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NAME

       SoEnvironment -

       The SoEnvironment class is a node for specifying global rendering
       parameters.

       This node type provides the application programmer with the ability to
       set global parameters influencing lighting and fog.

SYNOPSIS

       #include <Inventor/nodes/SoEnvironment.h>

       Inherits SoNode.

   Public Types
       enum FogType { NONE =  SoEnvironmentElement::NONE, HAZE =
           SoEnvironmentElement::HAZE, FOG =  SoEnvironmentElement::FOG, SMOKE
           =  SoEnvironmentElement::SMOKE }

   Public Member Functions
       SoEnvironment (void)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFFloat ambientIntensity
       SoSFColor ambientColor
       SoSFVec3f attenuation
       SoSFEnum fogType
       SoSFColor fogColor
       SoSFFloat fogVisibility

   Protected Member Functions
       virtual ~SoEnvironment ()

Detailed Description

       The SoEnvironment class is a node for specifying global rendering
       parameters.

       This node type provides the application programmer with the ability to
       set global parameters influencing lighting and fog.

       FILE FORMAT/DEFAULTS:

           Environment {
               ambientIntensity 0.2
               ambientColor 1 1 1
               attenuation 0 0 1
               fogType NONE
               fogColor 1 1 1
               fogVisibility 0
           }

Member Enumeration Documentation

   enum SoEnvironment::FogType Enumeration of available types of fog.
       Enumerator:

       NONE   No fog. Visibility will be equal for all objects, independent of
              distance to camera.

       HAZE   Fog where visibility will decrease linearly with distance to
              camera.

       FOG    Fog where visibility will decrease exponentially with distance
              to camera.

       SMOKE  Fog where visibility will decrease exponentially with the square
              of the distance to camera (simulating really thick fog).

Constructor & Destructor Documentation

   SoEnvironment::SoEnvironment (void) Constructor.
   SoEnvironment::~SoEnvironment () [protected, virtual] Destructor.

Member Function Documentation

   void SoEnvironment::initClass (void) [static] Sets up initialization for
       data common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoNode.

   void SoEnvironment::GLRender (SoGLRenderAction * action) [virtual] Action
       method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoEnvironment::callback (SoCallbackAction * action) [virtual] Action
       method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFFloat SoEnvironment::ambientIntensity A global ambient value for the
       light intensity for the complete scene. This will provide some light
       even when there are no light sources defined for the scene.
       Valid values is from 0.0 (no ambient light) to 1.0 (full ambient light
       intensity). Default value is 0.2.

   SoSFColor SoEnvironment::ambientColor The color of the global ambient
       light. Defaults to full intensity white, ie <1.0, 1.0, 1.0>.
       Each component of this RGB vector is multiplied with the scalar value
       of SoEnvironment::ambientIntensity.

   SoSFVec3f SoEnvironment::attenuation Squared, linear, and constant light
       attenuation coefficients (in that order). Please note that this is the
       reverse order of how attenuation is usually specified.
   SoSFEnum SoEnvironment::fogType The fog model. See SoEnvironment::FoType.
   SoSFColor SoEnvironment::fogColor Color of fog. Defaults to full intensity
       white.
   SoSFFloat SoEnvironment::fogVisibility Thecut-offdistance from the
       camera where objects will be totally obscured by fog. If set to 0.0,
       the far plane distance will be used instead.
       Default value is 0.0.

Author

       Generated automatically by Doxygen for Coin from the source code.