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NAME

       SoEventManager -

       The SoEventManager class provides event handling for a Coin3D viewer.

SYNOPSIS

       #include <Inventor/SoEventManager.h>

   Public Types
       enum NavigationState { NO_NAVIGATION, JUST_NAVIGATION, MIXED_NAVIGATION
           }

   Public Member Functions
       virtual ~SoEventManager ()
       virtual void setSceneGraph (SoNode *const sceneroot)
       virtual SoNode * getSceneGraph (void) const
       virtual void setCamera (SoCamera *camera)
       virtual SoCamera * getCamera (void) const
       virtual SbBool processEvent (const SoEvent *const event)
       virtual void setNavigationState (NavigationState state)
       virtual NavigationState getNavigationState (void) const
       int getNumSoScXMLStateMachines (void) const
       SoScXMLStateMachine * getSoScXMLStateMachine (int idx) const
       void addSoScXMLStateMachine (SoScXMLStateMachine *sm)
       void removeSoScXMLStateMachine (SoScXMLStateMachine *sm)
       virtual void setSize (const SbVec2s &newsize)
       virtual void setOrigin (const SbVec2s &newOrigin)
       virtual void setViewportRegion (const SbViewportRegion &newregion)
       const SbViewportRegion & getViewportRegion (void) const
       virtual void setHandleEventAction (SoHandleEventAction *hea)
       virtual SoHandleEventAction * getHandleEventAction (void) const

   Protected Member Functions
       virtual SbBool actuallyProcessEvent (const SoEvent *const event)

Detailed Description

       The SoEventManager class provides event handling for a Coin3D viewer.

       It receives Coin events (typically translated from GUI events by the
       GUI binding in use) and passes them to the state machine or directly to
       the scene graph depending on the navigation mode. SoEventManager
       implements the event interface for the Coin3D navigation system based
       on ScXML. SoEventManager and SoRenderManager together supersede
       SoSceneManager, which is now just a wrapper around these classes. The
       class is used by the QuarterWidget in Quarter (the Qt binding for
       Coin3D).

Member Enumeration Documentation

   enum SoEventManager::NavigationState Sets how events are handled.
       Enumerator:

       NO_NAVIGATION
              Forwards the events only to the scene graph.

       JUST_NAVIGATION
              Forwards the events only to the state machines.

       MIXED_NAVIGATION
              Forwards the events to the scene graph first. If it does not get
              handled, the events get forwarded to the state machines.

Constructor & Destructor Documentation

   SoEventManager::~SoEventManager () [virtual] Destructor.
       The destructor destructs all subobjects it still has handles on when
       invoked.

Member Function Documentation

   void SoEventManager::setSceneGraph (SoNode *const  sceneroot) [virtual] Set
       the node which is top of the scene graph were managing. The sceneroot
       node reference count will be increased by 1, and any previously set
       scene graph top node will have its reference count decreased by 1.
       See also:
           getSceneGraph

   SoNode * SoEventManager::getSceneGraph (void) const [virtual] Returns
       pointer to root of scene graph.
   void SoEventManager::setCamera (SoCamera * camera) [virtual] Sets the
       camera to be used.
   SoCamera * SoEventManager::getCamera (void) const [virtual] Returns the
       current camera.
   SbBool SoEventManager::processEvent (const SoEvent *const  event) [virtual]
       Handles the event. Depending on the navigation state, this forwards the
       event to the state machines and/or the scene graph.
   void SoEventManager::setNavigationState (NavigationState state) [virtual]
       This method sets the navigation mode of the scene manager. The
       navigation mode decides the system the user uses to navigate the 3D
       model.
       SoEventManager::NO_NAVIGATION is the default setting.

       See also:
           SoEventManager::NavigationState, getNavigationState

   SoEventManager::NavigationState SoEventManager::getNavigationState (void)
       const [virtual] This method returns which state the camera navigation
       system is in.
       See also:
           SoEventManager::NavigationState, setNavigationState

   int SoEventManager::getNumSoScXMLStateMachines (void) const Returns the
       number of SCXML state machines registered on the SoEventManager object.
   SoScXMLStateMachine * SoEventManager::getSoScXMLStateMachine (int idx)
       const Returns the pointer to the Nth (idx) SCXML state machine
       registered on the SoSceneManager object.
       The idx argument must be a valid index, not outside the actual range of
       SCXML state machine object indices.

   void SoEventManager::addSoScXMLStateMachine (SoScXMLStateMachine * sm) Adds
       an SCXML state machine object to the SoEventManagers event pipeline.
       If it is not removed before SoSceneManager destruction, the
       SoSceneManager destructor will delete it.
   void SoEventManager::removeSoScXMLStateMachine (SoScXMLStateMachine * sm)
       Removes the SoSceneManager object reference to an SCXML state machine.
       It will just be removed, not destructed.
       If no reference to the given SCXML state machine exists, nothing will
       happen.

   void SoEventManager::setSize (const SbVec2s & newsize) [virtual] Set size
       of rendering area for the viewport within the current window.
   void SoEventManager::setOrigin (const SbVec2s & newOrigin) [virtual] Set
       only the origin of the viewport region within the rendering window.
       See also:
           setViewportRegion(), setWindowSize()

   void SoEventManager::setViewportRegion (const SbViewportRegion & newregion)
       [virtual] Sets the current viewport region. This will overwrite the
       default viewport region created in the constructor.
       See also:
           getViewportRegion()

   const SbViewportRegion & SoEventManager::getViewportRegion (void) const
       Returns the viewport region used by the event manager.
   void SoEventManager::setHandleEventAction (SoHandleEventAction *
       handleeventaction) [virtual] Set the action to use for event handling.
       Overrides the default action made in the constructor.
   SoHandleEventAction * SoEventManager::getHandleEventAction (void) const
       [virtual] Returns pointer to event handler action.
   SbBool SoEventManager::actuallyProcessEvent (const SoEvent *const  event)
       [protected, virtual] Forwards the event to the scene graph.

Author

       Generated automatically by Doxygen for Coin from the source code.