NAME
SoFrustumCamera -
The SoFrustumCamera class defines a camera with a generic frustum..
SYNOPSIS
#include <Inventor/nodes/SoFrustumCamera.h>
Inherits SoCamera.
Public Member Functions
SoFrustumCamera (void)
virtual void scaleHeight (float scalefactor)
virtual SbViewVolume getViewVolume (float useaspectratio=0.0f) const
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFFloat left
SoSFFloat right
SoSFFloat top
SoSFFloat bottom
Protected Member Functions
virtual ~SoFrustumCamera ()
virtual void viewBoundingBox (const SbBox3f &box, float aspect, float
slack)
Detailed Description
The SoFrustumCamera class defines a camera with a generic frustum..
The SoFrustumCamera class makes it possible to specify a frustum in the
same manner as the OpenGL glFrustum() function. It has four new fields
(left, right, top, bottom), and will use SoCamera::nearDistance and
SoCamera::farDistance for the two last glFrustum() parameters.
This camera can be useful in applications that require full control
over the view frustum, such as in CAVE or other multipipe applications.
Since:
Coin 2.5
Constructor & Destructor Documentation
SoFrustumCamera::SoFrustumCamera (void) Constructor.
SoFrustumCamera::~SoFrustumCamera (void) [protected, virtual] Destructor.
Member Function Documentation
void SoFrustumCamera::initClass (void) [static] Sets up initialization for
data common to all instances of this class, like submitting necessary
information to the Coin type system.
Reimplemented from SoCamera.
void SoFrustumCamera::scaleHeight (float scalefactor) [virtual] Sets a
scalefactor for the height of the camera viewport. What ’viewport
height’ means exactly in this context depends on the camera model. See
documentation in subclasses.
Implements SoCamera.
SbViewVolume SoFrustumCamera::getViewVolume (float useaspectratio = 0.0f)
const [virtual] Returns total view volume covered by the camera under
the current settings.
This view volume is not adjusted to account for viewport mapping. If
you want the same view volume as the one used during rendering, you
should do something like this:
SbViewVolume vv;
float aspectratio = myviewport.getViewportAspectRatio();
switch (camera->viewportMapping.getValue()) {
case SoCamera::CROP_VIEWPORT_FILL_FRAME:
case SoCamera::CROP_VIEWPORT_LINE_FRAME:
case SoCamera::CROP_VIEWPORT_NO_FRAME:
vv = camera->getViewVolume(0.0f);
break;
case SoCamera::ADJUST_CAMERA:
vv = camera->getViewVolume(aspectratio);
if (aspectratio < 1.0f) vv.scale(1.0f / aspectratio);
break;
case SoCamera::LEAVE_ALONE:
vv = camera->getViewVolume(0.0f);
break;
default:
assert(0 && "unknown viewport mapping");
break;
}
.fi
Also, for the CROPPED viewport mappings, the viewport might be changed if the viewport aspect ratio is not equal to the camera aspect ratio. See SoCamera::getView() to see how this is done.
Implements SoCamera.
void SoFrustumCamera::viewBoundingBox (const SbBox3f & box, float aspect,
float slack) [protected, virtual] Convenience method for setting up the
camera definition to cover the given bounding box with the given aspect
ratio. Multiplies the exact dimensions with a slack factor to have some
space between the rendered model and the borders of the rendering area.
If you define your own camera node class, be aware that this method
should not set the orientation field of the camera, only the position,
focal distance and near and far clipping planes.
Implements SoCamera.
Member Data Documentation
SoSFFloat SoFrustumCamera::left The left clipping plane position. Default
value is -0.5.
SoSFFloat SoFrustumCamera::right The right clipping plane position. Default
value is 0.5
SoSFFloat SoFrustumCamera::top The top clipping plane position. Default
value is 0.5.
SoSFFloat SoFrustumCamera::bottom The bottom clipping plane position.
Default value is -0.5.
Author
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