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NAME

       SoFrustumCamera -

       The SoFrustumCamera class defines a camera with a generic frustum..

SYNOPSIS

       #include <Inventor/nodes/SoFrustumCamera.h>

       Inherits SoCamera.

   Public Member Functions
       SoFrustumCamera (void)
       virtual void scaleHeight (float scalefactor)
       virtual SbViewVolume getViewVolume (float useaspectratio=0.0f) const

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFFloat left
       SoSFFloat right
       SoSFFloat top
       SoSFFloat bottom

   Protected Member Functions
       virtual ~SoFrustumCamera ()
       virtual void viewBoundingBox (const SbBox3f &box, float aspect, float
           slack)

Detailed Description

       The SoFrustumCamera class defines a camera with a generic frustum..

       The SoFrustumCamera class makes it possible to specify a frustum in the
       same manner as the OpenGL glFrustum() function. It has four new fields
       (left, right, top, bottom), and will use SoCamera::nearDistance and
       SoCamera::farDistance for the two last glFrustum() parameters.

       This camera can be useful in applications that require full control
       over the view frustum, such as in CAVE or other multipipe applications.

       Since:
           Coin 2.5

Constructor & Destructor Documentation

   SoFrustumCamera::SoFrustumCamera (void) Constructor.
   SoFrustumCamera::~SoFrustumCamera (void) [protected, virtual] Destructor.

Member Function Documentation

   void SoFrustumCamera::initClass (void) [static] Sets up initialization for
       data common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoCamera.

   void SoFrustumCamera::scaleHeight (float scalefactor) [virtual] Sets a
       scalefactor for the height of the camera viewport. Whatviewport
       heightmeans exactly in this context depends on the camera model. See
       documentation in subclasses.
       Implements SoCamera.

   SbViewVolume SoFrustumCamera::getViewVolume (float useaspectratio = 0.0f)
       const [virtual] Returns total view volume covered by the camera under
       the current settings.
       This view volume is not adjusted to account for viewport mapping. If
       you want the same view volume as the one used during rendering, you
       should do something like this:

         SbViewVolume vv;
         float aspectratio = myviewport.getViewportAspectRatio();

         switch (camera->viewportMapping.getValue()) {
         case SoCamera::CROP_VIEWPORT_FILL_FRAME:
         case SoCamera::CROP_VIEWPORT_LINE_FRAME:
         case SoCamera::CROP_VIEWPORT_NO_FRAME:
           vv = camera->getViewVolume(0.0f);
           break;
         case SoCamera::ADJUST_CAMERA:
           vv = camera->getViewVolume(aspectratio);
           if (aspectratio < 1.0f) vv.scale(1.0f / aspectratio);
           break;
         case SoCamera::LEAVE_ALONE:
           vv = camera->getViewVolume(0.0f);
           break;
         default:
           assert(0 && "unknown viewport mapping");
           break;
         }

         .fi

       Also, for the CROPPED viewport mappings, the viewport might be changed if the viewport aspect ratio is not equal to the camera aspect ratio. See SoCamera::getView() to see how this is done.

       Implements SoCamera.

   void SoFrustumCamera::viewBoundingBox (const SbBox3f & box, float aspect,
       float slack) [protected, virtual] Convenience method for setting up the
       camera definition to cover the given bounding box with the given aspect
       ratio. Multiplies the exact dimensions with a slack factor to have some
       space between the rendered model and the borders of the rendering area.
       If you define your own camera node class, be aware that this method
       should not set the orientation field of the camera, only the position,
       focal distance and near and far clipping planes.

       Implements SoCamera.

Member Data Documentation

   SoSFFloat SoFrustumCamera::left The left clipping plane position. Default
       value is -0.5.
   SoSFFloat SoFrustumCamera::right The right clipping plane position. Default
       value is 0.5
   SoSFFloat SoFrustumCamera::top The top clipping plane position. Default
       value is 0.5.
   SoSFFloat SoFrustumCamera::bottom The bottom clipping plane position.
       Default value is -0.5.

Author

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