NAME
SoContextHandler -
The SoContextHandler class is for now to be treated as an internal
class.
SYNOPSIS
#include <Inventor/misc/SoContextHandler.h>
Public Types
typedef void ContextDestructionCB (uint32_t contextid, void *userdata)
Static Public Member Functions
static void destructingContext (uint32_t contextid)
static void addContextDestructionCallback (ContextDestructionCB *func,
void *closure)
static void removeContextDestructionCallback (ContextDestructionCB
*func, void *closure)
Detailed Description
The SoContextHandler class is for now to be treated as an internal
class.
Since:
Coin 2.0
Member Function Documentation
void SoContextHandler::destructingContext (uint32_t contextid) [static]
This method must be called by client code which destructs a context, to
guarantee that there are no memory leaks upon context destruction.
This will take care of correctly freeing context-bound resources, like
OpenGL texture objects and display lists.
Before calling this function, the context must be made current.
Note that if you are using one of the standard GUI-binding libraries
from Kongsberg Oil & Gas Technologies, this is taken care of
automatically for contexts for canvases set up by SoQt, SoWin, etc.
void SoContextHandler::addContextDestructionCallback (ContextDestructionCB
* func, void * closure) [static] Add a callback which will be called
every time a GL context is destructed. The callback should delete all
GL resources tied to that context.
All nodes/classes that allocate GL resources should set up a callback
like this. Add the callback in the constructor of the node/class, and
remove it in the destructor.
See also:
removeContextDestructionCallback()
void SoContextHandler::removeContextDestructionCallback
(ContextDestructionCB * func, void * closure) [static] Remove a context
destruction callback.
See also:
addContextDestructionCallback()
Author
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