NAME
SoCone -
The SoCone class is for rendering cone shapes.
Insert a cone shape into the scenegraph. The cone is rendered with the
current material, texture and drawstyle settings (if any, otherwise the
default settings are used).
SYNOPSIS
#include <Inventor/nodes/SoCone.h>
Inherits SoShape.
Public Types
enum Part { SIDES = 0x01, BOTTOM = 0x02, ALL = (SIDES|BOTTOM) }
Public Member Functions
SoCone (void)
void addPart (SoCone::Part part)
void removePart (SoCone::Part part)
SbBool hasPart (SoCone::Part part) const
virtual void GLRender (SoGLRenderAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFBitMask parts
SoSFFloat bottomRadius
SoSFFloat height
Protected Member Functions
virtual ~SoCone ()
virtual void generatePrimitives (SoAction *action)
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f
¢er)
Detailed Description
The SoCone class is for rendering cone shapes.
Insert a cone shape into the scenegraph. The cone is rendered with the
current material, texture and drawstyle settings (if any, otherwise the
default settings are used).
The SoCone node class is provided as a convenient abstraction for the
application programmer to use ’complex’ shapes of this type without
having to do the tessellation to polygons and other low-level
programming herself.
A cone is visualized by the underlying rendering system by first
tessellating the conceptual cone into a set of polygons. To control the
trade-off between an as much as possible correct visual appearance of
the cone versus fast rendering, use an SoComplexity node to influence
the number of polygons generated from the tessellation process. (The
higher the complexity value, the more polygons will be generated, the
more rounded the sides of the cone will look.) Set the
SoComplexity::value field to what you believe would be a good trade-off
between correctness and speed for your particular application.
FILE FORMAT/DEFAULTS:
Cone {
bottomRadius 1
height 2
parts (SIDES | BOTTOM)
}
See also:
SoCylinder, SoSphere, SoCube
Member Enumeration Documentation
enum SoCone::Part Enumerates the various parts of the cone, for setting
inclusion or exclusion from the shape.
Constructor & Destructor Documentation
SoCone::SoCone (void) Constructor.
SoCone::~SoCone () [protected, virtual] Destructor.
Member Function Documentation
void SoCone::initClass (void) [static] Sets up initialization for data
common to all instances of this class, like submitting necessary
information to the Coin type system.
Reimplemented from SoShape.
void SoCone::addPart (SoCone::Part part) Add a part to the cone.
See also:
removePart(), hasPart()
void SoCone::removePart (SoCone::Part part) Remove a part from the cone.
See also:
addPart(), hasPart()
SbBool SoCone::hasPart (SoCone::Part part) const Returns TRUE if rendering
of the given part is currently turned on.
See also:
addPart(), removePart()
void SoCone::GLRender (SoGLRenderAction * action) [virtual] Action method
for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoShape.
void SoCone::rayPick (SoRayPickAction * action) [virtual] Calculates picked
point based on primitives generated by subclasses.
Reimplemented from SoShape.
void SoCone::getPrimitiveCount (SoGetPrimitiveCountAction * action)
[virtual] Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives
for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count
also overrides this method to change the relevant state variables.
Reimplemented from SoShape.
void SoCone::generatePrimitives (SoAction * action) [protected, virtual]
The method implements action behavior for shape nodes for
SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses
should not override SoNode::callback().)
The subclass implementations uses the convenience methods
SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(),
with SoDetail instances, to pass the primitives making up the shape
back to the caller.
Implements SoShape.
void SoCone::computeBBox (SoAction * action, SbBox3f & box, SbVec3f &
center) [protected, virtual] Implemented by SoShape subclasses to let
the SoShape superclass know the exact size and weighted center point of
the shape’s bounding box.
The bounding box and center point should be calculated and returned in
the local coordinate system.
The method implements action behavior for shape nodes for
SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox().
(Subclasses should not override SoNode::getBoundingBox().)
The box parameter sent in is guaranteed to be an empty box, while
center is undefined upon function entry.
Implements SoShape.
Member Data Documentation
SoSFBitMask SoCone::parts The parts to use for the cone shape. Defaults to
SoCone::ALL.
SoSFFloat SoCone::bottomRadius Radius of the cone’s bottom disc. Default
value is 1.0.
SoSFFloat SoCone::height Height of cone. Default value is 2.0.
Author
Generated automatically by Doxygen for Coin from the source code.