NAME
SoEnvironment -
The SoEnvironment class is a node for specifying global rendering
parameters.
This node type provides the application programmer with the ability to
set global parameters influencing lighting and fog.
SYNOPSIS
#include <Inventor/nodes/SoEnvironment.h>
Inherits SoNode.
Public Types
enum FogType { NONE = SoEnvironmentElement::NONE, HAZE =
SoEnvironmentElement::HAZE, FOG = SoEnvironmentElement::FOG, SMOKE
= SoEnvironmentElement::SMOKE }
Public Member Functions
SoEnvironment (void)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFFloat ambientIntensity
SoSFColor ambientColor
SoSFVec3f attenuation
SoSFEnum fogType
SoSFColor fogColor
SoSFFloat fogVisibility
Protected Member Functions
virtual ~SoEnvironment ()
Detailed Description
The SoEnvironment class is a node for specifying global rendering
parameters.
This node type provides the application programmer with the ability to
set global parameters influencing lighting and fog.
FILE FORMAT/DEFAULTS:
Environment {
ambientIntensity 0.2
ambientColor 1 1 1
attenuation 0 0 1
fogType NONE
fogColor 1 1 1
fogVisibility 0
}
Member Enumeration Documentation
enum SoEnvironment::FogType Enumeration of available types of fog.
Enumerator:
NONE No fog. Visibility will be equal for all objects, independent of
distance to camera.
HAZE Fog where visibility will decrease linearly with distance to
camera.
FOG Fog where visibility will decrease exponentially with distance
to camera.
SMOKE Fog where visibility will decrease exponentially with the square
of the distance to camera (simulating really thick fog).
Constructor & Destructor Documentation
SoEnvironment::SoEnvironment (void) Constructor.
SoEnvironment::~SoEnvironment () [protected, virtual] Destructor.
Member Function Documentation
void SoEnvironment::initClass (void) [static] Sets up initialization for
data common to all instances of this class, like submitting necessary
information to the Coin type system.
Reimplemented from SoNode.
void SoEnvironment::GLRender (SoGLRenderAction * action) [virtual] Action
method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
void SoEnvironment::callback (SoCallbackAction * action) [virtual] Action
method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
Member Data Documentation
SoSFFloat SoEnvironment::ambientIntensity A global ambient value for the
light intensity for the complete scene. This will provide some light
even when there are no light sources defined for the scene.
Valid values is from 0.0 (no ambient light) to 1.0 (full ambient light
intensity). Default value is 0.2.
SoSFColor SoEnvironment::ambientColor The color of the global ambient
light. Defaults to full intensity white, ie <1.0, 1.0, 1.0>.
Each component of this RGB vector is multiplied with the scalar value
of SoEnvironment::ambientIntensity.
SoSFVec3f SoEnvironment::attenuation Squared, linear, and constant light
attenuation coefficients (in that order). Please note that this is the
reverse order of how attenuation is usually specified.
SoSFEnum SoEnvironment::fogType The fog model. See SoEnvironment::FoType.
SoSFColor SoEnvironment::fogColor Color of fog. Defaults to full intensity
white.
SoSFFloat SoEnvironment::fogVisibility The ’cut-off’ distance from the
camera where objects will be totally obscured by fog. If set to 0.0,
the far plane distance will be used instead.
Default value is 0.0.
Author
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