmaps,
         otherwise use a fast internal routine to generate them. Use of
         SGIS_generate_mipmap is not enabled by default since we suspect some
         ATi drivers have problems with this extensions.
       · COIN_ENABLE_CONFORMANT_GL_CLAMP: When set, GL_CLAMP will be used when
         SoGLImage::CLAMP is specified as the texture wrap mode. By default
         GL_CLAMP_TO_EDGE is used, since this is usually what people want. See
         http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/0073.html
         for a discussion regarding GL_CLAMP and GL_CLAMP_TO_EDGE.
       · COIN_TEX2_ANISOTROPIC_LIMIT: Anisotropic filtering is enabled for
         textures when the texture quality is higher than this value. Default
         value is 0.85
       Be aware that this class is an extension for Coin, and it is not
       available in the original SGI Open Inventor v2.1 API.
       Since:
           Coin 2.0

Member Typedef Documentation

   bool SoGLImage::SoGLImageResizeCB Image resize callback type. If registered
       using setResizeCallback(), this function will be called whenever Coin
       needs to resize an image. The function will be called both for 2D and
       3D images.
       state is the current state at the time of resizing. newsize is the
       requested new image size. Note that the z size of a 2D image is 0.
       destbuffer is a pre-allocated buffer big enough to hold the pixels for
       the resized image. The # of bytes per pixel is the same as for the
       original image. reason is a hint about why the image is resized. At the
       moment, only IMAGE is supported. image is the original image.
       Return value: TRUE if the resize ahs been resized, FALSE if not. If
       FALSE is returned, Coin will resize the image instead.

Member Enumeration Documentation

   enum SoGLImage::Wrap Used to specify how texture coordinates < 0.0 and >
       1.0 should be handled. It can either be repeated (REPEAT), clamped
       (CLAMP) or clamped to edge (CLAMP_TO_EDGE), which is useful when tiling
       textures. Since 2002-11-18, CLAMP will be treated as CLAMP_TO_EDGE. The
       environment variable COIN_ENABLE_CONFORMANT_GL_CLAMP can be used to
       override this behaviour.
   enum SoGLImage::ResizeReason Sent as a parameter to SoGLImageResizeCB as a
       hint to why an image is being resized. IMAGE means that a whole image
       is being initially resized (e.g. a texture image). SUBIMAGE and MIPMAP
       are not in use and reserved for future use.
   enum SoGLImage::Flags Can be used to tune/optimize the GL texture handling.
       Normally the texture quality will be used to decide scaling and
       filtering, and the image data will be scanned to decide if the image is
       (partly) transparent, and if the texture can be rendered using the
       cheaper alpha test instead of blending if it does contain transparency.
       If you know the contents of your texture image, or if you have special
       requirements on how the texture should be rendered, you can set the
       flags using the SoGLImage::setFlags() method.

Constructor & Destructor Documentation

   SoGLImage::SoGLImage (void) Constructor.
   SoGLImage::~SoGLImage () [protected, virtual] Destructor.

Member Function Documentation

   void SoGLImage::unref (SoState * state = NULL) [virtual] This class has a
       private destuctor since we want users to supply the current GL state
       when deleting the image. This is to make sure gl texture objects are
       freed as soon as possible. If you supply NULL to this method, the gl
       texture objects wont be deleted until the next time an GLRenderAction
       is applied in the images cache context(s).
       Reimplemented in SoGLBigImage, and SoGLCubeMapImage.
   SoType SoGLImage::getClassTypeId (void) [static] Returns the type id for
       this class.
       Reimplemented in SoGLBigImage, and SoGLCubeMapImage.
   SoType SoGLImage::getTypeId (void) const [virtual] Returns the type id for
       an SoGLImage instance.
       Reimplemented in SoGLBigImage, and SoGLCubeMapImage.
   SbBool SoGLImage::isOfType (SoType type) const [virtual] Returns whether an
       SoGLImage instance inherits (or is of) type type.
   void SoGLImage::setGLDisplayList (SoGLDisplayList * dl, SoState * state,
       const Wrap wraps = REPEAT, const Wrap wrapt = REPEAT, const float
       quality = 0.5f) Can be used for creating a custom OpenGL texture inside
       an SoGLImage instance.
       Example use (creates a depth texture):
       SoGLDisplayList * depthmap = new SoGLDisplayList(state,
       SoGLDisplayList::TEXTURE_OBJECT); depthmap->ref();
       depthmap->open(state);
       glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, //
       GL_DEPTH_COMPONENT24 size[0], size[1], 0, GL_DEPTH_COMPONENT,
       GL_UNSIGNED_BYTE, NULL);
       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
       depthmap->close(state);
       SoGLImage * image = new SoGLImage; image->setGLDisplayList(depthmap,
       state);
       Since:
           Coin 2.5

   void SoGLImage::setPBuffer (SoState * state, void * pbuffer, const Wrap
       wraps = REPEAT, const Wrap wrapt = REPEAT, const float quality = 0.5f)
       Sets the pbuffer for this texture. Experimental code, use with care.
   void SoGLImage::setData (const unsigned char * bytes, const SbVec2s & size,
       const int numcomponents, const Wrap wraps = REPEAT, const Wrap wrapt =
       REPEAT, const float quality = 0.5f, const int border = 0, SoState *
       createinstate = NULL) 2D setData() wrapper. Supplies raw data, size and
       numcomponents instead of an SbImage. Creates a temporary image, then
       calls the read setData().
       This is an overloaded member function, provided for convenience. It
       differs from the above function only in what argument(s) it accepts.
   void SoGLImage::setData (const unsigned char * bytes, const SbVec3s & size,
       const int numcomponents, const Wrap wraps = REPEAT, const Wrap wrapt =
       REPEAT, const Wrap wrapr = REPEAT, const float quality = 0.5f, const
       int border = 0, SoState * createinstate = NULL) 3D setData() wrapper.
       Supplies raw data, size and numcomponents instead of an SbImage.
       Creates a temporary image, then calls the read setData().
       This is an overloaded member function, provided for convenience. It
       differs from the above function only in what argument(s) it accepts.
   void SoGLImage::setData (const SbImage * image, const Wrap wraps = REPEAT,
       const Wrap wrapt = REPEAT, const float quality = 0.5f, const int border
       = 0, SoState * createinstate = NULL) [virtual] Convenience 2D wrapper
       function around the 3D setData().
       Reimplemented in SoGLBigImage, and SoGLCubeMapImage.
   void SoGLImage::setData (const SbImage * image, const Wrap wraps, const
       Wrap wrapt, const Wrap wrapr, const float quality = 0.5f, const int
       border = 0, SoState * createinstate = NULL) [virtual] Sets the data for
       this GL image. Should only be called when one of the parameters have
       changed, since this will cause the GL texture object to be recreated.
       Caller is responsible for sending legal Wrap values. CLAMP_TO_EDGE is
       only supported on OpenGL v1.2 implementations, and as an extension on
       some earlier SGI implementations (GL_SGIS_texture_edge_clamp).
       For now, if quality > 0.5 when created, we create mipmaps, otherwise a
       regular texture is created. Be aware, if you for instance create a
       texture with texture quality 0.4, and then later try to apply the
       texture with a texture quality greater than 0.5, the texture object
       will be recreated as a mipmap texture object. This will happen only
       once though, of course.
       If border != 0, the OpenGL texture will be created with this border
       size. Be aware that this might be extremely slow on most PC hardware.
       Normally, the OpenGL texture object isn’t created until the first time
       it is needed, but if createinstate is != NULL, the texture object is
       created immediately. This is useful if you use a temporary buffer to
       hold the texture data. Be careful when using this feature, since the
       texture data might be needed at a later stage (for instance to create a
       texture object for another context). It will not be possible to create
       texture objects for other cache contexts when createinstate is != NULL.
       Also if createinstate is supplied, and all the attributes are the same
       as the current data in the image, glTexSubImage() will be used to
       insert the image data instead of creating a new texture object. This is
       much faster on most OpenGL drivers, and is very useful, for instance
       when doing animated textures.
       If you supply NULL for image, the instance will be reset, causing all
       display lists and memory to be freed.
       Reimplemented in SoGLBigImage, and SoGLCubeMapImage.
   void SoGLImage::setFlags (const uint32_t flags) Sets flags to control how
       the texture is handled/initialized.
   uint32_t SoGLImage::getFlags (void) const Returns the flags.
       See also:
           setFlags()

   const SbImage * SoGLImage::getImage (void) const Returns a pointer to the
       image data.
   SoGLDisplayList * SoGLImage::getGLDisplayList (SoState * state) [virtual]
       Returns or creates a SoGLDisplayList to be used for rendering. Returns
       NULL if no SoDLDisplayList could be created.
       Reimplemented in SoGLBigImage, and SoGLCubeMapImage.
   SbBool SoGLImage::hasTransparency (void) const Returns TRUE if this texture
       has some pixels with alpha != 255
   SbBool SoGLImage::useAlphaTest (void) const Returns TRUE if this image has
       some alpha value != 255, and all these values are 0. If this is the
       case, alpha test can be used to render this texture instead of for
       instance blending, which is usually slower and might yield z-buffer
       artifacts.
   SoGLImage::Wrap SoGLImage::getWrapS (void) const Returns the wrap strategy
       for the S (horizontal) direction.
   SoGLImage::Wrap SoGLImage::getWrapT (void) const Returns the wrap strategy
       for the T (vertical) direction.
   SoGLImage::Wrap SoGLImage::getWrapR (void) const Returns the wrap strategy
       for the R (depth) direction.
   float SoGLImage::getQuality (void) const Returns the texture quality for
       this texture image.
       Since:
           Coin 2.5

   uint32_t SoGLImage::getGLImageId (void) const Returns an unique if for this
       GL image. This id can be used to test for changes in an SoGLImages
       internal data.
   void SoGLImage::unrefOldDL (SoState * state, const uint32_t maxage)
       [protected, virtual] Virtual method that will be called once each
       frame. The method should unref display lists that has an age bigger or
       equal to maxage, and increment the age for other display lists.
       Reimplemented in SoGLBigImage.
   void SoGLImage::beginFrame (SoState * state) [static] When doing texture
       resource control, call this method before rendering the scene,
       typically in the viewers actualRedraw(). state should be your
       SoGLRenderAction state.
       See also:
           endFrame(), tagImage(), setDisplayListMaxAge()

   void SoGLImage::tagImage (SoState * state, SoGLImage * image) [static]
       Should be called when a texture image is used. In Coin this is handled
       by SoGLTextureImageElement, but if you use an SoGLImage on your own,
       you should call this method to avoid that the display list is deleted
       too soon. state should be your SoGLRenderAction state, image the image
       you are about to use/have used.
   void SoGLImage::endFrame (SoState * state) [static] Should be called after
       your scene is rendered. Old display lists will be deleted when you call
       this method. state should be your SoGLRenderAction state.
       See also:
           beginFrame(), tagImage(), setDisplayListMaxAge()

   void SoGLImage::setDisplayListMaxAge (const uint32_t maxage) [static] Set
       the maximum age for a texture object/display list. The age of an image
       is the number of frames since it has been used. Default maximum age is
       60.
   void SoGLImage::freeAllImages (SoState * state = NULL) [static] Free all GL
       images currently used. This can be used to help the operating system
       and/or OpenGL drivers resource handling. If you know youre not going
       to render for a while, maybe youre switching to a different
       application or something, calling this method could be a good idea
       since it will release all the texture memory used by your application.
   void SoGLImage::initClass (void) [static] This API member is considered
       internal to the library, as it is not likely to be of interest to the
       application programmer.
       Reimplemented in SoGLBigImage, and SoGLCubeMapImage.
   void SoGLImage::setResizeCallback (SoGLImageResizeCB * f, void * closure)
       [static] Sets a custom image resize function.
       Since:
           Coin 2.5

Author

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