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NAME

       SoDepthBuffer -

       The SoDepthBuffer class is a node used to control the GL depth buffer.

SYNOPSIS

       #include <SoDepthBuffer.h>

       Inherits SoNode.

   Public Types
       enum DepthWriteFunction { NEVER =  SoDepthBufferElement::NEVER, ALWAYS
           =  SoDepthBufferElement::ALWAYS, LESS =
           SoDepthBufferElement::LESS, LEQUAL =  SoDepthBufferElement::LEQUAL,
           EQUAL =  SoDepthBufferElement::EQUAL, GEQUAL =
           SoDepthBufferElement::GEQUAL, GREATER =
           SoDepthBufferElement::GREATER, NOTEQUAL =
           SoDepthBufferElement::NOTEQUAL }

   Public Member Functions
       SoDepthBuffer (void)
       virtual void GLRender (SoGLRenderAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFBool test
       SoSFBool write
       SoSFEnum function
       SoSFVec2f range

   Protected Member Functions
       virtual ~SoDepthBuffer ()

Detailed Description

       The SoDepthBuffer class is a node used to control the GL depth buffer.

       With this node you can control properties related to the OpenGL depth
       buffer in a variety of ways.

       · you can enable and disable depth buffer testing during rendering,

       · you can enable and disable writing to the depth buffer during
         rendering,

       · you can set the function used for the depth buffer testing, and

       · you can set the value range used in the depth buffer.

       The value range setting is useful if you need to segment the 3D world
       into different segments with different depth buffer resolutions to get
       a more optimal depth buffer resolution distribution than what a single,
       uniform depth buffer value range can give you.

       Be aware that this class is an extension for Coin, and it is not
       available in the original SGI Open Inventor v2.1 API.

       Since:
           Coin 3.0

Member Enumeration Documentation

   enum SoDepthBuffer::DepthWriteFunction Enumeration for the various depth
       functions.
       Enumerator:

       NEVER  Never passes.

       ALWAYS Always passes.

       LESS   Passes if the incoming depth value is less than the stored depth
              value.

       LEQUAL Passes if the incoming depth value is less than or equal to the
              stored depth value.

       EQUAL  Passes if the incoming depth value is equal to the stored depth
              value.

       GEQUAL Passes if the incoming depth value is greater than or equal to
              the stored depth value.

       GREATER
              Passes if the incoming depth value is greater than the stored
              depth value.

       NOTEQUAL
              Passes if the incoming depth value is not equal to the stored
              depth value.

Constructor & Destructor Documentation

   SoDepthBuffer::SoDepthBuffer (void) Constructor.
   SoDepthBuffer::~SoDepthBuffer () [protected, virtual] Destructor.

Member Function Documentation

   void SoDepthBuffer::initClass (void) [static] Sets up initialization for
       data common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoNode.

   void SoDepthBuffer::GLRender (SoGLRenderAction * action) [virtual] Action
       method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFBool SoDepthBuffer::test Enable depth buffer testing. Defaults to TRUE.
   SoSFBool SoDepthBuffer::write Enable depth buffer writing. Defaults to
       TRUE.
   SoSFEnum SoDepthBuffer::function Which depth function to use. Defaults to
       LESS.
   SoSFVec2f SoDepthBuffer::range The value range for the depth buffer data.
       Defaults to [0.0-1.0]. The range will be clamped to [0.0-1.0].

Author

       Generated automatically by Doxygen for Coin from the source code.