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NAME

       SoElement -

       SoElement is the abstract base class for all elements.

SYNOPSIS

       #include <Inventor/elements/SoElement.h>

       Inherited by SoAccumulatedElement, SoCacheElement, SoCacheHintElement,
       SoCullElement, SoDepthBufferElement, SoFloatElement,
       SoGLCacheContextElement, SoGLRenderPassElement, SoGLUpdateAreaElement,
       SoGLVBOElement, SoInt32Element, SoLazyElement,
       SoLocalBBoxMatrixElement, SoMultiTextureCoordinateElement,
       SoMultiTextureEnabledElement, SoMultiTextureImageElement,
       SoOverrideElement, SoPickRayElement, SoProfilerElement,
       SoReplacedElement, SoShapeHintsElement, SoShapeStyleElement,
       SoTextureCombineElement, SoTextureOverrideElement,
       SoViewportRegionElement, and SoWindowElement.

   Public Member Functions
       const SoType getTypeId (void) const
       int getStackIndex (void) const
       virtual void init (SoState *state)
       virtual void push (SoState *state)
       virtual void pop (SoState *state, const SoElement *prevTopElement)
       virtual SbBool matches (const SoElement *element) const =0
       virtual SoElement * copyMatchInfo (void) const =0
       void setDepth (const int depth)
       int getDepth (void) const
       virtual void print (FILE *file=stdout) const
       virtual ~SoElement ()

   Static Public Member Functions
       static void initClass (void)
       static SoType getClassTypeId (void)
       static int getClassStackIndex (void)
       static void initElements (void)
       static int getNumStackIndices (void)
       static SoType getIdFromStackIndex (const int stackIndex)

   Protected Member Functions
       SoElement (void)
       void capture (SoState *const state) const
       virtual void captureThis (SoState *state) const
       void setTypeId (const SoType typeId)
       void setStackIndex (const int index)
       SoElement * getNextInStack (void) const
       SoElement * getNextFree (void) const

   Static Protected Member Functions
       static SoElement * getElement (SoState *const state, const int
           stackIndex)
       static const SoElement * getConstElement (SoState *const state, const
           int stackIndex)
       static int createStackIndex (const SoType id)

   Protected Attributes
       SoType typeId
       int stackIndex
       int depth

   Static Protected Attributes
       static int classStackIndex
       static SoTypeList * stackToType

Detailed Description

       SoElement is the abstract base class for all elements.

       This is the base class for all the element classes in Coin.

Constructor & Destructor Documentation

   SoElement::~SoElement () [virtual] The destructor.
   SoElement::SoElement (void) [protected] The constructor. To create element
       instances, use SoType::createInstance() for the elements type
       identifier..

Member Function Documentation

   void SoElement::initClass (void) [static] Initialize relevant common data
       for all instances, like the type system.
       Reimplemented in SoGLShadowCullingElement, SoShadowStyleElement,
       SoProfilerElement, SoAccumulatedElement, SoAmbientColorElement,
       SoAnnoText3CharOrientElement, SoAnnoText3FontSizeHintElement,
       SoAnnoText3RenderPrintElement, SoBBoxModelMatrixElement,
       SoBumpMapCoordinateElement, SoBumpMapMatrixElement, SoCacheElement,
       SoClipPlaneElement, SoComplexityElement, SoComplexityTypeElement,
       SoCoordinateElement, SoCreaseAngleElement, SoCullElement,
       SoDecimationPercentageElement, SoDecimationTypeElement,
       SoDepthBufferElement, SoDiffuseColorElement, SoDrawStyleElement,
       SoEmissiveColorElement, SoEnvironmentElement, SoFloatElement,
       SoFocalDistanceElement, SoFontNameElement, SoFontSizeElement,
       SoGLClipPlaneElement, SoGLColorIndexElement, SoGLCoordinateElement,
       SoGLDepthBufferElement, SoGLDrawStyleElement, SoGLEnvironmentElement,
       SoGLLazyElement, SoGLLightIdElement, SoGLLinePatternElement,
       SoGLLineWidthElement, SoGLModelMatrixElement,
       SoGLMultiTextureCoordinateElement, SoGLMultiTextureImageElement,
       SoGLMultiTextureMatrixElement, SoGLNormalElement, SoGLPointSizeElement,
       SoGLPolygonOffsetElement, SoGLProjectionMatrixElement,
       SoGLRenderPassElement, SoGLShapeHintsElement,
       SoGLTexture3EnabledElement, SoGLTextureCoordinateElement,
       SoGLTextureEnabledElement, SoGLTextureImageElement,
       SoGLTextureMatrixElement, SoGLUpdateAreaElement, SoGLVBOElement,
       SoGLViewingMatrixElement, SoGLViewportRegionElement, SoGeoElement,
       SoInt32Element, SoLazyElement, SoLightAttenuationElement,
       SoLightElement, SoLightModelElement, SoLinePatternElement,
       SoLineWidthElement, SoListenerDopplerElement, SoListenerGainElement,
       SoListenerOrientationElement, SoListenerPositionElement,
       SoLocalBBoxMatrixElement, SoMaterialBindingElement,
       SoModelMatrixElement, SoMultiTextureEnabledElement,
       SoMultiTextureImageElement, SoMultiTextureMatrixElement,
       SoNormalBindingElement, SoNormalElement, SoOverrideElement,
       SoPickRayElement, SoPickStyleElement, SoPointSizeElement,
       SoPolygonOffsetElement, SoProfileCoordinateElement, SoProfileElement,
       SoReplacedElement, SoShapeStyleElement, SoShininessElement,
       SoSoundElement, SoSpecularColorElement, SoSwitchElement,
       SoTextOutlineEnabledElement, SoTextureCombineElement,
       SoTextureCoordinateBindingElement, SoTextureCoordinateElement,
       SoTextureEnabledElement, SoTextureImageElement, SoTextureMatrixElement,
       SoTextureOverrideElement, SoTextureQualityElement,
       SoTextureUnitElement, SoTransparencyElement, SoUnitsElement,
       SoVertexAttributeBindingElement, SoViewVolumeElement,
       SoViewingMatrixElement, SoViewportRegionElement, and SoWindowElement.

   SoType SoElement::getClassTypeId (void) [static] This static method returns
       the class type.
   int SoElement::getClassStackIndex (void) [static] This static method
       returns the state stack index for the class.
   const SoType SoElement::getTypeId (void) const Returns the type
       identification of an object derived from a class inheriting SoElement.
       This is used for run-time type checking anddownwardcasting.
       For a more thorough explanation of the run-time type identification
       functionality, see the documentation of SoBase::getTypeId().

   int SoElement::getStackIndex (void) const Returns the stack index for an
       element instance.
   SoElement * SoElement::copyMatchInfo (void) const [pure virtual] This
       function creates a copy of the element that contains enough information
       to enable the matches() function to work.
       Used to help with scenegraph traversal caching operations.

       Implemented in SoProfilerElement, SoAccumulatedElement, SoCacheElement,
       SoCullElement, SoDepthBufferElement, SoFloatElement, SoFontNameElement,
       SoGLRenderPassElement, SoGLUpdateAreaElement, SoGLVBOElement,
       SoInt32Element, SoLazyElement, SoLightAttenuationElement,
       SoLocalBBoxMatrixElement, SoMultiTextureEnabledElement,
       SoMultiTextureImageElement, SoOverrideElement, SoPickRayElement,
       SoReplacedElement, SoShapeStyleElement, SoTextureCombineElement,
       SoTextureOverrideElement, SoViewportRegionElement, and SoWindowElement.

   void SoElement::initElements (void) [static] This function initializes all
       the built-in Coin element classes.
   int SoElement::getNumStackIndices (void) [static] Returns the number of
       allocated element stack index slots.
   SoType SoElement::getIdFromStackIndex (const int stackIndex) [static]
       Returns the SoType identifier for the element class with element state
       stack index stackIndex.
   void SoElement::setDepth (const int depth) Sets the depth value of the
       element instance in the state stack.
   int SoElement::getDepth (void) const Returns the state stack depth value of
       the element instance.
   void SoElement::print (FILE * file = stdout) const [virtual] This function
       is for printing element information, and is used mostly for debugging
       purposes.
       Reimplemented in SoCoordinateElement, SoEnvironmentElement,
       SoFloatElement, SoFontNameElement, SoInt32Element,
       SoLightAttenuationElement, SoListenerDopplerElement,
       SoListenerOrientationElement, SoListenerPositionElement,
       SoOverrideElement, SoReplacedElement, SoSoundElement,
       SoTextureOverrideElement, and SoViewportRegionElement.

   SoElement * SoElement::getElement (SoState *const  state, const int
       stackIndex) [inline, static, protected] This method returns the top
       instance (in the state stack) of the element class with stack index
       stackIndex.
       The retuned instance is writable. To make this instance, some lazy
       evaluation may have to be perfomed, so use getConstElement() instead if
       the instance shouldn’t be modified.

       If no instance is available and can not be made, NULL is returned.

       See also:
           const SoElement * SoElement::getConstElement(SoState * const state,
           const int stackIndex)

   void const SoElement * SoElement::getConstElement (SoState *const  state,
       const int stackIndex) [inline, static, protected] This method returns a
       reference to the top element of the class with stack index stackIndex.
       The returned element is non-mutable.
       (Don’t try to be clever and cast away the constness -- if the returned
       instance is modified, strange, hard to find and generally wonderful
       bugs will most likely start to happen.)

       If no instance can be returned, NULL is returned.

       See also:
           SoElement * SoElement::getElement(SoState * const state, const int
           stackIndex)

   void SoElement::capture (SoState *const  state) const [inline, protected]
       This function does whatever is necessary in the state for caching
       purposes. If should be called by subclasses of SoElement whenever any
       value in the element is accessed.
   void SoElement::captureThis (SoState * state) const [protected, virtual]
       Adds the element to the cache.
       Reimplemented in SoAccumulatedElement.

   void SoElement::setTypeId (const SoType typeId) [protected] Sets the type
       identifier of an instance.
       Note that this is fundamentally different from the SoNode run-time type
       system.

   void SoElement::setStackIndex (const int stackIndex) [protected] Sets the
       stack index in an instance. Used in constructors of derived elements.
   int SoElement::createStackIndex (const SoType typeId) [static, protected]
       Returns the value of a new available stack index.
   SoElement * SoElement::getNextInStack (void) const [protected] Returns the
       next element down in the stack. Should be used in push() to get the
       previous element.
       This method has a slightly misleading name, but we didn’t change it to
       stay compatible with the original SGI Inventor API.

   SoElement * SoElement::getNextFree (void) const [protected] Returns the
       next free element, ie the next element up in the stack.

Member Data Documentation

   int SoElement::classStackIndex [static, protected] This is the static state
       stack index for the class.
   SoType SoElement::typeId [protected] The elements unique SoType type
       identification.
   int SoElement::stackIndex [protected] The index in the state stack for this
       particular element instance.
   SoTypeList * SoElement::stackToType [static, protected] Provides mapping
       from state stack indices to element types.
   int SoElement::depth [protected] The depth of the element instance in the
       state stack.

Author

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