NAME
SoEvent -
The SoEvent class is the base class for all Coin events.
Coin contains its own set of event classes, independent of the
underlying window system.
SYNOPSIS
#include <Inventor/events/SoEvent.h>
Inherited by SoButtonEvent, SoLocation2Event, and SoMotion3Event.
Public Member Functions
SoEvent (void)
virtual ~SoEvent ()
SbBool isOfType (SoType type) const
virtual SoType getTypeId (void) const
void setTime (const SbTime t)
SbTime getTime (void) const
void setPosition (const SbVec2s &p)
const SbVec2s & getPosition (void) const
const SbVec2s getPosition (const SbViewportRegion &vpRgn) const
const SbVec2f getNormalizedPosition (const SbViewportRegion &vpRgn)
const
void setShiftDown (SbBool isDown)
SbBool wasShiftDown (void) const
void setCtrlDown (SbBool isDown)
SbBool wasCtrlDown (void) const
void setAltDown (SbBool isDown)
SbBool wasAltDown (void) const
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
Detailed Description
The SoEvent class is the base class for all Coin events.
Coin contains its own set of event classes, independent of the
underlying window system.
Upon system specific events, a translation is done by the window
specific device classes into one of the Coin event object classes
listed below. The event is then typically sent by the render area to an
SoSceneManager which will apply it to the scenegraph through an
SoHandleEventAction.
Events may be caught by the user by attaching an SoEventCallback node
to the scenegraph, or it can automatically be handled by a dragger or
manipulator in the graph.
See also:
SoButtonEvent, SoKeyboardEvent, SoLocation2Event, SoMotion3Event
SoMouseButtonEvent, SoSpaceballButtonEvent
SoEventCallback, SoHandleEventAction
Constructor & Destructor Documentation
SoEvent::SoEvent (void) Constructor, will set all modifiers to βoffβ state.
SoEvent::~SoEvent () [virtual] Destructor.
Member Function Documentation
SbBool SoEvent::isOfType (SoType type) const Returns TRUE if this object
either has the same type as the given type parameter, or if type
belongs to a superclass of ourselves.
SoType SoEvent::getClassTypeId (void) [static] This static method returns
the SoType object associated with objects of this class.
Reimplemented in SoButtonEvent, SoMouseButtonEvent, and
SoSpaceballButtonEvent.
SoType SoEvent::getTypeId (void) const [virtual] Returns the actual type id
of an instantiated object.
Reimplemented in SoButtonEvent, SoMouseButtonEvent, and
SoSpaceballButtonEvent.
void SoEvent::setTime (const SbTime t) From a system specific device
object, set the time the event occurred.
See also:
getTime()
SbTime SoEvent::getTime (void) const Returns the time the event occurred.
See also:
getPosition(), wasShiftDown(), wasCtrlDown(), wasAltDown()
void SoEvent::setPosition (const SbVec2s & p) From a system specific device
object, set the mouse pointer position when the event occurred.
See also:
getPosition(), getNormalizedPosition()
const SbVec2s & SoEvent::getPosition (void) const Returns the mouse pointer
position when the event occurred. The coordinates are given relative to
the window coordinates.
See also:
getNormalizedPosition(), getTime(), wasShiftDown(), wasCtrlDown(),
wasAltDown()
const SbVec2s SoEvent::getPosition (const SbViewportRegion & vpRgn) const
Returns the mouse pointer position when the event occurred. The
coordinates are given relative to the viewport coordinates.
See also:
getNormalizedPosition(), getTime(), wasShiftDown(), wasCtrlDown(),
wasAltDown()
const SbVec2f SoEvent::getNormalizedPosition (const SbViewportRegion &
vpRgn) const Returns the mouse pointer position when the event
occurred. The coordinates are given relative to the viewport
coordinates, normalized according to the size of the viewport.
See also:
getPosition(), getTime(), wasShiftDown(), wasCtrlDown(),
wasAltDown()
void SoEvent::setShiftDown (SbBool isDown) From a system specific device
object, set the state of the Shift key(s) when the event occurred.
See also:
wasShiftDown(), setCtrlDown(), setAltDown()
SbBool SoEvent::wasShiftDown (void) const Returns state of Shift key(s)
when the event occurred.
See also:
wasCtrlDown(), wasAltDown(), getPosition(), getTime()
void SoEvent::setCtrlDown (SbBool isDown) From a system specific device
object, set the state of the Ctrl key(s) when the event occurred.
See also:
wasCtrlDown(), setShiftDown(), setAltDown()
SbBool SoEvent::wasCtrlDown (void) const Returns state of Ctrl key(s) when
the event occurred.
See also:
wasShiftDown(), wasAltDown(), getPosition(), getTime()
void SoEvent::setAltDown (SbBool isDown) From a system specific device
object, set the state of the Alt key(s) when the event occurred.
See also:
wasAltDown(), setCtrlDown(), setShiftDown()
SbBool SoEvent::wasAltDown (void) const Returns state of Alt key(s) when
the event occurred.
See also:
wasShiftDown(), wasCtrlDown(), getPosition(), getTime()
void SoEvent::initClass (void) [static] Initialize SoEvent and all itβs
known subclasses (i.e. all subclasses which are part of the standard
classes in the Coin library).
This method is called from SoDB::init(), so itβs very unlikely that you
will have to call it explicitly.
Reimplemented in SoButtonEvent, SoKeyboardEvent, SoLocation2Event,
SoMotion3Event, SoMouseButtonEvent, and SoSpaceballButtonEvent.
Author
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