NAME
SoFragmentShader -
The SoFragmentShader class is used for setting up fragment shader
programs.
See Shaders in Coin for more information on how to set up a scene
graph with shaders.
SYNOPSIS
#include <Inventor/nodes/SoFragmentShader.h>
Inherits SoShaderObject.
Public Member Functions
SoFragmentShader (void)
virtual ~SoFragmentShader ()
Static Public Member Functions
static void initClass (void)
static SbBool isSupported (SourceType sourceType)
Detailed Description
The SoFragmentShader class is used for setting up fragment shader
programs.
See Shaders in Coin for more information on how to set up a scene
graph with shaders.
FILE FORMAT/DEFAULTS:
FragmentShader {
isActive TRUE
sourceType FILENAME
sourceProgram ’’
parameter []
}
See also:
SoShaderObject
SoShaderProgram
Since:
Coin 2.5
Constructor & Destructor Documentation
SoFragmentShader::SoFragmentShader (void) Constructor.
SoFragmentShader::~SoFragmentShader () [virtual] Destructor.
Member Function Documentation
void SoFragmentShader::initClass (void) [static] Sets up initialization for
data common to all instances of this class, like submitting necessary
information to the Coin type system.
Reimplemented from SoShaderObject.
SbBool SoFragmentShader::isSupported (SourceType sourceType) [static]
Returns a boolean indicating whether the requested source type is
supported by the OpenGL driver or not.
Beware: To get a correct answer, a valid OpenGL context must be
available.
Author
Generated automatically by Doxygen for Coin from the source code.