NAME
SoDirectionalLight -
The SoDirectionalLight class is a node type for specifying directional
light sources.
A directional light source provides a model of light sources which are
at infinite distance from the geometry it illuminates, thereby having
no set position and consisting of an infinite volume of parallel rays.
SYNOPSIS
#include <Inventor/nodes/SoDirectionalLight.h>
Inherits SoLight.
Inherited by SoDirectionalLightManip.
Public Member Functions
SoDirectionalLight (void)
virtual void GLRender (SoGLRenderAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFVec3f direction
Protected Member Functions
virtual ~SoDirectionalLight ()
Detailed Description
The SoDirectionalLight class is a node type for specifying directional
light sources.
A directional light source provides a model of light sources which are
at infinite distance from the geometry it illuminates, thereby having
no set position and consisting of an infinite volume of parallel rays.
This is of course a simplified model of far-away light sources, as
’infinite distance’ is impossible.
The sun shining on objects on earth is a good example of something
which can be modeled rather well for the most common purposes with a
directional light source.
See also documentation of parent class for important information
regarding light sources in general.
FILE FORMAT/DEFAULTS:
DirectionalLight {
on TRUE
intensity 1
color 1 1 1
direction 0 0 -1
}
A common thing to do with an SoDirectionalLight is to connect it to a
camera, so it works in the style of a head light to that camera. This
can easily be accomplished by linking an SoRotation::rotation field,
influencing the light, to the SoCamera::orientation field. Here is a
complete example iv-file demonstrating the technique:
#Inventor V2.1 ascii
DEF mycam PerspectiveCamera { }
TransformSeparator {
SoRotation { rotation = USE mycam.orientation }
DirectionalLight { direction 0 0 -1 }
}
Cube { }
.fi
(The SoTransformSeparator is included to keep the effect of the SoRotation node within a scope where it will only influence the light, and not the geometry following the light in the scene graph.)
Constructor & Destructor Documentation
SoDirectionalLight::SoDirectionalLight (void) Constructor.
SoDirectionalLight::~SoDirectionalLight () [protected, virtual] Destructor.
Member Function Documentation
void SoDirectionalLight::initClass (void) [static] Sets up initialization
for data common to all instances of this class, like submitting
necessary information to the Coin type system.
Reimplemented from SoLight.
Reimplemented in SoDirectionalLightManip.
void SoDirectionalLight::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
Reimplemented in SoDirectionalLightManip.
Member Data Documentation
SoSFVec3f SoDirectionalLight::direction The direction of the light source.
Defaults to pointing along the negative z-axis.
Author
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